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  • Ira Caeli ~ Gelu Mors Eques

    Discussion in 'Archives' started by Dagradt, Mar 29, 2012.

    1. megabbyte

      megabbyte Banned

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      I will try again, i use in combat? or lazy raider? Have movement? I use bloodmesse, and ezfrost, both have movement and some configurations to modified..
       
    2. Dagradt

      Dagradt Community Developer

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      @Megabbyte,

      To answer your questions:

      1) GME is only usable with Lazyraider if your going to Arena, RaidBot will work in BGs but doesn't in Arenas, So use the best per your environment.
      2) None of my CC's are AFK-able, I leave movement and key spells to the user as this makes you look like a normal player and when you get to the 2K+ ratings you need to have manual control more often then not.
      3) GME's GUI will be available later when I get a good amount of options to add to it & I receive feedback on what members would like to see in it.


      Lastly, GME may not be the best CC to use with your Play -Style/Gear/Spec/etc. No matter the case I thank you for your feedback & hope you find a CC that best fits your botting needs.
       
      Last edited: May 1, 2012
    3. megabbyte

      megabbyte Banned

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      Tks for answer.. i will try again in arenas.. i use just for rgbs and arenas, but i never tested your cc.. i will try again later, and report back..tks.. :) keep going good work.. :)
       
    4. Dagradt

      Dagradt Community Developer

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      @Community,

      GME v1.0X Will be placed under private Beta within the next few days, after which it will be back in full force.
       
    5. RG101

      RG101 New Member

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      Can you edit your CC, I'd like to use death coils for self heals rather than using them on players?
       
    6. Dagradt

      Dagradt Community Developer

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      @Community,

      GME v1.0X is now under Private Beta, if you want entry please PM me the following:


      1) Valid Skype name (If you don't have Skype give me a valid Email address that is secure, I don't want spam)
      2) Your Spec, Gear, Gems, Enchantments, Reforges (per item), Race, Resilience (If you're comfortable with it just give me your armory, takes less time)

      Once the above has been received I will send you the updated copy of GME via the above stated methods.

      *If you're applying for the Beta please be advised that I will expect feedback, at minimum, once a day. I don't care if it's small or big, let me know what you think (If you haven't found another issue, just state such so I know you are still actively helping). prolonged periods of your absence will remove you from the Private Beta List*
       
    7. gogi777

      gogi777 New Member

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      were i send my email for the cc test
       
    8. Dagradt

      Dagradt Community Developer

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      @Gogi777,

      Send me a PM with the above requested information, after which I will send you the updated GME Beta.
       
    9. gogi777

      gogi777 New Member

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      in the dummy is the best but in bg doesnt work give me this error
      [12:52:52 PM:671] System.NullReferenceException: Object reference not set to an instance of an object.

      at Gelu_Mors_Eques.Classname.CastSpell(String spellName) in c:\Users\GAMING PC\Desktop\HONORBUDDY\CustomClasses\GME v1.01\GME Common.cs:line 264

      at Gelu_Mors_Eques.Classname.PreCombatUnholyPresence() in c:\Users\GAMING PC\Desktop\HONORBUDDY\CustomClasses\GME v1.01\GME Common.cs:line 221

      at Gelu_Mors_Eques.Classname.get_NeedPreCombatBuffs() in c:\Users\GAMING PC\Desktop\HONORBUDDY\CustomClasses\GME v1.01\GME Main.cs:line 40

      at Styx.Combat.CombatRoutine.CombatRoutine.#FAd(Object cnd)

      at TreeSharp.Decorator.CanRun(Object context)

      at TreeSharp.Decorator.#h.#nF.MoveNext()

      at (Object )

      at TreeSharp.Composite.Tick(Object context)

      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()

      at (Object )

      at TreeSharp.Composite.Tick(Object context)

      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()

      at (Object )

      at TreeSharp.Composite.Tick(Object context)

      at TreeSharp.Decorator.#h.#nF.MoveNext()

      at (Object )

      at TreeSharp.Composite.Tick(Object context)

      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()

      at (Object )

      at TreeSharp.Composite.Tick(Object context)

      at Styx.Logic.BehaviorTree.TreeRoot.Tick()
       
    10. gogi777

      gogi777 New Member

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      [1:17:29 PM:891] System.NullReferenceException: Object reference not set to an instance of an object.

      at Gelu_Mors_Eques.Classname.DeathStrike() in c:\Users\GAMING PC\Desktop\HONORBUDDY\CustomClasses\GME v1.01\GME Common.cs:line 62

      at Gelu_Mors_Eques.Classname.get_NeedHeal() in c:\Users\GAMING PC\Desktop\HONORBUDDY\CustomClasses\GME v1.01\GME Main.cs:line 54

      at Styx.Combat.CombatRoutine.CombatRoutine.#NAd(Object cnd)

      at TreeSharp.Decorator.CanRun(Object context)

      at TreeSharp.Decorator.#h.#nF.MoveNext()

      at (Object )

      at TreeSharp.Composite.Tick(Object context)

      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()

      at (Object )

      at TreeSharp.Composite.Tick(Object context)

      at TreeSharp.Decorator.#h.#nF.MoveNext()

      at (Object )

      at TreeSharp.Composite.Tick(Object context)

      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()

      at (Object )

      at TreeSharp.Composite.Tick(Object context)

      at TreeSharp.Decorator.#h.#nF.MoveNext()

      at (Object )

      at TreeSharp.Composite.Tick(Object context)

      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()

      at (Object )

      at TreeSharp.Composite.Tick(Object context)

      at Styx.Logic.BehaviorTree.TreeRoot.Tick()
       
    11. Dagradt

      Dagradt Community Developer

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      @gogi777,

      As I stated in the Email I sent to all the Beta testers:

      "This will not work in BGs, it is only for testing the post log"

      Also, next time please post the actual log instead of pasting the information inside to the forums, way less space and i can read it better.

