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  • [Request] Nav server idling

    Discussion in 'Archives' started by vd3, Sep 28, 2012.

    1. vd3

      vd3 New Member

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      Hey Giles,

      I there any reason why when the nav servers are acting up, Trinity gets blocked? It's just very frustrating to see the bot stand there and take shots without trying to hit back. If there was a way to check to see if the nav server is not responding and then port to town or at least fight that would be great.

      Thanks
       
    2. GilesSmith

      GilesSmith New Member

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      DemonBuddy stops pulsing all plugins when it's stuck trying to connect to the nav-server. So even if I had some code in my plugin - it wouldn't actually have a chance to run.

      I *AM* however adding some features in to next version to help profile/routine makers out - by having it log locations that are likely to cause nav-server hits, so they can improve those parts of their routines and minimize nav-server hits in future (and make their routines smoother for all!) :)
       
    3. xzhenx

      xzhenx New Member

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      Or you could try telling them to turn off that nav server crap!
       
    4. st2o

      st2o New Member

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      f*ck nav serv, gold farm=hb!!!
       
    5. babosasa

      babosasa New Member

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      stuck_rakki_crossing.jpg

      the bot keep getting stuck @ rakkicrcossing :(
       
    6. GilesSmith

      GilesSmith New Member

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      Yes, it's trying to hit the nav-servers at that spot, because the pathprecision is set way too high for a very narrow staircase combined with two tight-bends. Open Rakis Crossing .xml up (in anything, eg notepad).

      Find these two movetos;
      <MoveTo questId="1" x="992.4396" y="556.4188" z="0.2265503" pathPrecision="10" />
      MoveTo questId="1" x="1050.989" y="561.8228" z="-24.41289" pathPrecision="10" />

      REPLACE THEM with these THREE;
      <MoveTo questId="1" x="992.4396" y="556.4188" z="1.7265503" pathPrecision="3" />
      <MoveTo questId="1" x="1021.487" y="558.4782" z="-10.35794" pathPrecision="3" />
      <MoveTo questId="1" x="1050.989" y="561.8228" z="-23.41289" pathPrecision="3" />

      You will no longer get stuck hitting the nav-server at the top of those stairs.

      Battlefields act 3 also has a lazy pair of waypoints (over 340 distance between two moveto tags) that is hitting the nav-server hard and causing many stucks - the routine/profile makers need to improve this area to avoid nav-server hits.

      I've made a test version of Trinity available to CIGGARC members that want it, to automatically log all moveto points that have a large distance between them, so they can insert more waypoints and remove all nav-server hits from their routines. This should fix all problems.

      Keep an eye on their CIGGARC.com forums over the weekend to watch for updates to their champ farming routines :)
       
    7. AgentK

      AgentK New Member

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      Hi Giles,
      Is there a way to disable the whole server-side navigation and do it locally?
       
    8. paind

      paind Member

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      why does nav-server is even lag so much?
       
    9. GilesSmith

      GilesSmith New Member

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      I'm afraid not! But routine/profile makers can make their routines more carefully so that the nav-server is never required... :)
       

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