This profile will run/grind the ACT 2.2 Quest, Lieutenant Vachem. Been running it for a while now and it picks the right cage every time, tested with Build 125 Feel free to edit and share as you please, and tell me if you have suggestions to changes that will improve it and I will try to change it accordingly (If I have the time etc.) -Newk If you are not getting the Maghda conversation when you enter the Command Post check THIS post. I currently don't have much time or interest in updating the profile, sorry. I'm glad if it works for you, but if it does not you are welcome to try to make your own profiles based on it, if that can help you. Changelog
Hi Newk, i have tested a solution so far it works, i issued the useobject command opening the correct cage at a location about a few yards away than the correct cage but must be noticeably closer to the correct cage compared to the other wrong cages, then set the interactRange to a low number. In theory, it can only "reach" the correct cage from where the toon is standing due to its location and interactRange. i used this command to open the cage <UseObject questId="93396" stepId="30" x="164.0273" y="167.1445" z="0.1" actorId="185284" interactRange="5" /> kindly adjust the x,y,z and range . i hope you finish this soon!
This would be a great profile for leveling but need some pros to help out with the Opening Cage step.
I imagine we will have to wait for some more Quest support on DB in general, unless some pros, as you say, can do some C# tricks a novice like me can't
dunno what i did but i messed up my working profile by interfering to much with it.. was a bad idea to get notepad++ .. oh well back to belial runs it is
opens the right cage 9/10 times but doesnt kill all the mobs outside 9/10. This quest isnt afkable until DB fixes the issue a plugin wont do it because the bot still attacks friendly npcs that dont turn to monsters in this quest.
the bug with the outside mob is easy fixable with adding a moveTo. the main problem for most ppl is getting the right cage. ive tried many different ranges and xyz but cant get it to work.
This is more consistent with the new test released guys. I edited it myself to only leave game if the last part of the quest is on step 48. I also changed unstuck 1.7 to leave game in 15s instead of 40s.
Thanks for great profile! I have but one problem - sometimes when bot dies he does not go back into the building with cages and tries to run through the closed south gate. Any way to fix it?
Fixed your cage problem, and added another MoveTo at the very end to grab the topmost disguised naga in-case it didn't aggro for the fight. Ran 80 runs no issues, always opened cage. The trick was to add a MoveTo to directly infront of the cage, and then invoke UseObject with interactRange = 4.5 (the correct cage is within 4.2) EDIT: Still not quite perfect, run #94 it grabbed the wrong cage. We need to wait until API is in place to check the gizmo interact field, or at the very least allow name checking (Locked Cage). Kill Radius: 35 Below is the fixed profile (albeit in Nightmare):