Which line did you edit to enable looting? I'm using the DefaultItemRules.xml file for Item Rule Set, but the script isn't actually looting anything outside of the standard gold currently. I thought I had one of the 1.2 scripts working with loot earlier, but for some reason it seems as though I can't get my character to pick up anything at all. Any insight into something I haven't set up properly? I'm more than willing to admit I screwed something up.
I use the test version right now, and it still does this. This is a bot problem or a profile problem? My bot was noobing for 5 hours in there last night. Also, sometimes the but runs into melee range of the mob, is there a way to fix this?
Anyone else have the problem of when accidentally getting snagged by zombies on the normal route then the bot decides to run off and do its own thing for a while and get killed a bunch of times in a row?
[16:09:48.839 N] Number of games completed:100 [16:09:48.848 N] Last run acquired 5102 gold. [16:09:48.849 N] Current Gold per Hour: 376326 im lucky atm, cellar is most of the time open, and i didnt die for like 60runs. (235gf, 9% base ms, 11k dmg, 20pr) using 1.1 edited, settings like first post edit: but still not 100% afkable, cause my dh sometimes walks in melee range (like every 50th run), dont know why, tried different kill radius, but i dont see any changes ingame
I have alot of discipline (10+) on my quiver so my total is 40. I think killing sarkoth could be faster if you used marked death??
Hi, even if i have my kill radius to 60 my character still sometimes go too close to Sarkoth and get killed. Then it all messed the bot up. Other than that this profile works fine. Can anyone tell me how to make my character step like 10 yards further away from Sarkoth?
another thing jtlyk you can hit the blacksmith to salvage items w.o hitting the checkpoint. Would be nice to have the bot salvage blues on full inv
Only problem I'm running into now is TPing out after killing Sarkoth without looting. Has anyone found a fix for this?
I've noticed that the ferrets are summoned only some of the time, (using the page 22 config here). How do i make sure that they are summoned 100% of the time? obviously not out of discipline.
Does the profile have a <WaitTime> tag inserted after the UseObject tag?, if not adding one with 25-50ms gives the ferrets a larger probability of summoned
If someone solved a problem with going Adria's Hut (north-east from checkpoint) please write solution, thanks !
For me this loot profile is working great with this profile http://www.thebuddyforum.com/demonb...ewelry-60-magic-items-among-other-things.html Make sure you upgrade your blacksmith to level 10 or the anvil won't be in the right place and you it will get stuck. Also make sure your setting tabs are setup as described in the post. Right now this script with that loot profile is probably getting me just under 1mil an hour after I sell the essences [08:55:43.921 N] Number of games completed: 302 [08:55:43.928 N] Last run acquired 8856 gold. [08:55:43.930 N] Current Gold per Hour: 538755 Its also running completely on autopilot. It does die once in while, but it does recover, probably gear related. I went for best buy GF/MF gear Also, every once in awhile it will leave gold or a yellow on the ground and tp out. Ferret usually gets everything 280GF 130MF, I also got a string of ears legendary
This is what it looks like Sometimes smoke screen isn't used after the initial fault, often this causes creeps to attack especially when trying to TP back to base. after watching many runs SS is used about 60% of the time. way to make that 100%? Smoke screen looks like this: If my understanding is correct they both already have a wait time of 50ms? Also the DH never loots the body at the start of the run. And every 20mins or so this error pops up: The run continues in the background but the 'bot' doesn't click 'ok'. (using config found on page 22)