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  • SarkothFarmer - Farms Sarkoth with the best possible speed!

    Discussion in 'Archives' started by Inrego, Jun 24, 2012.

    1. Inrego

      Inrego New Member Buddy Store Developer

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      Actually, from my experiences - this lootrule is ignored. Although in 1.5.8 there are settings where you can set such numbers.
       
    2. Ganja

      Ganja Member

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      http://www.thebuddyforum.com/demonb...arkoth-best-possible-speed-71.html#post607921
       
    3. Inrego

      Inrego New Member Buddy Store Developer

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      You can choose to update to any rev on the SVN that you want.
       
    4. alchemistik

      alchemistik New Member

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    5. alchemistik

      alchemistik New Member

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      Thanks for the responses inrego and ganja

      I'm not too familiar with SVN and have not much of a clue how to use it. I just restored the file to whatever it was on Saturday (1.5.5 I believe) in the meantime while I play around with this and see if I can get 1.5.7 to work
       
    6. alchemistik

      alchemistik New Member

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    7. lordzephyr

      lordzephyr Member

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      Im using monk, 283%gf 20kdps, 22%ms, 19 radius and i am getting 400-450kgph. Is this normal? do you guys hire the follower? how else to improve the GF?
       
    8. Inrego

      Inrego New Member Buddy Store Developer

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      Yeah I use the Templar with GF.
       
    9. romibaer

      romibaer Member

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      Question: Can you guys tell me whether MF-gear actually influences Sarkoth's Rare/Legendary-droprate?
      I bought gear with both MF and GF- and i was wondering whether it would be more profitable to just use GF-gear, since i rarely find any sellable loot.
      Thanks for any advice!
       
    10. epistane8

      epistane8 New Member

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      Hey, another question. How to edit ur monk.cs to use Mantra of Evansion with Rune Wind through the Reeds (+10% moving speed) right after spawn


      EDIT: Got it working with testing everything :cool:
       
      Last edited: Jul 3, 2012
    11. Panic

      Panic New Member

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      HEy I just tried to Update SVN and after taht i got the following Error
      It aslo tells me that after svn update the SarkothFarmer.cs is conflicted!
       
    12. Panic

      Panic New Member

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      Okay so I got it working by Backuping some old files now I have 1.5.8 and he does not loot all of the gold anymore he just TP out wehn he has collected about 50% of the gold.
      PHP:
      [15:41:10.363 VUsing powerMonk_FistsofThunder
      [15:41:10.982 VUsing power Monk_FistsofThunder clickPos:<000worldDynamicId:0 targetACDGuid:2028732687
      [15:41:10.983 VUsing powerMonk_FistsofThunder
      [15:41:11.646 VUsing power Monk_FistsofThunder clickPos:<000worldDynamicId:0 targetACDGuid:2028732687
      [15:41:11.647 VUsing powerMonk_FistsofThunder
      [15:41:12.271 VUsing power Monk_FistsofThunder clickPos:<000worldDynamicId:0 targetACDGuid:2028732687
      [15:41:12.274 VUsing powerMonk_FistsofThunder
      [15:41:12.837 VUsing power Monk_SevenSidedStrike clickPos:<000worldDynamicId:1999568897 targetACDGuid:-1
      [15:41:12.838 VUsing powerMonk_SevenSidedStrike
      [15:41:13.437 DGenerating path to Moving towards unit - <105.722593.046080.1000009>
      [
      15:41:13.437 DRaycast path generated.
      [
      15:41:13.437 DGenerated path to <105.722593.046080.1000009> (Moving towards unitwith 1 hops.
      [
      15:41:13.437 VUsing power Walk clickPos:<105.722593.046080.1000009worldDynamicId:1999568897 targetACDGuid:-1
      [15:41:13.917 DSystem.NullReferenceExceptionObject reference not set to an instance of an object.
         
