I've been playing around with the same problem. Only solutions I've figured are to 1) skip ZK profile altogether and go straight from Howling to profile start or 2) build in a teleport command right before the leave game in the ZK profile. I'm testing the teleport version right now, and it hasn't crashed yet. But that's only on a couple runs. I'll keep updating.
Both of you need to go back to radsprofilemanager 0.9.0 Radsatom is still new and they're working on the bugs. I've been running the same set-up as you guys but with the rads 0.9.0 and there are no issues. I hope this helps.
crashed again, read the error reports i have been sending. <Inspector.Priority:> 1 - Critical <:Inspector.Priority> <Inspector.Summary:> ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005) <:Inspector.Summary> <Inspector.Assertion:> ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
Im use radsatom and trinity 1.5.2.2... working fine... but. if i reach the death limit in radsatom, the character just revive but not porting in the city, but atom load the next part the plugin (character try walking the new part in the old place. i rise the limit 5, (i died max 2 in one part) and now working fine. (sry, my english bad, i hope u understand )
I've used both Radsatom and radsprofilemanager 0.9.0 and the bug is reproducible in both. The workaround is functional though. Just put a teleport before the leave game and you can still go through ZK.
Has anyone found a Re-logger that works well with any champion hunting profiles? (Giles Trinity + Rads 0.9.0) or would a plugin be recommended.
Is there an update to this act 2 champ hunt? whats the difference from the 2 downloads? the download with atom, and without atom?
I'd suggest using radsprofilemanager 0.9.0. I've had no issues using just that and giles trinity. Good luck!
After this code: <!-- exits game --> <MoveTo questId="1" pathPrecision="15" x="101.8385" y="38.32275" z="0.1000029" /> I added this: <UseTownPortal questId="1" /> Before the Continue profile command. As you might be able to see, I also edited the MoveTo target coordinates, as I originally suspected the target coordinates were out of reach or otherwise bugging the leavegame. I must add that sometimes when the Giles Trinity plugin goes back to town it gets stuck in town. This happens at various times, and it attempts to hop out via the Trinity unstucker. I believe that they are still working on this both in DB and in Trinity, so I'd stay tuned there. This is all my experience, so take it with grain of salt, and don't expect it to fix all your problems. These plugins and profiles are generously created for us, and we shouldn't expect them to be perfect with an ever-changing game. If you're trying to AFK I'd definitely suggest some sort of remote desktop program to reset the bot if it fails or if the program crashes. Just be smart so you don't come back after 8 hours of presumptive botting to see that your character was logged out or stuck 7.5 hours ago. Waste of time. Best of luck. EDIT: This fix has only been applied when using RadsAtom 1.1 I do not know what will happen if you use RadsProfileManager 0.9.0 I have been quite successful in the past with that plugin, but lately I've been using RadsAtom just because of its massive increase in features.
How can i put all of these 7 script pages into 1 large script page? my reasoning is because my bot loads the start here scrip, and continues to the last page, game closes, and then instead of loading the start here script again, it loads the last script and doesn't continue to the start here script to do the full clear again.... so i let my bot run for 3 hours, and instead of doing full champ hunting it did 100 runs of killing the last boss..... any ideas? i was able to combine an act 1 script, but this act 2 script is very confusing....
Hi all! I have been using this fantastic profile since a while, it worked perfectly for more than 8 hours straight, but now I have a problem with the new patch. When it reaches Zul Kulle, it kills it, and then enter again the same profile, and kills it, continuously without starting again from the profile START here. I have tried to add some lines at the end of the Zul Kulle profile, to try and send it directly to Elderberries_Mines, but still, is not working. I have reinstalled demonbuddy, re-downloaded all the plugins and routines, and it seams keep doing the same thing...is there anything I can do, please help me because I been trying to adjust it the last 3 hours without success...
Has anyone found a solution to this problem? I can?t get the ciggarc forum to solve the problem beacuse I can?t seem to find the right thread.
It seams to work right now, I removed all the plugins I didn't use. Now is working with those plugins too: BreakTaker GilesTrinity (unstucker disabled) RadsProfileManager Beta UnstuckMe 1.7.1
I am using the newest? version of deamonbuddy (Demonbuddy v1.0.998.252) And no other plugins than the recommended. Giles trinity and radsprofilemanager version 0.9.0. And the bot get stuck at the sam place all my runs, and acting very strange from working 100% perfect for 2 deamonbuddy updates ago :/ Solutions anyone?
Hi! I have a question about a problem when i use this Profile. At the last profile to kill Zoltun Kull when the Char is in town, he dont use waypoint. He runs arround and do nothing. Normally he take the waypoint to kull and kill him, but sometimes the he is in town and walks around. Im using DB 250, Trinity 1.5.2.2 and Rads Profile Manager. With DB 252 i have much stucks so im using the older version of it. Is this a DB Problem or did someone know how i can solve it? Thanks. Ps.: Or what i can i do that the bot make a new game when this happens?
Sorry for the slow updates recently, am really really busy with work and not had any spare time at all for the past week or so. Most of the problems reported in here recently are problems with rads plugin(s) or demonbuddy issues. (potentially new errors caused by updated DB working slightly differently. I need to check to be sure but I think the profiles are 99% stuck free at the moment) I will have release 1.3 finished by Saturday morning which will include Forgotten Ruins (random ZK map in Oasis), Vault of the Assassin and Cave of the Betrayer random maps from Desolate sands, and will check all of the profiles to make sure there are no profile stucks. If you are having problems with the profiles please post a screengrab and the info bar from the bottom of the demonbuddy window so I know where in the profile it got stuck and what DB was trying to do at the time. If you have a problem with profiles not going in the right order or looping after the end of a set the post those issues in rads plugin thread. The best advice atm for plugin issues is i) use radsprofilemanager first (make sure you use the right profile set, i.e NOT the atom version) if you have problems with that then try running rads atom, again make sure that if you use atom plugin you use atom profiles to match. For 99% of people one of those two works really well. On our ciggarc forums there are 2 threads for each release. There's a "release" thread - which is the first one listed that has the download links to the latest release of a profile set/plugin. And there is a "bugs/suggestions" thread where you can post bugs you find or problems with profiles/plugins and make suggestions for improvements. It's not that hard to follow. I've commented all the xml in this profile pack so it's really easy to follow, there is almost always one of us online in the #ciggarc channel on quakenet IRC as well for more immediate feedback/help.
That's an odd stuck. If you read the bottom bar it's saying to DB to "UseWaypoint" - only it isn't in Town and the co-ordinates it's been told to go to are the co-ordinates of the waypoint to use that's in Town. If you read through the profiles themselves the start of them has a section in that reads: Code: <!-- port to zone if we are in Town --> <If condition="Zeta.ZetaDia.CurrentWorldId==161472"> <UseWaypoint questId="1" x="324.2319" y="291.6554" z="1.64563" actorId="6442" waypointNumber="4" /> Only I have no idea how it's trying to run this code if it isn't already in town. In plain English that code says: Only If I am in Town UseWaypoint and choose option 4 from the menu waitalittlebit after I get there, then go do the next bit If it's trying to that UseWaypoint anywhere that isn't in Town it will get stuck. It shouldn't ever try and use that outside of Town, that looks like a DB problem. I'll try changing the way the "If I am in town" bit is coded and see if that helps, it's possible that currentworldid== method might not be working as well as it used to in later DB releases.