IMO it is best used after the opener so that Hemo has maximum bonus on all of the bleeds used in the rotation and i think you could implent it so that if it's not possible to get behind the targed or if you are currently not behind the target the routine automatically uses Hemo and still does damage while nog trying to get behind the targed and mashing backstab and not dealing damage at all? Not sure if this is possible but it would be amazing and would make the bot deal alot of damage more because the uptime will be way more then what it is now when it's trying to get behind the target.
SVN Update: Hemo should now work. It will run not only if the target does not have the hemo debuff, but also if i cant do backstab. Please test and report any bugs. Cheers MD
Now there?s a error: hemo is not in the file "combat.cs" *E: sry have to describe it because i use the german version
"Compiler Error: e:\Honorbuddy new\Routines\-PvPRogue 5.0.4 BETA\Spec\Subtlety\Combat.cs(34,17) : error CS0103: The name 'Hemorrhage' does not exist in the current context" ^^, just a lil mistake, every1 forgets something sometimes
Honorbuddy 2.5.6232.437\Routines\-PvPRogue 5.0.4 BETA\Spec\Subtlety\Combat.cs(34,17) : error CS0103: The name 'Hemo' does not exist in the current context Honorbuddy 2.5.6232.437\Plugins\Glue Strafe\Settings.cs(12,7) : error CS0246: The type or namespace name 'TreeSharp' could not be found (are you missing a using directive or an assembly reference?) Compiler Error: c:\Users\Desktop\Honorbuddy 2.5.6232.437\Plugins\Glue Strafe\fSettings.cs(10,12) : error CS0234: The type or namespace name 'Logic' does not exist in the namespace 'Styx' (are you missing an assembly reference?) Compiler Error: c:\Users\Desktop\Honorbuddy 2.5.6232.437\Plugins\Glue Strafe\Glue.cs(9,12) : error CS0234: The type or namespace name 'Logic' does not exist in the namespace 'Styx' (are you missing an assembly reference?) Compiler Error: c:\Users\Desktop\Honorbuddy 2.5.6232.437\Plugins\Glue Strafe\Glue.cs(10,20) : error CS0234: The type or namespace name 'PluginClass' does not exist in the namespace 'Styx.Plugins' (are you missing an assembly reference?) Compiler Error: c:\Users\Desktop\Honorbuddy 2.5.6232.437\Plugins\Glue Strafe\Glue.cs(14,25) : error CS0246: The type or namespace name 'HBPlugin' could not be found (are you missing a using directive or an assembly reference?) Compiler Error: c:\Users\Desktop\Honorbuddy 2.5.6232.437\Plugins\Glue Strafe\Movement.cs(9,20) : error CS0234: The type or namespace name 'PluginClass' does not exist in the namespace 'Styx.Plugins' (are you missing an assembly reference?) Compiler Error: c:\Users\Desktop\Honorbuddy 2.5.6232.437\Plugins\Glue Strafe\Movement.cs(12,12) : error CS0234: The type or namespace name 'Logic' does not exist in the namespace 'Styx' (are you missing an assembly reference?) Compiler Error: c:\Users\Desktop\Honorbuddy 2.5.6232.437\Plugins\Glue Strafe\Movement.cs(15,12) : error CS0234: The type or namespace name 'Logic' does not exist in the namespace 'Styx' (are you missing an assembly reference?)
I am curious i see lots of people saying this works but maybe i am not installing prop since there is no instructions for install any help?
I think the reason why is because its out of range. I have Glue all updated and working (just testing) and it means that i stay really close to the target at all times. I am using same PvPRogue version as you and i seem to always be hitting the Hemo. PM me your email and ill hook u up with a beta glue
its on a test dummie and the range says 2 while im doing it. so i have no idea will post log as soon as i find it. so many logs atm =) I have moment disabled i like to move the character myself with lazyraider i never afk bot so i know I'm close enough to the target. Here is the log. View attachment 3336 2012-09-24 20.31.txt
SVN Update Hemo now works beatifully, i found new way of doing it. In the logging it will say casting Sinister Strike, that means its casting Hemo
PS. All you folks NEED to use glue http://www.thebuddyforum.com/honorb...n-stick-your-target-like-glue.html#post728495