AHHH now i understand. Make sure you're on version .146, and that you are using NotificationOk click plugin. That SHOULD help alleviate most of those issues.
advises you to use demonhunter.cs, CancelLogout, CombatBehaviors_1.0.0.5, Sarkoth killwait in v1.0, Icools Sarkoth Helper V1.1. All these together?
demonhunter.cs, icools. That's all you should need. IF you keep getting that pop up, try this plugin as well http://www.thebuddyforum.com/demonb...kclick-auto-click-notification-ok-button.html
appeared again, the error and am using the plugin that you showed me and he did not remove the pop up. : (
Using Caltrops one, but somehow I am doing significantly lower gph right now with it, only at 350k gph, usually at 500~.
Swapped back to b version, making 500k an hour again. Quick question; Should I use templar instead of Enchantress? I use her, cos of the 2h GF sword, but I expect surviving more due to the knockback on low hp ability, from the Templar?
That might be stupid question but what's the difference between 0ms 12ms and 25ms. Never seen such thingies before.
overall repairs cost me more that the farming :/ he dies tooooooo often and sometimes loses orientation after the death and walks to next checkpoint :/
I have big problem :/ When Sarkoth kill me my DH rise and run to gate (near WP) and stuck there... Help plz! edit: Unstucker plugin dont working because my hero running front-back-front-back... But always the same place
MS = Movement Speed. That is to better adjust the bot movement with you movement speed. Just choose the one closer to your current ms.
Hey question for yahs - I am using the older version 1.0.0 I believe or whatever version you first produced... it has been good to me working flawlessly since I picked it up... I am a little bit timid on updating to one of the newer profiles, do you think I would see an increase in survivability/performance etc? I am probably averaging 500k/h running the older one now...
Hey Carguy The 1.3b version isn't summoning ferrets at all, not before cellar, and not inside. And the 1.3c version gives me downtime, due to the implemented caltrops stop - any idea how to get ferrets to show in 1.3b?
Hey Carguy The 1.3b version isn't summoning ferrets at all, not before cellar, and not inside. And the 1.3c version gives me downtime, due to the implemented caltrops stop - any idea how to get ferrets to show in 1.3b?
Works good so far , sitting at ~ 460k at 290 % gf. Modified your B Version with 10MF a bit to be more safe while porting back. Added this after your IF condition Code: <If condition="Me.WorldDynamicId==1999503360"> <MoveTo questId="1" x="2054.691" y="2537.558" z="27.1" pathPrecision="3" /> <UsePower powerId="129216" questId="1" name="Caltrops2"/> </If> and this before your IF Condition Code: <UsePower powerId="129216" questId="1" name="Caltrops1"/> Using caltrops with tortures ground. And ofc vault with tumble. Quite effective as long there is no SafeTp Tag. Saves from dying so many times. May be increase your gph a bit too, since it saves from getting attacked while porting back, may consider trying it . But thx for your profile
i like the 1.2 version too just wrote one with smokescreen before tping its 8s without and about 18-20 with cellar