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  • [Plugin] Giles Trinity

    Discussion in 'Archives' started by GilesSmith, Sep 5, 2012.

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    1. kobru

      kobru New Member

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      fields of slaughter had it also but not on stairs this time.
      One fireball came down near me just when i wanted to loot and that caused the strange behavior for looting

      More info (hope this is not annoying)

      heart of damned : wants to loot something on stairs does not work he keeps running very fast before and after , before and after, ....
      if i intervene manually and pickup 1 piece then it goes to 2nd item it wants to pickup from same monster on flat floor and does same thing.
       
      Last edited: Sep 13, 2012
    2. Symbiotic

      Symbiotic New Member

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      Please don't waste your time programming that. :p

      Fire chains are easy to deal with
       
    3. Clyde

      Clyde New Member

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      Thats a few lines in the bottom of my script so I just write the <WriteReport /> at the bottom of this :

       
    4. Matrosen

      Matrosen New Member

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      You really need to fix a problem with ze monks. It should do _SWEEPING WINDS_ in the start of an elite fight not in the end of it. I'd rather have it make sweeping wind in the BEGINNING instead of making 282828288 cyclones.
       
    5. Agro

      Agro New Member

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      You really need to not be such a demanding twat. Giles does this for free, he doesn't NEED to fix anything. It's such an issue for you, you fix it.
       
    6. milfhunter

      milfhunter Member

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      push it
       
    7. GilesSmith

      GilesSmith New Member

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      I really haven't done much at all yesterday or today, and I've certainly enjoyed it. Still, even doing "nothing", here's the changelog of stuff I've done "so far", just so people don't think I've vanished. (yes, in only two days of no updates to Trinity, I've actually had messages asking me if I've abandoned the project/why I still haven't fixed item XXX or YYY, seriously...);

      BIG BOLD NOTE FOR THOSE WHO SKIM-READ - these are WORK IN PROGRESS NOTES AND ARE NOT AVAILABLE AS A RELEASED UPDATE! :p
      Here's my... well... I won't call it a to-do list, because it isn't a to-do list, and doesn't include all the things I want to do for next release. I guess it's more of an "ideas list". But here's a list of things I jot down either on paper when I'm out then roughly type up, or while I'm doing other things. None of these are necessarily going to be worked on or done, but these are just things that crop up in my head as things I might do, or might look into doing sometime. They are in no particular order, and some are really sketchy and probably make little sense to anybody but myself ;)
       
    8. b5x1

      b5x1 New Member

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      most impressive donation coming your way when i find my first skorn (;
       
    9. Veight

      Veight Member

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      Thanks for the update, any idea on fixing rend usage without spamming and losing frenzy stacks?


      Add: You never did say when you might have your update out. :p
       
      Last edited: Sep 13, 2012
    10. thekingkong

      thekingkong New Member

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      Skorn really that good?
       
    11. stavrakas

      stavrakas New Member

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      Get your head out of your ass, my wizard is at 900 resists all and still might die if she's in the middle of all the fire chains. I only asked if it was possible, I didn't ask him to drop other stuff to work on that.
       
    12. carguy

      carguy Member

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      900 resists is not much at all, in fact, that's pretty damn low; especially if you are talking act 2/3.
       
    13. Teoki

      Teoki New Member

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      I think it would be enough something like:

      TPing
      if (interrupted) and (the range is low), temporary increase the range
      when in town restore the original value

      I really hope in this change and tnx for your work.
       
    14. stavrakas

      stavrakas New Member

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      You're right, wizards have been theorycrafting that 950 resists are enough to switch from energy armor to scramble archon builds, but they must be wrong. Which means my 350m gear is still pretty damn low for act 3, even though I can reliably clear it with zero deaths manually. So tell me, if 900 ar is very low to you, what's medium or high?
       
    15. BBD90

      BBD90 New Member

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      Your first mistake is comparing a bot to a human being. I can clear Act 3 on my monk with 500 AR and 30k DPS does that mean my bot can do it too? Absolutely not I have effectively doubled those stats to get my bot running smoothly in Act 3.

      Face it fellas to make money you have to spend money.
       
    16. stavrakas

      stavrakas New Member

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      I'm not comparing manual control with botting, I'm just saying that 900 ar being considered as very low is ridiculous. My wizard bots comfortably with 5-6 deaths per hour in act 3 just fine. I was simply asking if it was possible to avoid fire chains and got my answer, but then the smartass had to come along (not directed at carguy ofc).
       
    17. packetloss

      packetloss New Member

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      I must be on a different version of Diablo than you. 900 resists is most definitely not low. To be honest, I don't notice much of a mitigation difference once above 850. Arcanes and desecrator will chew you up even if you have 1500 resists.
       
    18. CombatBarbie

      CombatBarbie Member

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      How come it trys to cast Familair like 10x in a row or something until my arcane power is all gone.
       
    19. Gingerbread

      Gingerbread New Member

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      yes they are. Every checkpoint has an SNO#, see some of our xml.

      There is a trigger actor for each checkpoint that has an SNO# - the champ profiles we have written use them to shorten runs. We put the whole profile inside an <If condition="Zeta.ZetaDia.CurrentWorldId==#" > [all the MoveTo points go here] </If> then for every checkpoint we have an <If condition="ActorExistsAt(SNO#, x, y, z, tolerance#) > [MoveTo points that happen after this checkpoint go here] </If>

      Which means that if you die and respawn at a checkpoint then you run each MoveTo point after the checkpoint you ressed at, and if you die before finding a checkpoint you restart from the beginning.
       
    20. happysticks

      happysticks New Member

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      I would like to see "Reduced Level Requirement" get additional weight on item scores. Some items that are otherwise junk are godlike to a level 45 when they have that -15level on them.

      It would be nice if more of those were thrown in storage for me to filter out.

      Partly to sell, but they arent worth much... mostly because I am working on a -15level set for faster leveling of new bots thru the slower levels.
       
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