[Plugin] - Gather This is a beta release and you use at your own risk. Be thankful I overpower my greed and share Purpose: Provides functionality to gather nodes. This project contains 4 plugins: Bioanalize - detects and uses Bioanalysis nodes. Digger - detects and uses Archaeology nodes. Scavenger - detects and uses Scavengingnodes. Slicer - detects and uses Slicing nodes. Note: only enable the plugin that you have the crew skill to use. To DO: Add bioanalysis cadaver, these have to be reported/requested. Test. Download: The plugins can be found here in my SVN: svn trunk SVN guide: what is this svn..? Zip: View attachment Gather.zip Bug reports without: a log, the complete node name, and a screenshot will be ignored. Thanks to Neo93 for his awesome plugin Chestinator which I used as a starting place for these plugins. Neo if you want to take this work and merge it that is fine with me; I just want to get some more people testing it. In Action - Sorc, Corruption, you have to watch for it, but the bot is gathering [video=youtube;P-_QqkFGksY]http://www.youtube.com/watch?v=P-_QqkFGksY[/video]
I'll say this ahead of time, I apologize if the next few releases makes this plugin redundant. (Gathering has been on my todo list for a while, with actual bugs above it.) Thanks for making the plugin though, it'll let users have the functionality before its baked into the bot itself.
Also, since I don't have a toon to test this on, if you'd like a more "generic" way to deal with it; Code: placeable.Harvestable != null && placeable.Harvestable.CanHarvest That should (hopefully) let you generically deal with all harvestable objects at once.
Bugged lockbox. [12:27:40.086 N] [Slicer] Interacting with Durasteel Footlocker(51) How can I make the plugin to stop after his 10th attempt?