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  • [Release] Randomised Dungeons and Built in Scheduler

    Discussion in 'Archives' started by Nesox, Aug 2, 2012.

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    1. packetloss

      packetloss New Member

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      I have been seeing the same thing. The pathing is just not working well.
       
    2. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      That area where you free the skeletons isn't supported by db yet, it can't nav there atm.
       
    3. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      I still have no idea where to find the reschedular, any hints appreciated. Win7 64 if that helps any.

      G
       
    4. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Press the arrow on the Load Profile button -> Open Scheduler
       
    5. ale56man

      ale56man Member

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      i cant download the 199 version because tell me its dangerous when finish the download...
      =S never happend that before.
       
    6. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Botting is dangerous.
      It's probablly your anti virus or something
       
    7. ale56man

      ale56man Member

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      What the fuck hahahaha...
       

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    8. Jennahaze

      Jennahaze New Member

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      Im have a problem with:
      1. Bot always run inside the fire and stay until death in halls of agony.
      fire1.jpg fire2.jpg
      2. Also, it often just run to the beginning of level and sit here doing nothing.
      stuck.jpg
      3. Sometimes it just insta-leave the game before porting to halls of agony after finishing static part of A1 champ profire. Inactivity time is set for 5 min.
      Plugins: Giles monster priority changer 1.4.4, Giles Stash replacer 1.8.5, Giles world object handler 1.4.1
       
    9. monkeybutt

      monkeybutt New Member

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      Yeah i also notice my attack speed has slow down a lot from before and without my attack speed i cant leech the life i need 2 live =(
       
    10. swolbyn

      swolbyn New Member

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      Ive noticed this as well. After a death, it runs into a corner unable to generate a path back to its corpse.... until you press stop and start again. that fixes it. =\
       
    11. swolbyn

      swolbyn New Member

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      crashed. running regular old queen profile on latest db. crashed diablo
       

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    12. swolbyn

      swolbyn New Member

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      getting stuck a lot in whimsyshire.... bottom of log i stopped and then zipped it up.
       

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    13. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Hidden in plain sight, thank-you. Honestly didn't see it in the drop down :(

      G
       
    14. DTrick

      DTrick New Member

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      Nah because start and stop will crash the bot. It needs to be fixed in next patch. im thinking of going back to 185
       
    15. swolbyn

      swolbyn New Member

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      didn't crash it for me. guess i was lucky. ha :)
       
    16. stiff

      stiff New Member

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      How to use Scheduler with command-line start?
       
    17. dywersant

      dywersant New Member

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      id like to report that these 2 sno's are returning a valid moster type, which results in belphegr trying to attack them.
      They are these fires that pops randomly from the ground in act 3 The Breached Keep areas.
      a3dun_keep_firewall1 = 0x30d3d,
      a3dun_keep_firewall2 = 0x30d3e,
      Makes me wonder if other snos, like a1dun_leor_firewall1 will get us simmiliar false results.
      Would be nice if you blacklisted these, thanks.
       
    18. cdmichaelb

      cdmichaelb New Member

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      The reason Random Dungeon Exploration randomly fails.
      Code:
      [06:56:24.782 D] System.IndexOutOfRangeException: Index was outside the bounds of the array.
         at Zeta.Internals.Minimap.get_Markers()
         at Zeta.Internals.Minimap.get_CurrentWorldMarkers()
         at Zeta.CommonBot.Profile.Common.ExploreAreaTag.()
         at Zeta.CommonBot.Profile.Common.ExploreAreaTag.()
         at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object ret)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.CommonBot.BotMain.()
      Code:
      [23:56:35.134 D] System.IndexOutOfRangeException: Index was outside the bounds of the array.
         at Zeta.Internals.Minimap.get_Markers()
         at Zeta.Internals.Minimap.get_CurrentWorldMarkers()
         at Demonbuddy.MainWindow.btnDumpMapMarkers_Click(Object sender, RoutedEventArgs e)
         at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
         at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
         at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
         at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
         at System.Windows.Controls.Primitives.ButtonBase.OnClick()
         at System.Windows.Controls.Button.OnClick()
         at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
         at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
         at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
         at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
         at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
         at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
         at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
         at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
         at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
         at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
         at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
         at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
         at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
         at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
         at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
         at System.Windows.Input.InputManager.ProcessStagingArea()
         at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
         at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
         at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
         at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
         at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
         at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
         at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
         at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
         at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
      
       
    19. shuuk

      shuuk Member

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      still no random dungeon profiles?
       
    20. swolbyn

      swolbyn New Member

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      there's a few... butcher / whimsyshire... i'd keep an eye on kicks thread in profiles area if you want the latest thats where people seem to be posting stuff.

      the problem is it's really in too bad a shape to really be useful right now... until some of the navigation issues are worked out
       
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