Yes. That is a function of AutoEquip, not LazyRaider. The easiest and most flexible way to prevent that is to go to AutoEquip Options and set Roll On Loot to False (exact text of option may be incorrect as I'm on Tapatalk without access to app, but you get the idea.) You can also disable the AutoEquip plug in, but you may have to restart honorbuddy for it to take effect. Since you ony want to disable the bad rolls, changing the option is probably a better choice than disabling. Bobby53
EDIT-18/04/2012: Thank you for your reply and your support bobby53, what you say makes sense to me now. I cant wait to test your new version! Awesome work. Hi bobby53, great update to lazyraider 2.0, I use it reguarly when I heal! It has been reported in my CLU thread that the Warlock and Shadow Priest rotations have decreased there DPS output by quite a large margin. I notice you disable "Plugins" within lazyraider 2.0 by default which seems to not only disable PulseFlags.Plugins but PulseFlags.BotEvents as well (around line 136 in lazyraider.cs). I was wondering if PulseFlags.Plugins | PulseFlags.BotEvents | PulseFlags.InfoPanel would cause any issues, as currently I am using PulseFlags.BotEvents within CLU to attach to Lua Events such as UNIT_SPELLCAST_SUCCEEDED using OnBotStarted and OnBotStopped. This mainly affects my caster DPS rotations (failing to cast de buffs at the right time) - Warlock and Shadow Priest. When I untick Disable plugins CLU seems to perform correctly, however when I tick Disable plugins my rotations are performed incorrectly. (Or maybe they are bieng correctly executed and I need to change my rotation code, Looking at it, the rotation prioritys match the output from the screenshots when having plugins disabled - I think I just need to change my rotations ) It would be nice to know what PulseFlags.Plugins | PulseFlags.BotEvents | PulseFlags.InfoPanel actually affect or is it they take up so much resource its allowing my BT to perform as it is written?? Let me see if I can get you a log. I ran the Warlock (Destruction) for 3 million damage each run. Wulf
Wulf, Thanks for the post. PulseFlags.Plugins controls whether the Pulse() override of Plugins is called (it does not effect the Pulse() override for CCs.) PulseFlags.InfoPanel affects whether the values on the Info tab of HonorBuddy get updated (and the InfoPanel object internally.) This shouldn't be of consequence unless you were using the values directly in some fashion. PulseFlags.BotEvents I am unclear on, but as it was not selected in RaidBot I omitted from LazyRaider as well. The Events that we hook via the Lua.Events.AttachEvent() method are not effected and still fire so long as the PulseFlags.Lua flag is set. If CLU requires additional PulseFlags to be set I'll be happy to add a config option and support for that as needed. Thanks for the post, -Bobby53
*NEW* LazyRaider 2.0.1 available for download! New version of LazyRaider now available for download from Post #1 of this thread. Change Log Release 2.0.1 Code: - *new* - Config: Max DPS button will now set FPS setting based upon current framerate in WOW - change- Config: FPS has a minimum allowable value of 10 - fixed - Config: Corrected values used for PulseFlags when Disable Plugins option not selected - change- some refinement to behavior calls suggested by Apoc plus some restructure of code to move some LUA calls out of loops
Automaticaly follow tank is not working for me.. I select tank, and Automaticaly Follow Tank, Follow distance 20.. Auto Select Tank, Auto Target.. Disable Pluigns active, Frame Lock active too..
They attack same target like tank, but follow mode dont working.. check my log View attachment 18-04-2012_22_18 792 Log.txt
megabbyte, I am not certain at exactly which moment you expected movement to occur. It appears that you were in Combat the majority of the time. The CustomClass is responsible for movement while in combat. If the Automatically Follow Tank option is enabled as it is per the log file, it will follow the tank while out of combat (so between fights.) If the movement you are referring to should have occurred out of combat, please specify the local system time on your computer ( HH:MM:SS ) that you noticed the situation. I will look into this further, but will likely need the additional info mentioned to resolve. Thanks, Bobby53 Edit: Nevermind regarding the additional info. I was able to duplicate the problem. it appears to have reset the tank, so even though you had selected one it cleared it. At that point, it couldn't follow because of the now reset tank value. I will post an update that addresses this shortly. In the meantime, to workaround select the tank after clicking Start. That should correct the problem and allow auto follow to work. -Bobby53
Hello, I love your bot! It is useful and also runs well. Only problem I have noticed is that when my player (a druid) is fighting a boss in a dungeon it will not "move up" so it can cast. Such as it will most up enough to cast Insect swarm but not enough for wrath or any of the others. I like to keep my distance from the tank tho and do not like the auto follow feature. Is there a way to disable to non-combat movement so that way I can adjust my toon's distance from the actual target?
Handshake, Thanks for the post and glad it is working well for you. You can disable Non-combat movement by clicking Bot Config and then unchecking the Automatically Follow Tank option. Let me know if you have any additional questions and good luck with your LazyRaiding, Bobby53
I actually already have the Follow Tank option unchecked. See the issue is that my Druid walks towards the target and will cast Insect Swarm and then Moonfire. When it attempts to cast Wrath it is to far away and you get the red error message "To Far for this spell" or whatever it is. I try and just move the character forward but every time I do he move maybe 0.5 yards forward and still attempts to cast. I can always have this problem happen when I am doing the End of Time dungeon.
Having the same issue as megabbyte. Trying to run dungeons with my 2 accounts, 1 tank 1 dps, having the dps follow the tank, but it wont follow no matter when I start the bot/choose a tank
Same problem here - seems that "follow the tank" do not work after running threw a portal or the loading screen. - Reset the tank and adding the tank manually doesnt work. My CC's: singular, UPaCCBT