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  • WingIt - All In One

    Discussion in 'Archives' started by Neo93, May 7, 2012.

    1. patricq

      patricq Member

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      same error is happening with my level 14 Guardian Focus Specd. replicated every possible thing i can do that people have suggested from resetting talent points to deleteing BW and clean install, blah~
      however with no joy im getting the following error.
       

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    2. Neo93

      Neo93 Member

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      I already fixed this bug. Please update WingIt. Btw, this error should only be visible on diagnostic mode and shouldnt prevent you from botting.
       
    3. alien98

      alien98 New Member

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      Fixed what bug?
      the [WingIt] Combat support for Agent [None] is not currently implemented.
      [WingIt] Pull support for Agent is not currently implemented.
      [WingIt] Buddy Wing stopped! bug?
      because I just used svn to update mine and its still doing the same thing, I deleted the old wingit folder first even
       
    4. alien98

      alien98 New Member

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      I kind of forced it to work by changing the end of spechandler.cs from

      else
      return SkillTreeId.None

      to

      else
      return tree1;

      so apparently the spechandler is not working correctly getting the spec of your char. this is the actual spec my character is, you can read above the line you change to see what spec is which number from 1-3 for any of you that wish to try this yourself. Just open the spechandler in notpad,
       
    5. Neo93

      Neo93 Member

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      I need more information...
      Level of your character, class, advanced class.

      The Spechandler IS working - at least for me

      @patricq
      It can't work, because Guardian Focus isn't supported atm :p
       
    6. xsol

      xsol Member

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      How many people are having problems with the bot being dance happy? i.e. the bot moves around constantly in combat?

      You need to register and have one post to see spoilers!
      If you look at the log above, you will see:


      Generating path to Kill Target <142.0358, 27.88558, 114.4107>
      Raycast path generated.
      Generated path to <142.0358, 27.88558, 114.4107> (Kill Target) with 1 hops.


      And other vectors I commented out all of the movement in the cc and in wingit this movement appears to be coming from BuddyWing and not WingIt.

      Essentially this makes ranged unusable and makes melee look funny.

      My sniper is to busy shimmy cover dancing to cast and my jk runs back and forth a TON, but does whack target enough to destroy them.
       
    7. droopyeyes

      droopyeyes New Member

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      I've got a scoundrel built as a healer so I took the Operative-Medicine build and converted it to a working level class for Scoundrel Sawbones. Attached the file. I'm still testing as leveling (currently at 37) but it's basically the same as the Operative one. I didn't use the mirrors since I did this work a week or two ago before the updates to those mirrors.
       

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    8. HB5749W35

      HB5749W35 Member

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      Wow, nice one droopy :) 1st scoundrel class, you rock! will test later this week.
       
    9. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Just a WingIt status update (for those who might care)...

      SVN status (as of change #440):
      • We believe we've solved (a large part) of the issue of toons just standing around while in combat.
        The problem had to do with race conditions: CurrentTarget changing while Routine evaluation is in progress (including lamba expressions--unbelievable). This was a 'low-level' issue and unexpected, but a consequence of the SWtOR client architecture. We've managed to work-around the low-level misbehavior.
        The most recent fix may not address the full problem, but it is certainly a large chunk of it. We'll continue to explore the other facets of this troublesome issue.
        We know that problems still exist for spells that target on the ground, like "Death Field".
        We know a similar problem exists in the Looting behavior, but that's BWcore, and we don't have access to that code.

        These were all 'race conditions'. That means some players will see them, and others may not. Sometimes they come in 'streaks', and sometimes intermittently. Your machine's loading and power may influence what you observe Also, each time the SWtOR client is patched, the triggers for the 'race conditions' may change--things that used to work might start throwing exceptions, or vice-versa.
      Immediate plans:
      • Neo93 is working on full-blown Mirror specs
        When this is completed, if support for a new Empire spec arrives (or is tuned), that same capability will be in the corresponding Republic spec automatically, and vice-versa.