       
      Last edited: May 11, 2012
    12. CoreTank

      CoreTank Member

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      Would love to do some testing for you, if you like me too just send a PM ;)
       
    13. Dagradt

      Dagradt Community Developer

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      @*****le,

      The private Beta is open to all, just follow the instructions on thread page 9 & I will send you the information.
       
    14. flushable

      flushable New Member

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      Hey Dag, HB is throwing this error at me when trying to load up and test.
       

      Attached Files:

    15. Dagradt

      Dagradt Community Developer

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      @Flushable,

      Make sure you only place one of the DPS rotations in the GME v1.01 file. You are getting doubles somehow so make sure there is only one "Heavy Armor Classes" CS in the folder.
       
    16. flushable

      flushable New Member

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      Will do. Thanks
       
    17. Dagradt

      Dagradt Community Developer

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      @Community,

      We're gaining miles of head way within the GME Beta! GME v1.02 is now being tested within the Private testers group, with this new release I have finished all the core rotations per targeted class and their spec. Once I get the feedback from this revision I will tweak it for the last time and start on GME's GUI. It's almost here so please bare with me a little bit longer!

      Thank you for your time and support,
      Dagradt
       
    18. Dagradt

      Dagradt Community Developer

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      @Community,

      I have received enough feedback to have a solid foothold on what needs to be changed and what I should be looking into regarding the GUI. GME v5.20.12(PR) will be released no later than Monday of next week, for those of you that are not on my time schedule: This means five(5) days from the date of this post.

      "I want to thank the hard working Beta Testers that responded with feedback and helped make this happen!"

      Please keep in mind that the Public Release(PR) will not have a working GUI or any Defensive CD's coded at the time of release...

      GME v5.20.12(PR) will have the following:

      1) Beastly DPS Rotations for Boss encounters, Class specific encounters, NPC encounters, Vehicle encounters
      2) Basic DPS CD's are intentionally coded! These will be placed in the GUI to allow the user to turn them off if desired
      3) Basic Health-Regen abilities are also coded, these too will be placed within the GUI for user desegregation
      4) There are a few other random things but I can't think of them ATM


      Things to take note of:

      1) I WILL NOT BE ADDING ANY MOVEMENT FUNCTIONS TO ANY OF MY CC's... Yes I know you want it but I don't feel it should be done. Coded movement makes this look bot-like... With the user controlling the movement you gain greater precision and accuracy.
      2) DO NOT USE THE MACRO FUNCTION IF YOU ARE A "CLICKER"... The macro will only hurt you if you are a "clicker" styled player, take a look at "this" as it is what I use.
      3) PLAY SMART... GME is aimed at arena usage, this is why many functions are left to the user. If I have left something out it is because it NEEDS to be user based...

      I thank everyone that has helped make GME a reality and I await the community's feedback next week,
      Dagradt
       
      Last edited: May 21, 2012
    19. Dagradt

      Dagradt Community Developer

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      @Community,

      Update to "Version 5.20.12(PR)" is now available! Please read the entire first post as it might answer your questions. If you find an issue please attach a log! If you ask a question that is answered in my initial post or request a fix without posting a log: "I WILL IGNORE YOU", yes it is that simple...

      Note:
      Please keep in mind that the Public Release(PR) will not have a working GUI or any Defensive CD's coded at the time of release...

      GME v5.20.12(PR) will have the following:

      1) Beastly DPS Rotations for Boss encounters, Class specific encounters, NPC encounters, Vehicle encounters
      2) Basic DPS CD's are intentionally coded! These will be placed in the GUI to allow the user to turn them off if desired
      3) Basic Health-Regen abilities are also coded, these too will be placed within the GUI for user desegregation
      4) There are a few other random things but I can't think of them ATM


      Things to take note of:

      1) I WILL NOT BE ADDING ANY MOVEMENT FUNCTIONS TO ANY OF MY CC's... Yes I know you want it but I don't feel it should be done. Coded movement makes this look bot-like... With the user controlling the movement you gain greater precision and accuracy.
      2) DO NOT USE THE MACRO FUNCTION IF YOU ARE A "CLICKER"... The macro will only hurt you if you are a "clicker" styled player, take a look at "this" as it is what I use.
      3) PLAY SMART... GME is aimed at arena usage, this is why many functions are left to the user. If I have left something out it is because it NEEDS to be user based...

      Again Thank you for your time and support!
       
      Last edited: May 21, 2012
    20. TANK0341

      TANK0341 New Member

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      Hi Dagradt

      Thanks for this amazing cc it really is good. I have 2 questions, should I stack haste or mastery ie ( master frost or regular frost) and does it support DW and 2 hander ?
       

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