Wow, posting your charname is a really bright idea in a botting forum... ah, and it is forbidden to do so here btw.
Could be pvp gear. Easiest way to check is to go to say EJ, check optimal combat routine, and do it manually according to their suggestions to check if there's a discrepency between bot and human dps.
guys if you quote someone who posted a character name, your just as bad as the person who posted it initaly, if you feel the need to quote a post with a name in it, remove it, or change it.
Heyyya, Love the cc . Just a thought... I've noticed on that it seems to prefer ferocious bite to savage roar. Out of the two I'd probably say that savage roar was more essential and maybe dps would be better with this change . Think in general using ferocious bite a bit less would be good too as it would free up combo points when re-applying rip. (observation whilst testing on boss training dummy). Hope this is a little helpful. I might be wrong, but thought I'd share anyhow
And what do you suggest we do with all those combo points instead then? CC should use Savage Roar when 3 or less combo points are present, but we need to dump the combo points that we get, else we'll be screwing us self over
New update available through SVN King of The Jungle v. 1.8 *Added new Dragon Soul Logics, that should work no matter what difficulty you are playing on
I may be getting the wrong end of the stick here... From looking at various rotations etc. the thing that I seem to notice is that savage roar should be kept up. So, maybe the logic as to when savage roar is used at the moment needs to be changed. I'm no expert on CC's, and this is a terrible explanation. All I can suggest is get a druid and put it on a single target you'll soon see what I mean. It's not like there's little gaps where savage roar is down, it's for a fair amount of time. I just think ferocious bite is used too much in the rotation, and combo points could be better utilised keeping rip up and savage roar.
As i said, it's fair that you have ideas - but what do you suggest i do with all the combo points that would come out of this instead? We can't keep up rip more, as that's up about all the time. We can't just keep refreshing savage roar when it's already up, as that's gonna be a dps loss
I see what you mean now after looking at my druid again . The only thing I did notice was that when it had a pretty high number of combo points and savage roar was about to come off (talking less than 5 seconds) it would use ferocious bite. Perhaps keeping savage roar would prove more beneficial? I guess it could be a thing to try and see if it makes a difference. Also, when rip, rake, mangle is up and it's building combo points, if savage roar is ticking down or infact off it will use ferocious bite instead. I'm really sorry I can't upload a txt.doc or something with maybe some alternate rotations, I have no clue how to write such things . All I can say is that, I think it could be interesting playing with how and when s.roar is triggered and see if any improvements are made. This post is a bit rabbley I realise EDIT: I guess the short and sweet version is; when savage roar is off, it should be refreshed ( the cc sometime prioritises ferocious bite over this). Maybe some sort of logic to tell that when savage roar is nearly coming off (and say rip is up) that it should be refreshed (instead of waiting for it to come off, using combo points on something else, then having to build further combo points to refresh savage roar).
Community update: As of now, We (the current developers of the LazyRaider all in one PvE CCs), have decided to take a step back from the development of our CCs This is a reaction to the new rules posted in Developer Forums, Link: http://www.thebuddyforum.com/honorbuddy-forum/developer-forum/51019-developer-rules-update.html We're sorry for any inconvenience this may cause our existing users, however we do not feel that this change in rules is fair for us (the developers) Currently other developers are taking the same actions as us and we have therefore decided to follow along on this protest to correct what we think is wrong. Falldown has recieved full control over Bowman - and is allowed to do with the CC as he pleases We hope that the community will support our decision Please note: We have not stopped development completely on our CCs and none should be considered free to abuse All our materiel is posted on a SVN repository and is therefore not subject to Honorbuddys "Hack and Slash" code borrowing
I don't believe they're allowing anyone into the SVN right now. Why? Read below, from a post above. So, until otherwise said by Venus, I believe they'll still continue to work on the CCs, but will not release them to anyone until things die down over the new Developer rules.