Not sure if this is helpful but I am using the follwing loot profile and it seems to help pick just blues and not the rare issues etc. Code: <?xml version="1.0" encoding="utf-8" ?> <ItemRules name="Default Item Rules" useRoundedValues="true"> <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. --> <Priority priority1="Keep" priority2="Salvage" priority3="Sell" /> <Categories> <Category ruleType="PickUp"> <!-- Pick up gold, at least in stacks of 100 --> <ItemRule itemName="Gold" stack="100" /> <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting --> <ItemRule itemName="Page of *" stack="1" /> <ItemRule itemName="Tome of *" stack="1" /> <!-- Pick up designs and plans, blacksmithing/jewelcrafting --> <ItemRule itemName="Plan: *" stack="1" /> <ItemRule itemName="Design: *" stack="1" /> <!-- Gems --> <ItemRule itemName="Flawless Square*" stack="1" /> <!-- Health potions --> <ItemRule itemName="Mythic Health Potion" stack="1" /> <!-- Should pick up MOST blue items and not anyt other Rare/Legendary/Set --> <ItemRule itemName="* of *" stack="1" /> <ItemRule itemName="* of the *" stack="1" /> <!-- Gold/Magic Find <ItemRule itemName="Glittering*" stack="1" /> <ItemRule itemName="Prosperous*" stack="1" /> <ItemRule itemName="Ransacking*" stack="1" /> <ItemRule itemName="Seeking*" stack="1" /> --> <!-- Armors <ItemRule itemName="Chromatic*" stack="1" /> <ItemRule itemName="Merciless*" stack="1" /> <ItemRule itemName="Lacerating*" stack="1" /> <ItemRule itemName="Flaying*" stack="1" /> <ItemRule itemName="Vanquishing*" stack="1" /> --> <!-- Weapons <ItemRule itemName="* of *" stack="1" /> <ItemRule itemName="* of the *" stack="1" /> <ItemRule itemName="*of Doom" stack="1" /> <ItemRule itemName="*of Devastation" stack="1" /> <ItemRule itemName="*of Death" stack="1" /> <ItemRule itemName="*of Gore" stack="1" /> <ItemRule itemName="*of Mangling" stack="1" />i <ItemRule itemName="*of Burning" stack="1" /> <ItemRule itemName="*of Incineration" stack="1" /> <ItemRule itemName="*of Frost" stack="1" /> <ItemRule itemName="*of the Avalanche" stack="1" /> <ItemRule itemName="*of Smiting" stack="1" /> <ItemRule itemName="*of the Heavens" stack="1" /> <ItemRule itemName="*of Discord" stack="1" /> <ItemRule itemName="*of Conflagration" stack="1" /> <ItemRule itemName="*of Sores" stack="1" /> <ItemRule itemName="*of Blight" stack="1" /> <ItemRule itemName="*of the Void" stack="1" /> <ItemRule itemName="*from Beyond" stack="1" /> <ItemRule itemName="Gruesome*" stack="1" /> <ItemRule itemName="Exsanguinating*" stack="1" /> <ItemRule itemName="Ferocious*" stack="1" /> <ItemRule itemName="Savage*" stack="1" /> <ItemRule itemName="Grim*" stack="1" /> --> </Category> <Category ruleType="Keep"> <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons"> <StatRules> <Rule stat="DPS" minValue="950" quality="Magic1" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons"> <StatRules> <Rule stat="DPS" minValue="800" quality="Magic1" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Jewelry"> <StatRules> <Rule stat="ResistAll" minValue="40" quality="Magic1" /> <Rule stat="GoldFind" minValue="15" quality="Magic1" /> <Rule stat="MagicFind" minValue="15" quality="Magic1" /> </StatRules> </ItemRule> <!-- Keep legendaries/set regardless of stats --> <ItemRule description="Legendary and Set items"> <StatRules> <Rule quality="Legendary" /> <Rule quality="Legendary" /> </StatRules> </ItemRule> </Category> <Category ruleType="Sell"> <ItemRule description="Sell Everything"> <StatRules> <Rule quality="Magic1" /> </StatRules> </ItemRule> </Category> </Categories> </ItemRules> Its nothign special but it does add a few extra pennies in the coffers and still manages to snag a nice big dps weapon etc once in a while.
How are you getting around the stash/identify/salvage full inventory bug of displaying an error message and infinite looping without selling or doing anything?
It picks up blues measures them against a couple stats I am looking for, stashes those IF I get any, and sells all the rest. It doesn't need to ID anything or any other issues so far, and with the parameters I have for items I want to actually keep its pretty minimal if I was to get 2 pages of 1000DPS weapons in a 6-8 hour work day. If I did hell that would be sweet but unlikely at best. So in short I haven't had any full inventory issues as yet.
The salvaging / stashing issues are due to the bot itself unfortunately; they wont be looked at until tomorrow. Your best bet is just to use a loot profile that only does legendarys and rare jewelry, minimizing how much loot you grab.
With the one I posted it doesn't salvage anything it just picks up most blues, nothing it needs to ID (so far but I may have screwed it up or something may slip through). As for inventory it seems to be selling and storing the items I have in the profile so far, I have 2 1K dps weapons so far. It was just a quick throw together since identify was broken till tomorrow.
Most issues are with all Sarkoth profiles: http://www.thebuddyforum.com/demonbuddy-forum/57109-issues-all-sarkoth-profiles.html I've tested 5 Sarkoth profiles, with and without many plug-ins. most issues persist regardless.
You mean dying while porting out? That was part of the old 1.3, and will be in 1.4. It needs a plugin to function correctly.
carguy, when u die in cellar bot crash and send u to the checkpoint of adria?s hut. Can you make a plugin when u die in cellar disconnect or whatever to fix that?
How come sometimes the bot takes awhile to quit game after tp'ing to town? Is this a new change in the updated DB? It seems to happen even with v1.0 of this profile.
CarGuy, i am having the same problem. If I die in the Cellar, I end up at Adria's hut and saved to that CP. It resumes all games at Adria's CP, so the bot doesn't work. Any way this can be addressed?
How thrilling. It happens. I'd rather have the issue fixed and afk bot without possibly returning to see 8 hours spent hanging out at Adria's.
Is this profile supposed to take the portal to the ruins and run backwards? Mine doesn't do this. It starts the game, runs from town to the cellar killing everything along the way, and if there's nothing there, it runs a few yards past the cellar and ports back? Am I doing something wrong>?
I dunno know how but sometimes my bot ends up by Ayra's Hut, and it completely ruins it because it gets another checkpoint, thus making it useless for afk sessions.
when you die in cellar, it revives and runs towards her hut. buy gear to counter it for the time being.
Three people, including myself, have posted with the Adria's Hut issue within the last hour. Seems to me like it is common.