Hello Mr. Smith, Just wanted to help by reporting the following error (though everything seems to work fine). It happens on all town-runs. Tried both GilesTrinity_v1.5.2.1 and GilesTrinity_v1.5.2.2 with the same result. Code: [05:32:24.308 N] [GilesTrinity] No more space to pickup a 2-slot item, now running town-run routine. [05:32:32.333 N] ========== Grid segmentation resetting!!! ============ [05:32:32.333 D] [BotEvents] EventChecker threw exception Could not read bytes from 00000000 [299]! in check [05:32:32.336 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.DiaObject.() at Zeta.Internals.Actors.DiaObject.get_ACDGuid() at Zeta.Internals.Actors.DiaObject.get_IsACDBased() at Zeta.Internals.Actors.DiaObject.GetCommonData[T]() at Zeta.Internals.Actors.DiaUnit.get_Level() at Zeta.CommonBot.GameStats.(Object , EventArgs ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.CommonBot.Pulsator.(Delegate , Object[] ) --> System.AccessViolationException: Could not read bytes from 00000000 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.DiaObject.() at Zeta.Internals.Actors.DiaObject.get_ACDGuid() at Zeta.Internals.Actors.DiaObject.get_IsACDBased() at Zeta.Internals.Actors.DiaObject.GetCommonData[T]() at Zeta.Internals.Actors.DiaUnit.get_Level() at Zeta.CommonBot.GameStats.(Object , EventArgs ) [05:32:32.337 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.DiaObject.() at Zeta.Internals.Actors.DiaObject.get_Position() at Zeta.CommonBot.InactivityDetector.(Object , EventArgs ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.CommonBot.Pulsator.(Delegate , Object[] ) --> System.AccessViolationException: Could not read bytes from 00000000 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.DiaObject.() at Zeta.Internals.Actors.DiaObject.get_Position() at Zeta.CommonBot.InactivityDetector.(Object , EventArgs ) [05:32:32.337 D] System.AccessViolationException: Could not read bytes from 00000000 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.DiaObject.() at Zeta.Internals.Actors.DiaObject.get_ACDGuid() at Zeta.Internals.Actors.DiaObject.get_IsACDBased() at Zeta.Internals.Actors.DiaObject.GetCommonData[T]() at Zeta.Internals.Actors.DiaActivePlayer.get_NumBackpackSlots() at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.get_NumBackpackSlots() at Zeta.CommonBot.Logic.BrainBehavior.() at Zeta.CommonBot.Logic.BrainBehavior.() at Zeta.CommonBot.Logic.BrainBehavior.() [05:33:04.996 D] [GilesTrinity] GSDebug: Stash routine started. I have also noticed that the freezes in combat are back in GilesTrinity_v1.5.2.2. They do not happen with GilesTrinity_v1.5.2.1. EG: toon is standing in the middle of combat doing nothing until he get moved, avoid something or die. Sorry, cant find anything in logs about that.
Hey. That big error is a really common one, and is actually generated by default DemonBuddy. Seems to happen regularly during map changes/town-run changes. I see it myself but it never seems to cause any harm, so I think it can safely be ignored!