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  • SarkothFarmer - Farms Sarkoth with the best possible speed!

    Discussion in 'Archives' started by Inrego, Jun 24, 2012.

    1. wowcheesestick

      wowcheesestick New Member

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      This will solve the problem replace with original
       

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    2. GilesSmith

      GilesSmith New Member

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      Well done, that tiny 500ms delay before portalling when outside should be just what is needed (think it was trying to portal while still finishing the last bit of a Tempest Rush animation previously).
       
    3. magusq

      magusq New Member

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      Two bots running this profile, one stuck in a loop trying to pick gold, the other stood there after a run is finish. Attached in zip files.
       

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    4. alchemistik

      alchemistik New Member

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      [22:12:34.448 Q] Run with cellar - Avg: 107.7s Min: 15.3s Max 5188.5s.
      [22:12:34.448 Q] Run without cellar - Avg: 52.3s Min: 6.7s Max 3563.9s.

      thanks to getting stuck on barrels and the looting loop
       
    5. Tymme

      Tymme New Member

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      Maybe but sometimes he stands right at the entrance doing nothing
       
    6. jeff_skilling

      jeff_skilling New Member

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      #1 bug is the phantom teleporting by the Monk.....
       
    7. Inrego

      Inrego New Member Buddy Store Developer

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      Hey, I haven't been on for almost 24 hours, I'll get to issuing all known bugs asap when I get home (in a few hours).
       
    8. dywersant

      dywersant New Member

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      Having issues with my char standing still sometimes after using tp, the animation looks like iam casting but iam not channeling teleport spell. I think it could be fixed changing this
      get { return ZetaDia.Me.CommonData.AnimationState == AnimationState.Casting; }
      change casting to channeling in common.cs
       
    9. GilesSmith

      GilesSmith New Member

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      Inrego, check out this thread I just posted;
      http://www.thebuddyforum.com/demonb...ta-blank-causes-problems-eg-spam-casting.html

      There seems to be a problem with ZetaDia data not being set/updated automatically on certain systems, causing various issues and exceptions. The "hasmystically" check within Monk.cs is one place, so could you add a forced ZetaDia.Actors.Refresh() check in your replacement monk.cs (see the thread for the exact routine & code, and reasons!).

      Think this is also causing other exceptions, three different exception locations/examples below (2 logs for each) and are probably all because of null/blank ZetaDia data preventing successful checks for being intown before trying to cast portal etc;
      Code:
      [12:39:35.229 V] Using power Walk clickPos:<119.1031, 111.9484, 0.1231097> worldDynamicId:1999568897 targetACDGuid:-1
      [12:39:35.428 D] Exception while pulsing plugin Sarkoth Farmer 1.5.7: System.NullReferenceException: Object reference not set to an instance of an object.
         at Zeta.Internals.Actors.DiaUnit.get_SummonedByACDId()
         at SarkothFarmer.Helpers.Objects.<get_Units>b__a(DiaUnit x)
         at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
         at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
         at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
         at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
         at SarkothFarmer.Helpers.Composites.IsUnitNear(Int32 yards)
         at SarkothFarmer.Main.OnPulse()
         at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
      
      [12:40:03.677 D] Exception while pulsing plugin Sarkoth Farmer 1.5.7: System.NullReferenceException: Object reference not set to an instance of an object.
         at Zeta.Internals.Actors.DiaUnit.get_SummonedByACDId()
         at SarkothFarmer.Helpers.Objects.<get_Units>b__a(DiaUnit x)
         at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
         at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
         at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
         at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
         at SarkothFarmer.Helpers.Composites.IsUnitNear(Int32 yards)
         at SarkothFarmer.Main.OnPulse()
         at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
      
      And these;
      Code:
      [12:40:06.045 D] Exception while pulsing plugin Sarkoth Farmer 1.5.7: System.NullReferenceException: Object reference not set to an instance of an object.
         at SarkothFarmer.Helpers.Objects.<get_Loots>b__6(DiaItem i)
         at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
         at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
         at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
         at SarkothFarmer.ClassSpecifics.Common.LootItems(IOrderedEnumerable`1 items)
         at SarkothFarmer.Helpers.StateManager.StateLoot()
         at SarkothFarmer.Helpers.StateManager.RunState()
         at SarkothFarmer.Main.OnPulse()
         at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
      
      [12:40:06.476 D] Exception while pulsing plugin Sarkoth Farmer 1.5.7: System.NullReferenceException: Object reference not set to an instance of an object.
         at SarkothFarmer.Helpers.Objects.<get_Loots>b__6(DiaItem i)
         at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
         at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
         at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
         at SarkothFarmer.ClassSpecifics.Common.LootItems(IOrderedEnumerable`1 items)
         at SarkothFarmer.Helpers.StateManager.StateLoot()
         at SarkothFarmer.Helpers.StateManager.RunState()
         at SarkothFarmer.Main.OnPulse()
         at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
      
