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  • [Release] Demonbuddy - midnight build for 1.0.3.10485 (#173)

    Discussion in 'Archives' started by Nesox, Jul 10, 2012.

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    1. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      [​IMG]


      Demonbuddy
      is our bot for Diablo III

      Features
      • Grinding
      • Stashing Items
      • Repairing your equipment
      • Selling items to vendors
      • Salvaging items
      • Ability to logout when your inventory is full or stop the bot
      • Setting up protected stash pages and bag slots
      • Configurable loot and kill radius
      • Ability to change what % the bot repairs at
      • Item rules for picking up, selling, stashing, and salvaging, as simple as you'd like, or as complex as you'd like
      • Plugins ( none included but there will be eventually. )
      • Full support for custom combat routines as you'd expect from the Buddy Team
      • Built-in updater
      • Command line arguments for easy creation of shortcuts.

      This will not work in Germany for legal reasons.

      Download From: Demonbuddy the 3rd party Farming and Leveling Tool for the amazing Diablo 3 Game

      Requirements



      Reporting Bugs
      When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots that may be useful in tracking down the bug. Also include your class, level, act, difficulty in any bug reports to help us quickly reproduce bugs. (We cannot hunt down bugs with no information, its just not feasible).

      Enjoy!
      Changelog .173
      • Updated DefaultItemRules
      • Logs out your sessions before closing Demonbuddy if the process Demonbuddy is attached to is closed.
      • Changed UseObject a little, should work better now.
      Changelog .171

      • Updated for 1.0.3.10485
      • Should no longer hug walls or cut corners as much when generating shorter paths using the local navigation.
      • Bot will take some chests and other objects into account when generating paths to avoid them.
      • ignoreLooting, ignoreCombat attributes removed from ProfileBehavior ( all tags ) use the new tag below.
      • ToggleTargetingTag added. allows you to set kill/loot radius in profiles also let's you toggle looting and combat.
        example: "<ToggleTargeting questId="1" combat="True" looting="False" lootRadius="0" killRadius="10" />"
      • UseObject - shouldn't wait as long after taking portals.
      • Alot of item stats fixed.
      • Added LifeSteal, LifeOnHit and PickUpRadius to Stat types for item rules.
      • Demonbuddy now closes if the D3 process it's attached to is terminated.
      • When in town if vendor or stash can't be found it will move towards where they usally are.
      • Stashing, vendoring and salvaging should work fine in Act2 again.
      • Should no longer get stuck on the training dummy to the right of the stash in Act2 when going to vendor.
      • Updated default item rules.
      Changelog .169

      • Stashing more or less reworked, should work alot better and faster now.
      • DeathHandling added. Set to Logout to make the bot Logout when you die, Ignore will make it click the revive button like normal.
      • UseTownPortal tag now aborts casting tp if there's anything to loot or kill, will also move a little if taking damage while casting ( fixes problem with getting stuck on forges in core of arreat )
      • Stuckhandler now kicks in if you stand still in the the same place for too long, eg; when requesting a path but no path can be created.
      • Should always identify items now on town runs.
      • Fixed stats shown on UI
      • Negative gold per hour is not possible anymore
      • Belphegor - Fixes for all classes.
      • Belphegor - Settings added, No gui yet tho.
      • Process selector now displays, "[WindowTitle] Battletag: BATTLETAG Hero: CURRENTHERO"
      • Added attribute "oneHanded" to item rules
      • -windowTitle added. example: -windowTitle="MyBTag #1337 " will set the title of the Demonbuddy window to the string provided.
      • -attachTitle command line argument added. Looks for the window title of all d3 processes that starts with the provided string eg; "is4" will make the bot attach to the first d3 process it finds that starts with the window title "is4"
      API Changes .169

      • DiaActivePlayer - Added CurrentExperience
      • Zeta.Common.MathEx - GetPointAt added.
      • DiaActivePlayer - LoopingAnimationStartTime and LoopingAnimationEndTime added.
      • Added ACDItem.IsOneHand
      • CreateUseTownPortal added in CommonBehaviors.
      Changelog .160

