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  • Interesting new Radar logic in the works

    Discussion in 'Archives' started by Mordd, Jun 14, 2010.

    1. Mordd

      Mordd New Member

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      This is a draft I made of the intended logic behind the up and coming Radar. Nesox hates using that term but he cant ban me in this thread!

      Nothing is final and it may actually work better or worse than I have drawn out but this will help avoid many face pulls.

      If you have any ideas of your own, or see any possible issues, please discuss them in this thread. No there is no release date so dont ask.

      Aggro Logic.jpg
       
    2. Lt.Leon

      Lt.Leon New Member

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      Very nice rundown on the "Radar"

      /sign :)
       
    3. tozededao

      tozededao Community Developer

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      my dream has come true!
       
    4. Syndrome

      Syndrome New Member

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      Looking forward to this !
       
    5. CodenameG

      CodenameG New Member

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      yea, but even though the mob is behind the target, dosnt mean its not a threat, if anything, it should pay attention to the ones behind you first, because at least you know if your trying to clear the path, theres not going to be anything behind you.
       
    6. Tony

      Tony "The Bee" Staff Member Moderator

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      interesting,looking forward to this
       
    7. Mordd

      Mordd New Member

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      If it did this it would backtrack it self all over the zone. It needs to move forward because everytime it ran back to kill a target it may then become in range of another set of targets. You could end up with a loop
       
    8. Nuok

      Nuok Community Developer

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      Interesting idea, so im guessing you would do it by calculating a line from current to intended position, calculate if it falls within a cone in-front (maybe like 45 Degrees) of the player and then pull to clear.

      I could see this being really useful for pick up quests, no more mass mob pulling.
       
    9. Mordd

      Mordd New Member

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      160 degrees. If you are walking in a straight line and the distance between you and that mob decreases, then it will assume its within the radar range.
       
    10. aricias

      aricias Member

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      I know this is off topic (even though that idea sounds badass, btw)

      But please, for the love of god, give us pogue.

      Be our savior, even more so since Fpsware is MIA (hope he comes back soon) and insn't releasing the one.

      thank's for all you do.
       
    11. AEther

      AEther New Member

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      im so Looking forward to this!
       
    12. Apoc

      Apoc Moderator Staff Member Moderator

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      I actually just finished implementing this logic as a target weight filter, then I saw your thread. Glad to see I'm not the only one being pestered about it.
       
    13. Dalees

      Dalees New Member

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      Sounds great but as I said some months ago: as more HB is developing further as me it needs a kinde of KI.
       
    14. NatroN

      NatroN New Member

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      ironie...

      if this awesome logic would work, it would be even more intelligent as 80% of all wow players, who see a mob and try to kill it. No matter which level oder where it is :D

      So the "intelligent" radar system will look very bottish to most wow players. Or even superintelligent so that they want to make your bot to their guildmaster or run dungeons with him :D
       
    15. Scattered

      Scattered New Member

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      Looks great! Really looking forward to this!
       
    16. hiddenlol

      hiddenlol New Member

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      *Thinks Apoc and Mordd should have dinner together*
       
    17. Mordd

      Mordd New Member

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      I dont even know who Apoc is. Someone tried to tell me once but I fell asleep
       

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