      And these;
      Code:
      [12:40:31.808 D] Exception while pulsing plugin Sarkoth Farmer 1.5.7: System.InvalidOperationException: Cannot Town Portal when we're already in town!
         at Zeta.Internals.Actors.DiaActivePlayer.UseTownPortal()
         at SarkothFarmer.ClassSpecifics.Common.UseTP()
         at SarkothFarmer.Helpers.StateManager.StateDone()
         at SarkothFarmer.Helpers.StateManager.RunState()
         at SarkothFarmer.Main.OnPulse()
         at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
      [12:40:31.811 D] Replaced hook [ProfileOrderBehavior_Hook] 5cf2c745-a5f0-4010-a60f-d44677c4808f
      
      [12:43:24.881 D] Exception while pulsing plugin Sarkoth Farmer 1.5.7: System.InvalidOperationException: Cannot Town Portal when we're already in town!
         at Zeta.Internals.Actors.DiaActivePlayer.UseTownPortal()
         at SarkothFarmer.ClassSpecifics.Common.UseTP()
         at SarkothFarmer.Helpers.StateManager.StateDone()
         at SarkothFarmer.Helpers.StateManager.RunState()
         at SarkothFarmer.Main.OnPulse()
         at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
      [12:43:24.884 D] Replaced hook [ProfileOrderBehavior_Hook] 0dda8fab-6c50-4775-93a4-398308bafd9f
      
       
      Last edited: Jul 1, 2012
    10. Marlhex

      Marlhex New Member

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      Great to hear from you Inrego. I'm not a skilled programmer, but if there's anything i could help you with just let me know.
       
    11. trian79

      trian79 New Member

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      Definitely. I'm not sure if it affects my toon randomly just standing in the cellar doing nothing after Sarkoth kill either. I hope Inrego can squash this all in one shot. I'm forced to use older, more stable versions with much less GPH.
       
    12. SaXe

      SaXe New Member

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      same for barbarian. standing at beginnng or end of the run.
       
    13. rysik

      rysik New Member

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      Can someone tell me where to put this Common.cs file posted on page 65? I tried putting in belphegor/helpers but i don't think it goes there, because when i started the bot it gave me an error. Someone please help.
       
      Last edited: Jul 1, 2012
    14. tissuebox

      tissuebox New Member

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      My monk just stand there doing nothing after killing sarkoth. Not picking up loot nor teleporting.

      [18:35:13.252 V] Using power Walk clickPos:<136.6724, 102.5552, 0.2193739> worldDynamicId:1999568897 targetACDGuid:-1
      [18:35:14.422 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:pickUp
      [18:35:14.432 V] Using power Walk clickPos:<149.8053, 109.9772, 0.2070021> worldDynamicId:1999568897 targetACDGuid:-1
      [18:35:14.702 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:pickUp
      [18:35:14.712 V] Using power Walk clickPos:<149.8062, 109.9745, 0.1003959> worldDynamicId:1999568897 targetACDGuid:-1
      [18:35:15.012 V] Using power UseStoneOfRecall clickPos:<150.708, 107.1252, 0.1000008> worldDynamicId:1999568897 targetACDGuid:-1
      [18:35:21.654 D] Replaced hook [ProfileOrderBehavior_Hook] 4d7aba60-9bcc-4b02-861e-18fa67238050

      That message over and over again. I need to manually navigate and tele out. Thanks!
       
    15. phyber

      phyber New Member

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      Plugins/SarkothFarmer/ClassSpecifics/
       
    16. Sillyname

      Sillyname New Member

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      Runs super smooth just have 1 small issue, after killing Sarkoth it sometimes TP before looting what he dropped. Any idea?

      edit: Nvm I'm dumb it doesn't loot shit items.
       
    17. fire8085

      fire8085 New Member

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      Left it on overnight.

      Any idea why D3 just froze?

      Also randomly DB will just exit out as well.

      Apparently their new release does not auto-click OK either (not your fault but the programs im assuming)
       
    18. Inrego

      Inrego New Member Buddy Store Developer

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      And I am unable to help you thanks to no log.
       
    19. deo

      deo New Member

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      hi im still getting the problem i posted btw
       
    20. DuFFz

      DuFFz New Member

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      I replace the common.cs file, but then I get a ton of errors. Anyone else have that problem?

      Also I still randomly just stand still after killing sarkoth sometimes. It usually takes 10+ Mins for him to finall tp out.
       
      Last edited: Jul 1, 2012

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