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  • ACT 2 - Lieutenant Vachem Quest

    Discussion in 'Archives' started by Newk, Jun 14, 2012.

    1. Newk

      Newk New Member

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      This profile will run/grind the ACT 2.2 Quest, Lieutenant Vachem.

      Been running it for a while now and it picks the right cage every time, tested with Build 125

      Feel free to edit and share as you please, and tell me if you have suggestions to changes that will improve it and I will try to change it accordingly (If I have the time etc.)

      -Newk

      If you are not getting the Maghda conversation when you enter the Command Post check THIS post.



      I currently don't have much time or interest in updating the profile, sorry.
      I'm glad if it works for you, but if it does not you are welcome to try to make your own profiles based on it, if that can help you. :)




      Changelog
       

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      Last edited: Jun 22, 2012
      benkoren likes this.
    2. baesjunk

      baesjunk Member

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      Hi Newk,

      i have tested a solution so far it works, i issued the useobject command opening the correct cage at a location about a few yards away than the correct cage but must be noticeably closer to the correct cage compared to the other wrong cages, then set the interactRange to a low number. In theory, it can only "reach" the correct cage from where the toon is standing due to its location and interactRange.

      i used this command to open the cage
      <UseObject questId="93396" stepId="30" x="164.0273" y="167.1445" z="0.1" actorId="185284" interactRange="5" />

      kindly adjust the x,y,z and range .

      i hope you finish this soon!

      :D
       
    3. Geertwilbert

      Geertwilbert New Member

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      Tried this but it opens the cage just to the bottom of the correct one :(
       
    4. Craeven

      Craeven New Member

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      Think i have the solution, will test it for a few Runs now and then tell you more
       
    5. rysik

      rysik New Member

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      hope you found it casue im trying to set the bot up before bed
       
    6. shuuk

      shuuk Member

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      it works?
       
    7. cheaterbug

      cheaterbug New Member

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      This would be a great profile for leveling but need some pros to help out with the Opening Cage step.
       
    8. Newk

      Newk New Member

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      I imagine we will have to wait for some more Quest support on DB in general, unless some pros, as you say, can do some C# tricks a novice like me can't :D
       
    9. Dcoke

      Dcoke New Member

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      works wonderfully - mad exp for me :)
       
    10. dave1240

      dave1240 New Member

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      Not 100% afk though! works only 1/10 times for me :(.
       
    11. Dcoke

      Dcoke New Member

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      dunno what i did but i messed up my working profile by interfering to much with it.. was a bad idea to get notepad++ :D .. oh well back to belial runs it is
       
    12. Craeven

      Craeven New Member

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      its not notepad ++ , its totally rnd which Cage he uses cause of the same 5 ActorIds!
       
    13. markn12

      markn12 Member

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      opens the right cage 9/10 times but doesnt kill all the mobs outside 9/10. This quest isnt afkable until DB fixes the issue a plugin wont do it because the bot still attacks friendly npcs that dont turn to monsters in this quest.
       
    14. Redstorm

      Redstorm New Member

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      the bug with the outside mob is easy fixable with adding a moveTo. the main problem for most ppl is getting the right cage. ive tried many different ranges and xyz but cant get it to work.
       
    15. markn12

      markn12 Member

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      I've PMed asking and there is no answer for it right now.
       
    16. markn12

      markn12 Member

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      This is more consistent with the new test released guys. I edited it myself to only leave game if the last part of the quest is on step 48. I also changed unstuck 1.7 to leave game in 15s instead of 40s.
       
    17. markn12

      markn12 Member

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      Just ran it for 2 hours with unstuck 1.7 and no problems.
       
    18. Hnommot

      Hnommot New Member

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      Thanks for great profile!
      I have but one problem - sometimes when bot dies he does not go back into the building with cages and tries to run through the closed south gate. Any way to fix it?
       
    19. Lollaskates

      Lollaskates New Member

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      Fixed your cage problem, and added another MoveTo at the very end to grab the topmost disguised naga in-case it didn't aggro for the fight.

      Ran 80 runs no issues, always opened cage. The trick was to add a MoveTo to directly infront of the cage, and then invoke UseObject with interactRange = 4.5 (the correct cage is within 4.2)

      EDIT: Still not quite perfect, run #94 it grabbed the wrong cage. We need to wait until API is in place to check the gizmo interact field, or at the very least allow name checking (Locked Cage).


      Kill Radius: 35
      Below is the fixed profile (albeit in Nightmare):
       
      Last edited: Jun 17, 2012
    20. shuuk

      shuuk Member

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      very nice ty..any plugins needet? and what lvl is needet for nightmare and hell?
       

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