http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/act-1/57314-stuck-sarkoth-try.html If you look around you may even find better.
This is untested, but may work just fine: Pickup Leah and goto and try to kill dalton PHP: <If condition="IsActiveQuest(72095) and IsActiveQuestStep(-1) and Zeta.ZetaDia.CurrentWorldId==71150"> <TalkTo x="2944.936" y="2799.991" z="23.94533" actorId="4580" questId="72095" stepId="-1" /> <WaitTimer waitTime="1250" /> </If> <If condition="IsActiveQuest(72095) and IsActiveQuestStep(7) and Zeta.ZetaDia.CurrentWorldId==71150"> <UseWaypoint x="2981.73" y="2835.009" z="24.66344" actorId="223757" waypointNumber="1" questId="72095" stepId="7" /> <WaitTimer waitTime="2250" /> <MoveTo questId="1" x="1949.435" y="2789.946" z="40.24713" pathPrecision="3" /> <MoveTo questId="1" x="1792.968" y="2764.752" z="27.1" pathPrecision="3" /> <MoveTo questId="1" x="1799.209" y="2925.652" z="20.17208" pathPrecision="3" /> <WaitTimer waitTime="1250" /> </If> <If condition="IsActiveQuest(72095) and IsActiveQuestStep(39) and Zeta.ZetaDia.CurrentWorldId==71150"> <MoveTo questId="1" x="1782.356" y="2944.5" z="20.17208" pathPrecision="3" /> <MoveTo questId="1" x="1768.2" y="2908.678" z="20.33315" pathPrecision="3" /> <WaitTimer waitTime="1250" /> </If> <If condition="IsActiveQuest(72095) and IsActiveQuestStep(41) and Zeta.ZetaDia.CurrentWorldId==71150"> <UseObject x="1771.199" y="2916.872" z="20.77823" actorId="191886" questId="72095" stepId="41" isPortal="True" destinationWorldId="62751" /> <WaitTimer waitTime="1250" /> </If> <If condition="IsActiveQuest(72095) and IsActiveQuestStep(51) and Zeta.ZetaDia.CurrentWorldId==71150"> <MoveTo questId="1" x="87.86781" y="104.7699" z="0.1" pathPrecision="10" /> </If> If you wanted to try it you can just add it before the <LeaveGame /> tag. It will probably need a while loop or two at certain places, but that is the basic flow.
Hey Xsol I love this profile but my dudes sometimes get stuck entering the cellar and I don't know why. It just says interracting with object repeatedly I'm running no plugins either, only DB_Run. Sorry I have no logs! If you can maybe give a delay when the cellar is present or something that might help, Thanks!
that is a game / demon buddy bug; the only thing you can do really is use the stuck timer in demon buddy or use a plugin like unstucker