The last tab in DB down where it says Item Rule Set. You can save it to your computer and put it there from DB.
For some odd reason, this profile is NOT obeying my loot/sell rules. Once my bag is full, it keeps getting into a constant loop between leaving or dcing, spawning at checkpoint, TP'ing, and rinse/repeat.
Anyone getting stuck at town once it teleport back? I tried using all version, not work properly after the updates. The vault also seems to unable to execute, not sure if Bluzzard nerf the teleport anot.
After about a million tries on altering the .xml .cs files for the plugins and profile to try and figure out why it was getting stuck in town trying to TP again once it got back and not leaving the game i couldnt figure it out. I did notice that Unstucker 2.0.5 was causing the bot to TP right at the beginning of a game so i disabled that. It starting happening right after i enabled unstucker and starting manually leaving the game after the bot got stuck in town. Same result everytime once unstucker was disabled it stopped but the bot still gets stuck in town. Guess only thing to do now is wait for a 1.4 of Carguys profile to see if any of the problems are addressed. If anyone figures anything out please message me ill be trying again tomorrow for those of you who are having the same problems. If someone has a version that is working please post what you are using and not using so anyone having the same problems as me can try it out. Another day of waiting wont kill me lol after expecting to be waiting around a month itll be cake. :'(
Yea, having this same problem. Not getting dced, but my guy doesnt wanna leave town for whatever reason.
is there anyway to vault without killing the adds outside..? Cause the bot kill the adds outside and went into Cellar without hate. Not enough hate to spam, it die to the boss. Res up and start to wander around the map to Adrian Hut.
After it kills Sarkoth, it tp's automatically without looting stacks (sometimes a distance away) and ferrets can't always get to them i changed the <PickupLoot>False</PickupLoot> to True and it still doesn't work any ideas?
after farming awhile 1. it will Create a game 2. TP back to town then it says network lost 3. then resume game again 4. Repeat Step 1 Carguy's Ultimate D Sarkoth v1.3b - 0ms Using Icool helper NotificationOK Relogger Unstucker V1.7
im running carguy's 1.3b on 3 bots 4 plugins flawless right now CancelLogout Icools sarkoth farm helper v0.1 sarkoth killwait v0.3 unstucker v1.7 hasnt disconnected 50 runs in a row now bot died once im pissed about that though cause repair is expensiiiive loot is no trash legendary the one in the first post and i changed <SafeTownPortal questId="1" /> in the carguy script... iono if that does anything but it works pretty damn well cause i didnt get any disconnects or errors yet FUCKING HOT CARGUY now if only we could get loot to salvage and repair and sell and stash right it would be perfect. also the reason it dies is because CancelLogout clashes with icools sarkoth helper and doesn't detect mobs that before you tp so it waits on the icools below 80% life till it attacks mobs back and sometimes mobs gang up and kill (5-6 hits) so if we could fix that. it would be cool too
add a MoveTo after the last one to make him move after he kills, during the movement time it should notice the loot on the ground and pick it up
anyone tried ZOINX SS farming? Is it working? I don't mind using a slower profile as long as it work, i need the loot profile that DB offer I fallback to Autoit noAres script for farming, wasted all the Savage I pefer DB due to the fact it can do alot of things automatically. Relying on pixel scanning not very reliable.
sorry 1 more question, the default rule will pick up everything and keep into inventory? or Keep Lengen, Yellow, Gem but sell Blue..
Given that I'm running in gf gear and I'm totally broke, it's hardly got resists and the like so if one of Sarkoth's quills happens to hit me there's a good chance I die. After that it runs to Adria's hut and the whole thing is screwed up. As it stands now I can't use it afk at all, which is a tad bothersome. If anyone's got a solution to that other than the gear upgrades I plan to make in the future I'd love to hear it.
If edited the script to stand close to the entrance to the main room in the cellar as well as preventing the DemonHunter.cs from moving it up within, i think 15(30?) units. So it stands farther back and can get more shots off before skaroth can get to me. Also, I use evasive shot as my secondary shot which will flip me away from him if he gets too close. I havent died from him in 300+ runs since doing this. It does cause some issues with deaths on the path there, but atleast I can afk it.