      • I'm working on the Mirror framework that Neo93 is using. I'm also chasing those annoying bugs (like non-combat at times, and exceptions in the logs), that we all experience.

      Just a reminder...
      Neo93, myself, and many others working on WingIt are Community members just like you, and unpaid volunteers. We work on things in our spare time, so the work is done when its done, and there is no fixed schedule--just a set of goals. We test our changes hard, and that's why progress sometimes appears slow. Despite that, we sometimes discover mistakes after changes have been committed to SVN, and ask for your forgiveness in advance.

      A special thanks goes to Aevitas...
      Who has given us much of his time lately to help chase issues, and offer advice.

      cheers,
      chinajade
       
      Last edited: Jul 3, 2012
    10. Pronamic

      Pronamic Member

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      You guys do a awesome job and your time is much appreciated. :) if it wasn't for you guys/girls we would have to manually level chars.....god forbid we have to do that.. keep up the great work folks :)
       
    11. Pronamic

      Pronamic Member

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      Also is there a way to use wingit as lazyraider so i can control the char?
       
    12. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      The Routines originally contributed by Protpally appear to have LazyRaider-like functionality. These would be the Routines for:
      • Commando/AssaultSpecialist
      • Commando/Gunnery
      • Powertech/AdvancedPrototype
      • Powertech/Firebug
      No other classes or specs have this logic in them.

      For these Routines, it looks like the following keybindings are in place:
      • PageDown: Movement on/off toggle
      • PageUp: Combat on/off toggle
      • End: "Burn phase" on/off toggle (I assume this means use all CDs and such to maximize damage to the target)
      As previously stated, this appears to be the intent of his code logic--I've never tested it.

      Once the Mirrors are done, we can give a look to creating proper abstractions and a framework for implementing this kind of thing in all the Routines. Right now our goals are Mirrors, nuking exceptions, and intolerable bugs. We won't visit the next set of goals until the Mirroring is complete.

      cheers,
      chinajade
       
    13. protopally

      protopally Member

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      ok just noticed i updated via svn and lost of my code is changed/missiong please ask me to fix anything with my code as if i didnt keep backups i would have lost alot of my work thanks will upload my lates versions soon. also china and neo if you want to talk just skype me
       
    14. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      I sent you a PM a few weeks ago, but you never responded. Basically, we don't have your Skype ID.


      cheers,
      chinajade
       
    15. windy2851

      windy2851 New Member

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    16. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Please don't double-post. I've replied in your other thread.

      cheers,
      chinajade
       
    17. in2fun

      in2fun New Member

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      Getting Compiler Error:
      Then list all files in Routines.
      Have tried to replace with svn updated wingit. Works fine, but then next time start bot its back.

      Work around found is to delete the folder of your toon in settings. Not sure why this works, but it does.
      As far as can tell its just a random error that happens from time to time.
      I'm working on making profile's so stop/start bot a lot.

      Log included.

      Edit:
      Unchecked unlock boxes and seemed to fix it.
       

      Attached Files:

      Last edited: Jul 5, 2012
    18. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      I'm getting this a lot on this release (v280), too. It appears that the check as to whether to 'recompile' or use the DLL found in CompiledAssemblies is off in this release. So, it decides to recompile, and then decides that the newly compiled version conflicts with the existing DLL in CompiledAssemblies.

      I, along with many others, make a habit of deleting the CompiledAssemblies sub-directory every time before launching BuddyWing. This seems to make the problem go away.

      cheers & good luck,
      chinajade
       
    19. Nefarious

      Nefarious New Member

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      Yo, running into an "Pull support for Knight is not currently implemented." issue when I fire up. I'm running a JK Guardian, Defense specced, which I believe is listed as working and tested.

      Have latest version of BW and SVN version of WingIt.
       

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    20. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      I see you're running v284 which is supposed to have fixed that bug (described here).

      Have your talent points been allocated? If so, then allocate & try again. If not, then the bug must still exist, and hopefully BWdev can get eyes on this.


      cheers,
      chinajade
       

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