Hmm i noticed something funny, it randomly decided to skip a green item dropping from one of the trash mobs near the teleporter. It just ran to the regular teleport spot, i was lucky to notice so i could manually go back to looting. Is this some couter measure in the plugin so it will ignore looting till a goblin is killed? I have looting set/legendary's regardless of stats in it, and working, tested with another profile. Its not a biggie, since its for goblin loot. Just felt abit odd that it would skip a set item
Yup, looting is disabled untill a goblin is killed, but i will make it able to loot items matching rules soon.
Same i turn back to 1.4.1 cause 1.4.3 when reload profile sometime teleport to ancient path e logout on the teleport without reason, no dangerous mob or anything.
Really good profile mate. But i have a problem .. i know u havent fix 100% for WD but i am using it.. and had over 1/4 runs Leaving Game when i was Teleported to Ancient Path without moving at all... i started to run those manually Canceling the Exit Game and sadly saw Goblin on all those runs i hope u can fix this plus add some WD spirit walk and if i can help somehow i am new here but i am gonna stay for good!
I'll look further into that and other custom classes/routines when i get home. Now I have made a fix for the stupid leave every second game after entering ancient path. It was just a stupid mistake made in haste. I've uploaded a working version without as many errors and now working much better. (at least it should)
Not sure if this is a fluke on my end. But I just grabbed 1.4.4 as, 1.4.3 was buggy and disconnecting me quite often. My games/deaths per hour seems to no longer be working.... lol. No big deal, as I already know i run anywhere from 80-110 depending on my gear choice. Just letting ya know.
Re: WD and the Jihadist, I cast Horrify w/armor rune works like a charm, otherwise spirit walk is ok if he runs through, otherwise the spirit will die and so will you. EDIT, bot still seems to want to exit game as soon as it TPs to the Ancient path w/o checking for the goblin. EDIT2 Seems to happen every other game..
Been doing some testing on DH... first and foremost, it needs to utilize defensive skills (Smoke Screen, Shadow Power, etc.) when fighting mobs, e.g. if it detects a Lacuni Huntress leaping or a Jihadist in melee range it will automatically trigger a Smoke Screen. It also needs to know how to kite mobs. I understand all this is more a combat routine thing than the plugin, but I didn't really know where else to suggest it, and it seemed important to give class feedback here. Likewise for ranged classes, it needs to understand that they're actually ranged and they can attack mobs from max view distance. Even if I increase my attack radius to an absurdly high number, it doesn't seem to matter, so I'm guessing it's something internally that modifies it on-the-fly. Great plugin though, by the way. I bet it's near perfect for barbs/monks, so keep up the great work. I hope my feedback was at least semi-useful in helping you improve it for other classes.