      at Zeta.Internals.Actors.DiaUnit.get_SummonedByACDId()
         
      at Belphegor.Routines.Monk.<>c__DisplayClass49.<get_HasMysticAlly>b__48(DiaUnit u)
         
      at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
         
      at Belphegor.Routines.Monk.get_HasMysticAlly()
         
      at Belphegor.Routines.Monk.<MonkBuff>b__2(Object extra)
         
      at Belphegor.Helpers.Spell.<>c__DisplayClass2.<Cast>b__0(Object ret)
         
      at Zeta.TreeSharp.Decorator.CanRun(Object context)
         
      at Zeta.TreeSharp.Decorator..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.Common.HookExecutor.Run(Object context)
         
      at Zeta.TreeSharp.Action.RunAction(Object context)
         
      at Zeta.TreeSharp.Action..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.Common.HookExecutor.Run(Object context)
         
      at Zeta.TreeSharp.Action.RunAction(Object context)
         
      at Zeta.TreeSharp.Action..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.CommonBot.BotMain.()
      [
      15:41:14.165 VUsing power Walk clickPos:<105.722593.046080.1000009worldDynamicId:1999568897 targetACDGuid:-1
      [15:41:14.383 DSystem.NullReferenceExceptionObject reference not set to an instance of an object.
         
      at Zeta.Internals.Actors.DiaUnit.get_SummonedByACDId()
         
      at Belphegor.Routines.Monk.<>c__DisplayClass49.<get_HasMysticAlly>b__48(DiaUnit u)
         
      at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
         
      at Belphegor.Routines.Monk.get_HasMysticAlly()
         
      at Belphegor.Routines.Monk.<MonkBuff>b__2(Object extra)
         
      at Belphegor.Helpers.Spell.<>c__DisplayClass2.<Cast>b__0(Object ret)
         
      at Zeta.TreeSharp.Decorator.CanRun(Object context)
         
      at Zeta.TreeSharp.Decorator..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.Common.HookExecutor.Run(Object context)
         
      at Zeta.TreeSharp.Action.RunAction(Object context)
         
      at Zeta.TreeSharp.Action..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.Common.HookExecutor.Run(Object context)
         
      at Zeta.TreeSharp.Action.RunAction(Object context)
         
      at Zeta.TreeSharp.Action..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.TreeSharp.PrioritySelector..MoveNext()
         
      at (Object )
         
      at Zeta.TreeSharp.Composite.Tick(Object context)
         
      at Zeta.CommonBot.BotMain.()
      [
      15:41:14.611 DGenerating path to Moving towards unit - <106.541189.113130.100001>
      [
      15:41:14.611 DRaycast path generated.
      [
      15:41:14.611 DGenerated path to <106.541189.113130.100001> (Moving towards unitwith 1 hops.
      [
      15:41:14.611 VUsing power Walk clickPos:<106.541189.113130.100001worldDynamicId:1999568897 targetACDGuid:-1
      [15:41:15.893 V] [ItemRulesMatched Potent Sovereign Helm of Barbs with rule: :PickUp
      [15:41:15.904 VUsing power Walk clickPos:<108.082493.724080.295875worldDynamicId:1999568897 targetACDGuid:-1
      [15:41:15.930 V] [ItemRulesMatched Potent Sovereign Helm of Barbs with rule: :PickUp
      [15:41:16.201 VUsing power Walk clickPos:<108.08693.735010.1043389worldDynamicId:1999568897 targetACDGuid:-1
      [15:41:16.230 V] [ItemRulesMatched Potent Sovereign Helm of Barbs with rule: :PickUp
      [15:41:16.493 V] [Item RulesMatched Flawless Square Ruby with ruleNAME_MATCH_ONLY:PickUp
      [15:41:16.510 VUsing power Walk clickPos:<92.4503994.221210.4079833worldDynamicId:1999568897 targetACDGuid:-1
      [15:41:16.543 V] [Item RulesMatched Flawless Square Ruby with ruleNAME_MATCH_ONLY:PickUp
      [15:41:17.392 VUsing power Walk clickPos:<92.2863594.916230.1074257worldDynamicId:1999568897 targetACDGuid:-1
      [15:41:17.408 V] [Item RulesMatched Flawless Square Ruby with ruleNAME_MATCH_ONLY:PickUp
      [15:41:17.714 VSwitched state to Done
      [15:41:18.011 VUsing power UseStoneOfRecall clickPos:<89.473994.098450.1000003worldDynamicId:1999568897 targetACDGuid:-1
      [15:41:24.000 VUsing power UseStoneOfRecall clickPos:<158.766294.191590.1worldDynamicId:1999568897 targetACDGuid:-1
      [15:41:25.637 DStart/Stop Button Clicked!
      [
      15:41:25.639 NStopping the bot.
      [
      15:41:25.639 DCurrentBot.Stop()
      [
      15:41:25.640 DNavigator.Clear()
      [
      15:41:25.640 DNavigator.Clear
      [15:41:25.640 DTreeHooks.Instance.ClearAll()
      [
      15:41:25.640 DOnStop event
      [15:41:25.640 DOnStop Event Invoking
      [15:41:25.641 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DQuestOrderManager.OnBotStop(). Resetting caches.
      [
      15:41:25.643 DResetting current behavior.
      [
      15:41:25.643 DCalling OnDone() on current behaviorWhileTagIsDoneFalseConditionnot Me.IsInTownConditionalSystem.Func`1[System.Boolean], Body: System.Collections.Generic.List`1[Zeta.CommonBot.Profile.ProfileBehavior], QuestId0StepId0QuestNameQuest Id0IsDoneCacheFalseBehaviorZeta.TreeSharp.Decorator
      [
      15:41:25.742 NBot Thread EndedWas this requested?
       
