• Visit Rebornbuddy
  • CLU (Codified Likeness Utility)

    Discussion in 'Archives' started by wulf, Feb 18, 2012.

    Thread Status:
    Not open for further replies.
    1. Mr_Hunter

      Mr_Hunter Member

      Joined:
      Sep 11, 2010
      Messages:
      555
      Likes Received:
      6
      Trophy Points:
      18
      Are you planning to add some heal classes in this Project?
      Or is it much more difficult to create an heal cc than an dps cc?
       
    2. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      Yes, the DPS composites are pretty much done (Although I'm sure they need tweaking) and the framework is for the most part done for DPS.

      The next step would be Heal Composites dealing with the selection of raid/party members. once that's done the framework will be there to simply add a heal rotation much like the DPS ones.
       
    3. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      Hi Oliosis, thank you for your kind words, enjoy!


      Hi Toney001, you will have to set Heal/Defensive Management to Manual in CLU's settings if you would like DP disabled.
       
      Last edited: Apr 19, 2012
    4. Toney001

      Toney001 New Member

      Joined:
      Oct 12, 2011
      Messages:
      1,206
      Likes Received:
      5
      Trophy Points:
      0
      I'm gonna try disabling cooldown management and see if it actually IS DP the problem. I'm not entirely sure... I've never seen DP on CD tbh.
      Just as well, because I actually have to set CDs to manual anyway since CLU doesn't use the Engineering Gloves (dunno if it's a bug or it's just not implemented).

      I'll report back after I can test it :).
       
    5. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      Change Log
      -------------

      * 19/4/2012 [2.4.7] Shaman Love!
      [Shaman] Enhancement Shaman added // thanks to fluffyhusky for his initial Enhancement Shaman rotation
      [Shaman] GUI setting for totems (Automatic/Manual)
      [Shaman] Weapon Imbues
      [Shaman]Recalls Totems when out of range in combat and out of combat (out of combat requires you to target something as usual)
      [Shaman]Totems: Strength of earth, Windfury, Mana Spring, Searing (with range check)
      [Shaman] AoE with Magma

      Please Ensure Strength of the earth totem is selected in your Earth slot!


      Comments suggestions welcome as my shaman is a scrub...but its still kicking butt.
      (There is no AoE check for Deathwing as I am not geared enough to see what can and cannot be done.)
      So set AoE management to Manual if you need to Tunnel a boss with a few adds.
       
      Last edited: Apr 19, 2012
    6. bennyquest

      bennyquest Community Developer

      Joined:
      Dec 6, 2010
      Messages:
      2,644
      Likes Received:
      22
      Trophy Points:
      38
      I will get it dummy tested today and possibly lfr tonight
       
    7. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      Thanks bennyquest, seems ok..running heroics at the moment!
       
    8. bennyquest

      bennyquest Community Developer

      Joined:
      Dec 6, 2010
      Messages:
      2,644
      Likes Received:
      22
      Trophy Points:
      38
      Wulf, The shaman is not casting lightning bolt when it has 5 stacks of maelstrom.
      It also will sometimes wait a few seconds to refresh flame shock.

      What have you foud out with lazyraider? I am still using raidbot cause i know it works
       
      Last edited: Apr 19, 2012
    9. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63

      Fixed...Update from SVN.

      Have not tested lazy raider yet, but BotEvents was removed so it shouldn't cause issues.
       
    10. haxed

      haxed New Member

      Joined:
      Jan 15, 2010
      Messages:
      545
      Likes Received:
      1
      Trophy Points:
      0
      Hi Wulf

      I have been testing the moonkin side out for the last few days and i must say im quite impressed, its so quick at picking up the cd's and procs. One thing i noticed is if i target a friendly player it keeps trying to cast over and over, and there doesnt seem to be any logic for star fall and mushrooms yet? unless its because i mainly use it in pvp?

      Very impressed, thanks.

      haxed
       
    11. shlord

      shlord Member

      Joined:
      Jan 4, 2012
      Messages:
      457
      Likes Received:
      1
      Trophy Points:
      18
      benny, may i know ur priest ilvl ;O
       
    12. bennyquest

      bennyquest Community Developer

      Joined:
      Dec 6, 2010
      Messages:
      2,644
      Likes Received:
      22
      Trophy Points:
      38
      @ shlord my priest is at a 396 ilevel


      Wulf, Shaman seems to be doing well need to get some area logic in there. though i will test it in LFR tonight. and run some more stuff for firemage.
       
