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  • GB2 takes time turning camera and toon before gathering

    Discussion in 'Honorbuddy Support' started by Gagggggg, Sep 13, 2012.

    1. Gagggggg

      Gagggggg New Member

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      Is there a reason for Gatherbuddy2 to sometimes turn the camera angle and always turn the toon to face the mining or herbing node before collecting it? :confused:

      I'm not complaining, just more of a question as to why this behavior is coded in. Without it the collection time could be cut by 10's of milliseconds. :D
      With MoP almost here and the high competition for mats that comes with a new release, my concern is losing nodes to other toons while GB2 is turning.

      [Running Honorbuddy v2.5.6218.434 doing "[GB2 - Herbs] WesternPlands 150-230.xml" profile on a Druid]
       
      Last edited: Sep 13, 2012
    2. Tony

      Tony "The Bee" Staff Member Moderator

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      reset your wow settings
       
    3. Gagggggg

      Gagggggg New Member

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      Tony:

      I reset wow to all the default settings. Didn't change.

      Tried one of your profiles [Sholazar Basin Huge Run Mining[HB].xml] with the same result.

      Do you not see a similar thing happen, i.e. toon must be facing the node before collecting it, when you are farming?




      "and im not paranoid, they really are after me" ;)
       
    4. Bene

      Bene New Member

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      Hey,

      maybe you just talk about the option of HB: face node before harvesting
      found in bot config

      also there is the problem with click to move that sometimes comes up.
      so that the camera always face the same direction, but that does not have anything to do with HB and happens generally in WoW

      Regards
       
    5. Gagggggg

      Gagggggg New Member

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      Bene ... Buddy ... that's it.

      Facing is set by HB, camera by wow. With all these saved milliseconds I'm going to get you something nice.

      And as a side note, I'm looking at EVERY option box first before I post again so that I might not feel like such a noob.

      Thanks
       
      Last edited: Sep 14, 2012

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