      Last edited: Jul 3, 2012
    13. Inrego

      Inrego New Member Buddy Store Developer

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      delete SarkothFarmer.cs and update again.
      Also, for some reason it seems like you didn't put all the folders/files in your sarkothfarmer plugin folder.
       
    14. liljay

      liljay Member

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      hey is it normal that the bot doesnt pickupe tomes, potions and gems?

      but anyways it is a really really nice profile, i really love it and made much money with it
      but i dont know if its the profile or the bot himself but sometimes it stucks while trying teleporting back
      it trys to teleport and does the handmovement for it :D but it happens nothing and i have to move it a bit by my self :)
       
    15. Inrego

      Inrego New Member Buddy Store Developer

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      It's up to the loot rules what items he picks up.
      I'm looking into that TP bug.
       
    16. Panic

      Panic New Member

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      Okay that worked but still aint looting all the gold!

      Thank you for the hard work you put into it!
       
    17. Gurumeditation

      Gurumeditation New Member

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      ppl are talking 1.5.8, but we have 1.5.5 on the first page here. are you not updating the profile here anymore ?
      i dont know what svn is and would prefer not to install additional software if i can avoid it. i also like to manually update stuff to see whats going on.
       
    18. Inrego

      Inrego New Member Buddy Store Developer

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      Once in a while when I feel I have a good and stable build that I feel is a good improvement compared to what's on this forum, I will upload it here.
      SVN is very commonly used by alot of developers, so you will most likely see it somewhere else. The updates are not automatic, just alot easier, plus you can see the changelog through the application.
      Although, I do respect if you don't want to install additional software, but then you'll have to wait until I put new versions up here. If you'd like, you can go a few pages back, as someone else posted newer versions there.
       
    19. Inrego

      Inrego New Member Buddy Store Developer

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      Is it leaving gold stacks below 500 gold?
      Check out the settings in the plugin (click the plugin in the plugins list in DB)
       
    20. Gurumeditation

      Gurumeditation New Member

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      then i will be patient and wait for you to put up a version you consider "stable". i had some probs with 1.5.5 so im using 1.2.6 until you put something new up. just wanted to double check since there wasnt an update for a few days.
      tnx for the heads up !

      did you consider putting "decent" jewelry into your loot rules ?

      maybe soemthing in the lines of:

      </ItemRule>
      <!-- All jewelry with min value of 100 Int/Dex/Str.-->
      -<ItemRule description="Keep Jewelry" itemBaseType="Jewelry"> -<StatRules>
      <!-- All Jewelery with min value of 100 Str.-->
      <Rule quality="Magic1" minValue="100" stat="Strength"/>
      <!-- All Jewelery with min value of 100 Dex.-->
      <Rule quality="Magic1" minValue="100" stat="Dexterity"/>
      <!-- All Jewelery with min value of 100 Int.-->
      <Rule quality="Magic1" minValue="100" stat="Intelligence"/>
      <!-- All Jewelery with min value of 20 Gold Find.-->
      <Rule quality="Magic1" minValue="20" stat="GoldFind"/>
      <!-- All Jewelery with min value of 20 Magic Find.-->
      <Rule quality="Magic1" minValue="20" stat="MagicFind"/>
      <!-- All Jewelery with min value of 6% Increased Attack Speed.-->
      <Rule quality="Magic1" minValue="6" stat="AttackSpeedPercent"/>
      <!-- All Jewelery with min value of 60 ResistAll.-->
      <Rule quality="Magic1" minValue="50" stat="ResistAll"/> </StatRules>

      i know 100 will be too low for most ppl, so maybe 140 or something ... and i dont know if there even is jewelry with resall.
       
      Last edited: Jul 3, 2012

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