      • Reloads the profile instead of resetting the caches now when joining games. ( should fix the "cellar" problem )
      Changelog .158
      • Wizard - Archon works with the Generic routine
      • More error checking in OrderBot, HandleSchedulingEvent
      • Reset the order caches when you join a game now instead of reloading the profile when it's completed.
      • Old code for waiting after creating games re added. ( fixes problems with leaving the game immediately etc. )
      Changelog .155
      • GameJoined should no longer be fired before entering games
      • Increased the time it wait after using waypoint by 1 second
      Changelog .154
      • Waits 2 seconds after entering a game to avoid any "confusion"
      • Decreased the time it waits after taking portals with UseObject.
      • Commented the extra fluff in the belphegor player mover ( DH vaul, Wizard Teleport)
      Changelog .153
      • Moved NumGamesCompleted from ZetaDia to GameStats, "NumGamesJoined" property.
      • Now reset the order cache when the player dies. (Fixes running to adria's hut when dieing in the cellar if doing Sarkoth runs among other stuff.)
      • Should no longer sometimes fail to create games and just idle at the character screen
      • Added an overload for UsePower, will be removed eventually.
      • Auto updater should work after patches now.
      • Decreased the distance for client paths
      • Renamed "User Defined Abilities" back to the original name "Generic"
      • Belphegor updated.
      Changelog .151
      • Updated for 1.0.3.10235
      Changelog .149

      • Moved the salvage shortcut loc in A1 and increased the interact distance some.
      • Possible fix for getting stuck in locks every now and then.
      • Bot should now once again, click any error notifications that get's in the way.
      • Demonbuddy should be less prone to error and throw exception after clicking the revive button if the world changes.
      • Removed the powerType argument on UsePower.
      • Now displays the Battletag in the process selector.
      • Should no longer attempt to attack "friendly" npc's in Khasim Outpost.
      • Taking portals with the UseObject tag should be less error prone now.
      • Decreased the time it pauses the bot after taking town portals.
      • Should no longer throw exception when pulsing the loottargetingi when ure out of game.
      • Added ResumeGame to BnetGames
      • Added NumPlayersInParty to BnetParty
      Changelog .146
      • Identification will no longer DC/crash D3.
      • Blacklist timer has been added to loot behavior. It will blacklist loots that have been unreachable for 10 seconds now.
      • Vendoring will be reset upon bot stop.
      • All sub windows (Process selector, routine selector, etc.) shows up in the center of the Demonbuddy main window now.
      • Plugin are properly initialized when DB logs into the game itself. (Issues with ARelog)
      • Belphegor has been updated.

      • Getting stuck while interacting should be fixed. This build have been tested for 50 runs with Nesox's sarkoth profile and 50 runs with a ZK profile and there were no issues. That doesn't mean there may not any. Please provide us a full log in case of stucks to help us fix issues quickly.
      Changelog .125

      • Belphegor improvements for most of the classes
      • Added IsPlayingCutscene to ZetaDia
      • Changed SkipCutsceneTag to check if a cutscene is playing, before skipping it.
      • Logs everything to file now.
      • GameEvents -> OnPlayerDied event added.
      • Targeting problem with witchdoctor fixed.
      • Fixed a bug with loading rule sets. Should no longer even attempt to load a set of rules if the file doesn't exist.
      • Bugfix in ItemManager for quality-based rules.
      • Added DiaActivePlayer.SkipCutscene and SkipConversation methods. (SkipConversation will skip bubble dialog from NPCs)
      • Added the UIElements class, which will hold references to commonly used UI elements.
      • Added the "Unique" monster affix.
      • Fixed DecoratorContinue. We should be checking if we *can't* run, then return success first. It was originally if we can't run, then do w/e.
      • Moved the OnStart event to occur after CurrentBot.Start() to ensure plugins and other 3rd party things can actually hook behaviors on the tree before they're cleared.
      • Added a bunch of new hook locations to the brain. Death, Combat, VendorRun, and Loot. These should give developers an easy way to import logic into their own stuff.
      • UseObject tag now uses the specified object closest to the given x, y, z
      • ItemStat members are now cached where appropriate.
      • Added DiaGizmo.HasBeenOperated
      • Looting no longer even looks at used shrines. Yay!
      • Added UseWaypoint to GizmoWaypoint.
      • Changed "UseWaypointTag" to use the new function.
      Changelog .99

