If I clean a digsite and my new digsite appears to be the same one, then the bot bugs and just stands there until i press stop and then start again, then it works as usual again
Is this hard coded into HB? I cant seem to find the code for this. It looks like it should be an easy bug to fix (I have a little c# experience myself), but the code is no where to be found.
In the beginning AB was supplied as dll, mainly to prevent easy changing or stealing from the Flightor lib which had been written with AB. (at least as far as i can remember) Flightor and AB got merged into the HB Core to be included as a default bot-base. I suppose @raphus will need to take a look at it, as previously mentioned. As far as i can tell, he is currently busy fixing some HB-Core issues. Although this appears to be just a little counter variable from the outside, as the rest seems to be working fine, it may be a lot more work on the inside. Let's suppose the devs are working with a priorised list, it just hasn't been AB's turn yet. //footnote sorry for crappy engrish
Arch.Buddy is at the moment very very slow. If you wait long enough it can handle a view digsites. But then sometimes nothing. Then you have to stop and start and if you wait long enough moving agian. But I am sure you Guys will make it Thanx a lot, cheers,
Yes, it stops a lot. You need to stop and start very often to make it work. That's too bad. Wait for you guys to figure it out.
Can you do something to prevent lvl 1 toons from doing anything with this bot base? With relogger professionbuddy sometimes doesnt compile (too fast starting bot) and running archeology instead. Its stuck, runing like mindless chicken between 2 hotspots 10 yards away. I dont use AB at all. How can i get rid of it from my instalation?
Oh good, im not the only one experiencing Stop. Go. Stop stop stop stop stop. g. Stooooopppppp. goooo. Stopppp. lol