Currently at: [16:34:33.333 N] Number of games completed:730 [16:34:33.348 N] Last run acquired 4404 gold. [16:34:33.348 N] Current Gold per Hour: 376892 With default Nesox profile. Going to give the 5 vault a shot.
It stops working when stash and inventory is full It goes to stash tries to stash moves some stuff around then waits a little till unstucker kicks in and leaves the game and joins the game again and goes to town again and tries to stash how can i stop that?
Somehow the 5 vault version seems to backtrack a bit in the beginning or is it just me?? Also I don't seem to have enough Discipline for the final vault towards sarkoth.. and I have 40 Max discipline + the 10 discipline from preparation invigaration. So im sticking to 4 vault.
The default 30, but i think the bot runs a bit too close, i havent confirmed that this can be fixxed by setting a higher value but i would think so
Just a quick feedback here. I've been trying this profile for a while. I'm using 1.2, not the 1.2b. The second one doesn't work all that well for me. But the 1.2 is perfect. This is how I stand at the moment: [19:18:16.082 N] Number of games completed:832 [19:18:16.090 N] Last run acquired 6039 gold. [19:18:16.091 N] Current Gold per Hour: 358381 So, taking in consideration my gear limitations and low dps, its pretty good. Also, it's running perfectly for 840 games, which is pretty cool.
Thats why I'm not using it right now. I stickied with the previous version, which works great here. In the beggining, the toon vaults and then returns to the first waypoint again.
1.4 works pretty good m8, by far the best one i tryed out (and i think i tryed them all) for Demonhunters. good job.
Okay guys now some quick facts that maybe will help few people: 1. You should have at least that much dps to die maximally 1 time. Why ? Today whole day i spend on 'learning' those all scripts. And many times bot bugged while dying many times. It went to Adria's Hut or something. In my position i changed: 303% GF and 7,4k dps for 185% GF and 16k dps. It means that if I die while teleporting on a fail run (sometimes it happen), it revives me in mobs and then i am able to 1-2 shot them without dying, then (in 1.4 script it works) it logs out. So HAVE ENOUGH DPS TO NUKE MOBS AFTER DEATH ;P 2. If someone does not know yet: - if your character runs into Sarkoth, remember to tick in plugins "Sarkoth KillWait" or any other similar plugin. - if your character right after death of Sarkoth teleports, that means you have something bad with your DefaultItemRules. - if your character attacks only with HungeringArrow go to -> Routines/Belphegor/Routines/Demon Hunter and change: // Secondary Spell.CastAtLocation(SNOPower.DemonHunter_Impale, ctx => ((DiaUnit)ctx).Position), on // Secondary Spell.CastAtLocation(SNOPower.DemonHunter_ClusterArrow, ctx => ((DiaUnit)ctx).Position), That post was just for "i am too lazy to look through the forum" people. And first point was just from my experience maybe it will help.
I'm still getting a problem where I port before collecting blues from Sarkoth, which could potentially leave legendaries/set items on the ground and scares the hell out of me. Has anyone found a definite fix for this?
So i tweaked it...i dont think it can go any faster, unless i possibly add a vault to start? Anyway. 9s for failed and 17 seconds for completion. Not too bad i guess. Again, i think this is about as optimized as it'll get. Let me know if someone wants my script.
Going to tweak this some more, to do all vaults, but here is my 9s fail / 17s win runs. PHP: <Profile> <Name>Demon Hunter Sarkoth Farm - Icool</Name> <GameParams quest="72221" step="35" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <WriteReport /> <!-- Debug move, so he can loot the corpse, was skipping vault otherwise --> <MoveTo questId="1" x="1993.286" y="2624.005" z="30.16507" pathPrecision="3" /> <!-- Vaulting (1) forward into a smokescreen, make sure you use Tactical advantage and Movement speed rune on smokescreen --> <UsePower x="2012.774" y="2583.023" z="27.1" questId="1" powerId="111215" /> <!-- Smokescreen--> <UsePower questId="1" powerId="130695" /> <MoveTo questId="1" x="2004.553" y="2600.318" z="27.009986" pathPrecision="3" /> <!-- Vaulting (2) --> <UsePower x="2042.056" y="2544.75" z="27.1" questId="1" powerId="111215" /> <MoveTo questId="1" x="2042.056" y="2544.75" z="27.1" pathPrecision="5" /> <!-- Checking for cellar entrance--> <If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)"> <!-- The cellar exists, Vault (3) --> <UsePower x="2064.665" y="2518.283" z="27.1" questId="1" powerId="111215" /> <MoveTo questId="1" x="2064.665" y="2518.283" z="27.1" pathPrecision="3" /> <!-- Using Prep before vaulting to cellar--> <UsePower questId="1" powerId="129212" /> <!-- Vaulting (4) --> <UsePower x="2075.159" y="2498.607" z="27.1" questId="1" powerId="111215" /> <!-- Smokescreen--> <WaitTimer questId="1" waitTime="50" /> <UsePower questId="1" powerId="130695" /> <MoveTo questId="1" x="2070.215" y="2478.391" z="27.1" pathPrecision="3" /> <!-- Interact with cellar --> <UseObject questId="1" x="2075.159" y="2498.607" z="27.1" actorId="176007" isPortal="True" destinationWorldId="106746" /> <!-- Inserting waitTimer might fix the not spawning ferrets bug--> <WaitTimer questId="1" waitTime="50" /> <!-- Summon ferrets --> <UsePower questId="1" powerId="133695" /> <!-- Inside Vault (1)--> <UsePower x="107.8864" y="159.6786" z="0.1000003" questId="1" powerId="111215"/> <MoveTo questId="1" x="120.093" y="151.7398" z="0.1000006" pathPrecision="5"/> <!-- Inside Vault (2)--> <UsePower x="118.1173" y="116.9228" z="0.1000003" questId="1" powerId="111215" /> <MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="5"/> <!-- After Sarkoth kill,Last move to grab gold before port --> <MoveTo questId="1" x="118.3511" y="103.8722" z="0.1000005" pathPrecision="5"/> </If> <UseTownPortal questId="1" /> <LeaveGame reason="Run is OVARY!" /> </Order> <KillMonsters>False</KillMonsters> <PickupLoot>False</PickupLoot></Profile>
this happens to me when my it goes town then sell my loots then it went back to the checkpoint and it goes to adria
241 GF and some pretty low dps gives me around 340k GPH. I bet if I messed with cluster arrow.. Spamming tentacles and hungering arrow probably isn't the most efficient. (Although I haven't been running it long. Finding the cellar 1/2 of the time [7/14] so far, with .118 w/ fix in first post.) Now if only DemonBuddy didn't spend half of the time selling doing some kind of loot dance in my stash.
I have 48 disc, using impale with grieve, multisot w/ fire at will -- using mammoth cc. I have like 22k dps without ss, so i kill them int he basement pretty quick. Edit, i almost have a completed 100% vault script, few minor tweaks it'll be done.