      • Nav service moved to new server
      • Changed the scoring of combat targets.
      • Destroying barricades fixed.
      • Combat and loot Targeting should be alot faster.
      • Only generates paths via raycast if destination is shorter than 70 units away.
      • Buff composite added to ICombat.
      • ReloadRoutinesOnFileChange & Plugins setting fixed
      • Added "caOut_Raven_Perched_A" to the combat targeting ignore list.
      • GenericRoutine's "AgainstElites" skill option should actually work now! Zomg!
      • Bot now wait half a second after opening loot containers.
      • Belphegor - Added "Nuok's" Monk routine
      • Belphegor - Melee classes should have no problem destroying objects anymore.
      • Belphegor - Added support for Buff composites.
      Changelog .95

      • Should no longer make the GUI stop responding if you press "Dump RActors" when the bot is running.
      • "Demonbuddy dependency installer.exe" added.
      • Fixed a bug that would make it error if you start the bot at the act4 bnet screen.
      Changelog .91

      • Updated for 1.0.2.9991
      • UseObject should work better with portals now.
      Changelog .87

      • Added "trOut_Wilderness_Scarecrow_A" to the ignore lootables list
      • TakePortalTag removed.
      • UseObjectTag now supports taking portals better.
      • User-manual added.
      • FindDungeonExit diabled temporarily.
      • Removed the rounding for gph.
      • Added World to the Info dump, shows WorldId and Name.
      • Waiting longer fo IDing items.
       
      Last edited: Jul 11, 2012
    2. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      This is for pepole who play on US, don't update unless you have updated your client to the 10485 build of Diablo III
       
      Last edited: Jul 10, 2012
    3. Matrosen

      Matrosen New Member

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      cant even open DB, just crashes after update.
       
    4. stache

      stache New Member

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      OMG, thank you so much Nesox!

      +1 rep!
       
    5. superveetz

      superveetz New Member

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      Waiting for process Demonbuddy [PID: 10940] to exit ... and then when i exit diablo 3 .. nothing happens ..
       
    6. Tony

      Tony "The Bee" Staff Member Moderator

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      keep in mind this build is only for US D3 clients
       
    7. surfer999

      surfer999 New Member

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      Really fast work, thank you, guys!

      I'm f*cking addict...
       
    8. albanes3

      albanes3 New Member

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    9. pjhulz

      pjhulz New Member

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      Thanks for the quick update..

      testing now..
       
    10. Hoof

      Hoof Member

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      For me after it flashes D3 window DB crashes. Tested fresh install
       

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    11. kvich

      kvich New Member

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      Working perfectly fine for me on all three clients. If I find issues, I'll update.
       
    12. Stagetwo

      Stagetwo New Member

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      Same issue here :(
       
    13. Dgc2002

      Dgc2002 Member

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      ~~~Disregard~~~
       
    14. Maxasy

      Maxasy Member

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      Yay!!!!!!

      So far


      16:30:08.163 N] Stats:
      Last run took 00:00:16 | Cellar Found in 40/77 Runs over 00:25:20
      Average Gold per Cellar: 4240 gold | A total of: 169k gold since start | Coming to 401k GP/H
      Total Deaths: 1 | Total Stucks: 1
       
    15. stache

      stache New Member

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      Working fine for me - I enabled run as administrator and run in compatibility mode w/ Windows XP SP 3, hope that helps!
       
    16. Malliser

      Malliser New Member

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      I guess if you're on the EU servers then this version of DB will not work for you until they update to the new D3 patch? I am on the EU servers and this version of DB will crash once the window flashes.
       
    17. JeedUp

      JeedUp New Member

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      It specifically says in the first thread, if you cared to read it......this is only for USA clients.
       
    18. JeedUp

      JeedUp New Member

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      On a lighter note, I think we are looking at the best version of Demonbuddy to date. I have been running it for about an hour, no crashes, no notifications, no stucks, and no deaths. I think our development team tested this version with AGB specifically, because it's running like a dream.

      Thank you Bossland for your dedication, and I hope that we see more quality work from the Buddyteam!
       
    19. AutomaticCoding

      AutomaticCoding Banned

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      Code:
      Demonbuddy now closes if the D3 process it's attached to is terminated.
      OMGOMGOMGOMGOMGOMGOMG

      best update, time to start botting again!
       
    20. swolbyn

      swolbyn New Member

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      crashed already on me. diablo crashed. log attached. the good news is, the closing bot when diablo closes works.... no more giant log files with useless info :)
       

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      Last edited: Jul 10, 2012
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