The deep corruption healing is not working the right way The CC uses Wild Growth and Rejuvation on targets without the Debuff, that kills peoples (especially Wild Growth) that already have a stack (or more) but aren't the current healtarget Swiftmend isn't used, which shouldn'T (as far as i know) produce any stacks
So, I'm having some issues actually getting this to work at all. I tried in a few dungeons and battlegrounds through LazyRaider without it healing at all! I also tried playing around with the settings quite a bit, but I think it only seemd to make matters worse. View attachment 15.07.2012_05_37 4504 Log.txt View attachment 15.07.2012_05_57 3364 Log.txt Here's two logs, me playing around with different settings. I've got Healing out of Combat, Lifebloom and Enable Combat enabled on Restoration. Disabled Movement and enabled usage of Trinket 1/2 on cooldown. And within LazyRaider, I've got "Auto Target" and "Run without a tank (no leader)" enabled. A little bit of enlightenment would be greatly appreciated from anyone! I really hope someone can tell me what I'm doing wrong. :x Cheers for a great CC nonetheless!
I Have the exact same problem. Singular works fine - but when I try to use Hazzdruid on bgbuddy it mounts to a fight, then stands and gets killed. Not really sure what else to do.
I don't want to search 103 page if this has been answered but at what level can you start using this? I want it to heal in dungeons from 10-85
I'm leveling a druid right now and love this explanation but when should tree form and tranq be used in each of these phases? If you could give a description of that I thank you
is it me or does this just barely work? seems to be VERY slow to reacting. So far only have tested it in LFR. but easily last place in healing and not even competing with other healers.
He said it bugs out in 25 man mode. There's too many people in the group I guess and HB can't think that fast. He said it works best in 10man and 5 man
Just a little confused on the use of this plugin. Is it free-standing, as in will work with CCs outside of HazzDruid?
Please stop making posts about the CC running slow I am already aware the new group detection method is causing the problem. Once I have found a way to fix it there will be an update.
I will not try to go into too much detail about the code on itself - you've used a lot of bad programming practices in your code and all in all, the code looks ugly and the code's logic isn't entirely correct. This is also why some of the code slows down the entire process. But enough about that, I'm not here to flame. I use your CC for my druid, mainly because of the lack of time to write my own, so thank you for making one for everyone. One big issue I noticed is that the bot doesn't face the enemy while "Use Movement" is disabled. One even bigger issue is that, if you target yourself, the CC will make the bot go haywire and randomly twitch as it attempts to turn it's face to itself. To fix both of these errors, open up "HazzDruid.cs" and go to line 212. You will notice this code: Code: private bool DruidMove() { if (Me.CurrentTarget != null && HazzDruidSettings.Instance.UseMovement && Me.Combat) { DoMovement(Me.CurrentTarget); Me.CurrentTarget.Face(); Combat(); return true; } else { Combat(); return true; } } Change it into: Code: private void DruidMove() { if ((Me.CurrentTarget != null) && HazzDruidSettings.Instance.UseMovement && Me.Combat) { DoMovement(Me.CurrentTarget); } if ((Me.CurrentTarget != null) && Me.Combat && (Me.CurrentTarget != Me)) { Me.CurrentTarget.Face(); } Combat(); } Fixes I've done: Removed duplicate code. Made function type void instead of bool. Added check to prevent facing target if target is the current player. Fixed CC not facing enemy when "Use Movement" was disabled. This will fix the issue of not facing your target while in combat & "Use Movement" is disabled and the issue of the bot going haywire when you target yourself while using this CC. This issue shouldn't have existed in the first place, but your programming logic isn't entirely correct, as I've mentioned before. However, this is free and you took time to create it, so thanks for that, I don't intend to flame for no reason. I could try to go through everything and optimize it (or even write my own), but since I don't have the time (or to be more exact, work is taking up my time so I'd lose money) I'll say thanks for the free druid CC and I'll leave it at that. PS (for programmers only): I should note I'm not familiar with HB code & I've never -ever- written something for HB before, but C# stays C#. I've only modified the code's behaviour as compared to the original script. This means I've altered the logic, not the actual used functions. In terms of opcode, the very simple function I've modified runs slightly faster than before (unnoticeable, 'slightly faster' in terms of several milliseconds). Duplicate code was also removed.
Doesn't do feral or bal for me in bgs, i made just i selected bal or feral which ever spec im in, then doesn't attack much, and follows target
Feral pvp: Troll, Nelf Feral pve: Troll, Worgen Restopve: Troll, Worgen Restopvp: Tauren, Nelf Balancepve: Troll, Worgen Balancepvp: Tauren, Nelf
Code: private void DruidMove() { if ((Me.CurrentTarget != null) && HazzDruidSettings.Instance.UseMovement && Me.Combat) { DoMovement(Me.CurrentTarget); } if ((Me.CurrentTarget != null) && Me.Combat && (Me.CurrentTarget != Me)) { Me.CurrentTarget.Face(); } Combat(); } Wouldn't work mate as if you wanted to play manually and say run away from an enemy the CC would constantly force you to face the enemy and run towards in. Probably ending in your dead!