DH, Demon Hunter - Game Guide - Diablo III 309% gf, 25% ms, 20k damage, 27 ish radius Generic CC, smokescreen every 2 seconds, prep every 6, ferrets 60 seconds, Rain of veng not on cooldown, multi not on cooldown, hungering arrow not on cooldown. attack/loot range 30. Using no attack plugin. Runs take probably 15- 25 seconds or so. [09:45:50.265 N] Loaded profile Sarkoth farm profile by Nesox [09:45:50.265 N] Number of games completed:258 [09:45:50.269 N] Last run acquired 4890 gold. [09:45:50.270 N] Current Gold per Hour: 623422 I think i might switch out displacement rune for lingering fog, or move the first waypoint a bit more west so i dont get raped by zombies trying to tp out sometimes. *edit* it seems those numbers might be a bit high (my bot might be calculating slightly off), but i honestly dont think the script could get that much more optimized than my setup.
I actually tried that, but after the restart the bot thinks it still at the point in the profile where it were when it left so it would just ignore all tags before that and run straight to it.
Thanks for your info. Using your settings, when it sees an enemy sometimes it stands still instead of ignoring the mobs, it is not ignoring mobs 100% of the time, Im using the Sarkoth KillWait script v0.3 Which version of the script are you using and which version of the profile are you using?
Is anyone else also not getting the move speed boost after the second smokescreen (The one when he knows the cellar is there)?
use version .95 of DB for now. The other thing i may try is putting slow on the templar (so it buys you more time before you tp out) and using the "wait" so that it completely ignores mobs altogether. As a DH, if you get hit for 50% of your life anyway, id almost rather just have it run like hell to the cellar.
As of last night, 95 works literally 2x-3x better. That was probably 10 hours ago or so though. Not sure if their update made .100 better or not. I can't check however, as i'm not at home
Definitely was for me, I was initially skeptical to upgrade because of everybody reporting all the issues so I didn't, however I made a backup and upgraded to .100 about 10 minutes ago and the pathing seemed odd at best. It would do the first Smoke Screen and not even move it would just stand still then continue to move after SS had faded. Downgraded back to .95 for now.
Does 1.1 really give more GPH? Could someone please make the script so that it SPAMS vault to the basement. (atleast twice now instead of once) It adds more speed and safety. Also would be great if it vaults the straightline way when it enters the cellar(not right into sarkoth but just before). Is someone able to do this?
I want to make a plugin to use smokescreen when there is a enemy close to you, but I dont know what to import to get intellisense working in Visual Studio. The plugin would be simple but very effective for this script, seeing as the smokescreen usage would be dynamic instead of static. Also the standing still thing would be fixed. Anyone knows how to template a plugin?
salvaging isnt working? or its just me? he just runs aorund this fucking npc. edit found why ; if the trainer isnt lvl 10 u cant salvage^^
i still have the problem when i die in the cellar and he revives and starts heading south into town and doesnt leave the game, unstucker doesnt work because he doesnt stand still does someone else has the same problem?
I got a prob, when my char needs a repair, char gets stuck in a loop trying to stone home and repair, constantly killed by monsters and never makes it home. Tried anti-ganger sort of conflicts with the profile :/ Any ideas?
The problem isnt the profile or the cc. IT's the problem with how how vault works in conjunction with the WP system. Vault automatically moves you X yards (depending on runes), the best you can do is right now in cc's is use it every X seconds. THis means, frequently you'll end up vaulting past the wp, making your char backtrack. I suppose what you could do, is hard code vaults in to a profile (using the <useability tag or whatever it is). I'll give it a shot to night. The shitty part is even with vault, you can still get hit passing by a stupid undead in the brief second you're there.
Have a question. When the bot starts tping to town and is then iterrupted by a mob, the bot does nothing in this case. Is it possible to go aggressive after interrupted while tping and then tp again instead of waiting and then leave game with 10 second timer?