sorry my bad, i knew I miss something... anyways my movement speed is 25%, and video setting I set all to low... I'm glad that i can help. Now that I'm home I want to take another test about v5, are you using NotificationClickOK? Yeah v5 insanely fast, most of the time I finished cellar 18s, if cellar is closed 6s, using v5. I switch back to v4 coz a lot of dialog error... & sometime having hard time creating a game. Imma take sometime again and find out what causing the problem... I like v5 latest update. Thanks for all the hard work sorryy..
i just changed the profile and the WizardFastRuns plugins from v.4b to v.5 and my Wizard in Idle-ing in the checkpoint Edit: after some DB restarts it started acting , ill brb for the feedback thanks once again Sorry for the amazing work you do and you share with us
just upgraded to 5, wow a lot faster now well done using notificaitonokclick and maxgametime plugin to make this reliable I wonder if it could be made even faster by using archon after the 4th wormhole then using teleport from archon to get right in front of the cellar
testing that on 2 accounts , the first one runs good so far. the second one was running good but after some time was idling in the checkpoion after the gamestart View attachment 2012-07-02 13.18.txt
attack range while tping must be ~10m and condition if hp<100% then range ~ 35, it would be faster and same security
and run times + number of games with and w/o cellars will be good enough to compare with other setups
demonbuddy gives you the GPH, for what do you need the other stats? they don't matter if the GPH is higher than another setup!
When using this v5 my wiz teleports the very second sarkoth dies - no movement is done here so she is not picking anything up :/ :edit: nevermind guys.... had code errors in my item rule...
ehehe I really like v5 but can't stand any longer this log tells all. log: View attachment 2012-07-02 20.27.txt paste bin: [C#] WizardFastRuns v1.5 - Pastebin.com profile: View attachment [.160Profile]WizardFastRuns v5.xml Plugins: View attachment [1.5]WizardFastRuns.cs | View attachment TestInv_0.9.cs | View attachment msfix.cs a lot of dialog error cellar is open but leaving the game switching back v4 with this set up, while waiting for v5 to get fixed. edit: by using latest version the v5 & having 258% GF, 21 PR, 25% MS, 15K DPS, 27 HP... I'm hitting 17s ~ 18s if cellar is open if close 6s, I hope v5 will will get fixed because it will really boost your gph, now that I'm using v4 & some plugin above 19s ~ 23s cellar open & 6s ~ 9s if cellar is closed.
May I know which version of Icools Sarkoth Helper are you using? I'm using the one you posted here and it says v0.1 in DB? Haha.
oh this one View attachment Sarkoth.cs or this View attachment For v1.05 Icools Sarkoth Helper Modified (1).zip they are the same anyways just use the plugin.
Guys that error is fixed. What I did for V5 is I opened the plugin and changed the wait time from 2500 to 3500. No more party error. However now I get this error. [12:00:13.881 V] Using power UseStoneOfRecall clickPos:<112.0914, 119.3721, 0.1000009> worldDynamicId:1999568897 targetACDGuid:-1 [12:00:20.278 N] [WizardFastRuns v1.5] We are in town and finished, leave [12:00:23.780 D] System.NullReferenceException: La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Zeta.Internals.Actors.DiaPlayer.get_GoldPickUpRadius() ? Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() ? Zeta.CommonBot.Targeting.Pulse() ? Zeta.CommonBot.Logic.BrainBehavior.() [12:00:23.781 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True> and it just stays like that.
just the same to me Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True>
sometimes tp animation stuck, made a sleep waiter and its working perfect now, trying to make one more condition after tp in cellar to check the loot on the ground
.160 version Release v5a is here! Try this one if you encountering problems with game start / restart. Also i must mention: DB engine is currently real unstable some problem occurring just because of plugin code complexity.
Could you integrate that it shows the average time for a run and the time for the current run? : ) So we dont have to use icools aswell since it seem to fuck up my combat : ) Btw this is so close on being perfect - really gj. Far better then anything else.
I don't think this a good idea until I'll be able to make this plugin work completely smooth. New code may create additional problems.
Fair, and great that you will try to sort out the last small problems. A lot other people would have stopped long ago but I suppose that is why there had to be 6 wizard profiles prior to this : )