First off, thanks for all your hard work in completing these profiles and plugins. the code sort of looks like HTML, if i go to school this fall, maybe ill take a programing course as an elective. Second, Combat Routine. my Sith Inquisitor (Madness spec) is awkward. he'll only bubble himself and companion then cast affliction to pull the mob. then just stand there. is there any way to edit the casting rotation for combat? he was bad ass at level 11-14, blowing crap up left and right. Third, and lastly, i love watching the buddy wing do its thing. normally efficient and direct! there's your compliment sandwich for the day
it appears you can edit the plug in, but im not sure how the coding works. looks like i need to have the "Wrath" buff in order to cast force lightning. soon as im done on this planet, ill have to see what level it is. Thanks for your assistance Exe.
We've designed the custom classes to be simple and effective. Just take a look at the Basic routines and see if you can understand it. We even got kick to write a thing or two for CCs. If he can do it, anyone can!
yes, dont know why i put inquisitor. but yeah, i even tried switching specs to see if it helps. then they patched and the program is faulty.
Actually u can edit the CC by using notepad..... just go to the Routines folder and then basic and then choose the cc that u want to edit. Ex : InquisitorBasic.cs
that's what i was looking at. i remember doing something similar back in the day with macroquest (EQ fan of GK/ND). im just not familiar with what i should edit out. and if there's a way to make my maximum distance from a mob 15 meters vice whatever max is. Thanks for the help folks, ill either find a way to figure it out, or the program will just work
If u want to change the rotation go to Advanced folder and then Sorcerer and then Madness.cs. For Distance Change this code in Madness.cs Movement.MoveTo(ret => BuddyTor.Me.CurrentTarget.Position, 29f / 10f) // 29 is the distance To Movement.MoveTo(ret => BuddyTor.Me.CurrentTarget.Position, 15f / 10f) // 15 is the distance For Rotation Go to this line public static Composite SorcererMadnessCombat() From there u can edit the rotation. If u want to add Spell just type Spell.Cast("Your SpellName")
thanks for the tips on positioning. i did read somewhere else where it was discussed about how it works alittle, but i didn't understand how to write it or where to look. as for the combat routine, i think i found the issue. the following is from the file i have for my routine folder in "Madness" i think it says to cast force lightning when i have the buff "Wrath", then to follow with Cascading Darkness. but the wrath buff is a product of force lightning, and my toon is too low to even have that passive ability. Edit: Ok, i respect'd last night to see what would happen. apparently, the corruption routine has very little offensive abilities mapped out. so i copy/pasted a couple from the "Lightning" branch. so far it works good. she walks in to about 15ft, then blows stuff up and bubbles Khem if he doesn't have one or the debuff. the script was a little longer because of all the healing it has, but im slowly learning how to use it. this reminds me of having sex for the first time... so excited of what i was doing without actually knowing "what i was doing"