    13. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      Quick Update Frost Mage (PVE) will be released very soon, I just have a small issue to deal with.
       
    14. Kronz

      Kronz New Member

      Joined:
      Jan 17, 2012
      Messages:
      497
      Likes Received:
      3
      Trophy Points:
      0
      I noticed the fixes to the Prot Pala AoE rotation are kind of working, and now even in the presence of another tank in LFR adds are hard to peel off me unless other tank is hitting an add directly.

      There are still problems, however with single target threat. When I am on a boss in LFR, it still feels like I am struggling for aggro, although less than before.

      I also noticed there seems to be some problem with targeting. Perhaps it's something with the new version of LazyRaider, but it takes considerable amounts of time for the CC to pick a new target when the old one dies.

      I use LazyRaider at 60FPS.
       
    15. Dubbelu

      Dubbelu New Member

      Joined:
      May 13, 2011
      Messages:
      138
      Likes Received:
      0
      Trophy Points:
      0
      Heya Wulf,
      Last night I was doing a Madness run with my DK as unholy, and for some reason the bot stopped whenever my pet died or was killed with deathpact when the pet summom ability was on cooldown.
      I'll try to find a log.
      Edit: Got a couple of logs since it happend multiple times, I think it has something to do with:
      Code:
      [21:02:45:227] System.NullReferenceException: Object reference not set to an instance of an object.   at CLU.Helpers.Buff.GetAuraStack(WoWUnit unit, String auraName, Boolean fromMyAura) in c:\HB\CustomClasses\CLU\CLU\Helpers\Buff.cs:line 311
         at CLU.Helpers.Buff.PetCountBuff(String name) in c:\HB\CustomClasses\CLU\CLU\Helpers\Buff.cs:line 563
         at CLU.Classes.DeathKnight.Unholy.<get_SingleRotation>b__a(Object ret) in c:\HB\CustomClasses\CLU\CLU\Classes\DeathKnight\Unholy.cs:line 74
         at CLU.Helpers.Spell.<>c__DisplayClass15.<CastSelfSpell>b__12(Object a) in c:\HB\CustomClasses\CLU\CLU\Helpers\Spell.cs:line 318
       

      Attached Files:

      Last edited: Apr 20, 2012
    16. djcrisp

      djcrisp Member

      Joined:
      Jan 20, 2011
      Messages:
      263
      Likes Received:
      1
      Trophy Points:
      18
      can u add aoe on/off in the ui for feral druid for 10/25man ds please
       
    17. bennyquest

      bennyquest Community Developer

      Joined:
      Dec 6, 2010
      Messages:
      2,644
      Likes Received:
      22
      Trophy Points:
      38
      There is an on/off in the GUI for aoe...
       
    18. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      Change Log
      -------------

      * 21/4/2012 [2.4.8]
      [Mage] Added frost mage // thanks Obliv (still having issues with PetSpellCooldown so frost may not be performing optimal)
      [All] moved pet related tasks to PetManager.cs
      [Deathknight] Unholy - fix for bot stopping with no pet and raise dead on cooldown // thanks for reporting Dubbelu
      [All] Added Clear Stats button in the GUI

      Please report any issues within the following rotations that use pets: BeastMastery, Marksmanship, Survival, Affliction, Demonology, Destruction
       
      Last edited: Apr 21, 2012
    19. Soeski

      Soeski Member

      Joined:
      Jan 15, 2010
      Messages:
      971
      Likes Received:
      2
      Trophy Points:
      18
      I'm guessing right now Feral (cat) is not working with Grindbot? It walks up to the mob (too far, so it walks through the mob), does not attack (if yellow), if red gets bitten in the ass. Does not turn around by itself, does not start attack.
      Also, when moving to hotspot (mounted) it does dismount, but does not shapeshift into Cat. (Stays Human). And does nothing to defend himself.
      Any ideas? I'll try to get the debug log as well.
      View attachment Feral (CAT) issues.txt
       
      Last edited: Apr 21, 2012
    20. bennyquest

      bennyquest Community Developer

      Joined:
      Dec 6, 2010
      Messages:
      2,644
      Likes Received:
      22
      Trophy Points:
      38
      This bot has no movement logic. So yes it does not work with grindbot because grindbot is for a CC with movement logic. CLU is designed for high end raiding where you are in you correct form and do your own movement.
       
    Thread Status:
    Not open for further replies.

    Share This Page