Used script from the page 22 of this thread, followed his instructions. Used killwait and unstuck plugins. Used no trash item rule. Had Templar with me. GF 287% with ferrets, MS 25% with passive. PR 20. Dps 29k with sharpshooter.
Great script, [12:38:27.321 N] Number of games completed:1950 [12:38:27.341 N] Last run acquired 8999 gold. [12:38:27.342 N] Current Gold per Hour: -178185
And why after death it goes to Adria's Put ? Instead of going west to cellar it goes north-east -.- ?? Anyone can solve this problem ?
I wanted to thank you for putting out a revision this evening while so late, but I'm still having trouble with the early SS and my character just standing and ending up getting repeatedly beaten by zombies. It seems the vault 4x script on page 22 is working, but it's not properly summoning the ferrets, nor using the proper attacks (It only uses Hungering Arrow), but at least it's not getting killed currently, it's just not very efficient right now. I've tried a fresh download of the app and everything, and only loading your scripts, but it seems that isn't doing the job. I'm also coming across the following in-game error message, and wanted to ask if there is a way to slow down some of the game creation process, as I believe it's why I'm getting the error message. See the following link for an example. The bot will continue running under the error message, I'm just concerned that it's going to give me a disconnect some time while I'm AFK.
Hey guys, profile is working great for me when i follow steps... only a couple questions Last night was the first time I left it by itself for an extended period of time, came back with a disconnected from the server error with bot sitting in town behind it... is there a plugin that would click "OK" on those error messages? Second thing - when I go down to sarkoth I notice my DH goes thro the doorway starts nuking down sarkoth and his posse runs up loots everything, then runs back to the doorway to get a waypoint, then back to where sarkoth died and tps... is there anyway to change it running back and forth like that? I mean not a huge deal... Kudos!
Try the test version of the Demonbuddy? I had the same problem, i have no idea what i did, but it stopped happening. Most likely because i started to use the test version.
@guyl3 tick in plugins Sarkoth KillWait and change radius kill on 50-55 or something like that. @Cedistran Do you mean the previous version of Demonbuddy ? Or if u mean excatly "test" version, could you give me a link cause i cannot find it ;/
well o my client he uses ss, stays for 1 second then starts to run and sometimes mobs are able to hit him when he runs past them
@Bagge cause version 1.2 sucks..it uses SS then waits 1-2 seconds. 1.1 edited is the most efficient And i still can't solve the prob of going northeast after death -.-
Thanks! That worked! Just another little problem After it kills sarkoth, it tps and doesn't move before, so it doesn't loot any gold
This is the behavior that I'm seeing as well. I've found that the script in the following post works currently, but it's only using Hungering Arrow as it's attack, so I'm less than pleased with it currently. http://www.thebuddyforum.com/demonb...ter-sarkoth-farming-script-22.html#post563290 I think I need to figure out why it's not using Elemental Arrow, so hopefully that's an easy change. It still gets owned by zombies once in a while, but it's not even remotely as bad as getting hit by the zombies with my character stuck using SS then standing around and just attempting to walk past the zombies (usually resulting in chain deaths)
Tried out new version Demonbuddy Test Release 1.0.495.103.zip and still the same...after death kills mobs next to checkpoint -> goes to Military corpse (the checkpoint) -> goes northeast.
how i sell crap blue items and put the good blues and all yellow into the stash? do i need a plugin or something?
I'm testing something right now, though I probably shouldn't at 6am when I've been up all night. I modified the wait timer for the ferret summon and I think it's working better now. Beginning with line 44 (Use something like Notepad++ to edit the .xml file) Code: <!-- Inserting waitTimer might fix the not spawning ferrets bug--> <WaitTimer questId="1" waitTime="250" /> <!-- Summon ferrets --> <UsePower questId="1" powerId="133695" /> While it's taking longer to wait to summon the ferrets, I've noticed that they will pick up the gold near the left-most mobs that my pickup range items don't quite cover. I can't tell anyone how much time is lost overall in an hour, but I feel like 200ms is probably a tolerable amount to lose in the long run when I've seen 1-1.3k piles missed. Can anyone suggest a way to properly turn on a looting script? I'm struggling figuring out a way to make this happen. I'm trying to use the Salvage59-60SellEverythingElse.xml file for Item Rules, but I think there's a step missing (possibly in the DHSarkothv1.1Final4VaultEdit.xml file) that should be triggering something to pick up items? I should probably try to test the DHSarkothv1.2_B.xml route to see if it picks up all of the items, I just get so damn frustrated with the deaths I get from the zombies currently.
i went for 1.1 edited now and it works 10x better than the v.1.2B went up to over 400k gold/h very nice something i noticed tho, the bot is SOMETIMES too fast with leaving the game so he leaves the blue items which drop on the floor this just happens sometimes, maybe add a one or two sec delay after killing him to make sure he loots everything