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  • WuzzMonk

    Discussion in 'Archives' started by Cracktomte, Sep 25, 2012.

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    1. Thunderlol

      Thunderlol New Member

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      which one you think should i take?
       
    2. Cracktomte

      Cracktomte Member

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      Development will be slow for some time now. The bot should be able to take you to 90 without many problems though. Or you can use any other routine out there.
       
    3. teehee1

      teehee1 New Member

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      works good enough in bgs, thanks!
       
    4. Zackmchack

      Zackmchack New Member

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      Hi,
      i think Chi 'Wave is rly good for questing, so i change the routine. I also change Touch of Death.
      Here the new Windwalker rotations:

      // Chi wave added by Zackmchack // Should be active if u have 2 Chi and Life is under 90%

      Code:
       if (!Cooldown("Chi Wave") && Me.HealthPercent <= 90 && Me.CurrentChi >= 2 && Me.CurrentTarget.IsWithinMeleeRange)
                          if (CastSpell("Chi Wave"))
                              return;

      // Touch of Death if possible. Mob HP over 75% modified by Zackmchack
      //Should always prioritize Touch of Death when available

      Code:
        if (!Cooldown("Touch of Death") && Me.CurrentTarget.CurrentHealth <= Me.MaxHealth && Me.CurrentTarget.CurrentHealth >= (Me.MaxHealth * 0.5) && Me.CurrentTarget.IsWithinMeleeRange)
                          {
      						if (Me.CurrentChi < 3)
      						{
      							while(Me.CurrentChi < 3)
      							{
      								if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange)
      									if (CastSpell("Jab"))
      										continue;	
      							}
      							if (CastSpell("Touch of Death"))
      								return;
      						}
      						else
      						{
      							if (CastSpell("Touch of Death"))
      								return;
      						}
      					}
      At last the complete rotation file:
      View attachment Windwalker.cs

      MFG
      Zackmchack
       
    5. GIVEMEANAME

      GIVEMEANAME Active Member

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      awesome, thank you <3
       
    6. Zackmchack

      Zackmchack New Member

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      Thanks for the like ;)
       
      Cracktomte likes this.
    7. Cracktomte

      Cracktomte Member

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      I'll update the routine with your code. Thank you.
       
    8. cn.

      cn. New Member

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    9. Cracktomte

      Cracktomte Member

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      It is probably possible, but it's too advanced to have any priority. One of my main goals is to let this routine be very lightweight.
       
    10. Cracktomte

      Cracktomte Member

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      0.3.2.0 is up! Added support for Chi Wave for healing (may actually be good dps as well?) And Touch of Death should be used a bit more often.
       
    11. zpassenger

      zpassenger New Member

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      my monk smoothly hit 85 (from lvl 1 with wuzz routine)

      Probably the best monk routine in the world?

      :)

      PS- Thanx Wuzz and everyone that contributed to this awesome routine
       
    12. Cracktomte

      Cracktomte Member

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      0.3.3.0 is up! Some small improvements and a new option to disable AoE abilities.
       
    13. Zackmchack

      Zackmchack New Member

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      There are a bug with touch of death and the while loop to create chi. Sometimes your character moves to far so u are not looking to your target.
      If this happens and touch of death is rdy and u have under 3 chi, then he stucks in the while loop and cant get out.

      Solution:

      Code:
      if (!Cooldown("Touch of Death") && Me.CurrentTarget.CurrentHealth <= Me.MaxHealth && Me.CurrentTarget.CurrentHealth >= (Me.MaxHealth * 0.5) && Me.CurrentTarget.IsWithinMeleeRange)
                          {
      						if (Me.CurrentChi < 3)
      						{
      							while(Me.CurrentChi < 3)
      							{
      								if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange)
      									{
                                                                                      [COLOR="#FF0000"][B][I]ApproachAndFaceTarget();[/I][/B][/COLOR]
                                                                                      if (CastSpell("Jab"))
      										continue;	
                                                                               }
      							}
      							if (CastSpell("Touch of Death"))
      								return;
      						}
      						else
      						{
      							if (CastSpell("Touch of Death"))
      								return;
      						}
      					}
      View attachment Windwalker.cs

      Now it should work.
      I test my buddy everyday about 10 hours.I also observe him.

      btw: Wuzz i cant find the changes in your updates ...

      MFG

      Zacky ;)
       
      Last edited: Oct 7, 2012
    14. Baladra

      Baladra Member

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      Thanks for taking the time to do this, so far it has been the only CC i've managed to get my monk to work with!

      Just a few suggestions though (you'll probably get round to this as you level)

      I find the fastest killing rotation to be Jab - Rising Sun Kick (usually one shots) - Jab - Black out Kick (definitely dead). Is there any chance you could throw Rising Sun into the mix? It is just so powerful.

      Thanks again for the CC
       
    15. Zackmchack

      Zackmchack New Member

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      Rising sun is in the rotation but with a requirement with Fists of Fury.

      Code:
      // Rising Sun Kick
                      if (!Cooldown("Rising Sun Kick") && Cooldown("Fists of Fury")
                          && Me.CurrentChi >= 3 && Me.CurrentTarget.IsWithinMeleeRange)
                          if (CastSpell("Rising Sun Kick"))
                              return;
      
      When no cd on rising sun and cd on fists of fury and check chi
      then
      kick

      hmmm i think its a good skill to making dmg ...
      i try to change the rotation to get more rising sun kicks.

      mfg

      Zacky
       
    16. Zackmchack

      Zackmchack New Member

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      I tested rotation and its indeed fast damage.
      I test the new rotation for any bugs. But if u want, here is the new rotation with rising sun kick (available at lvl56).

      Code:
      // Rising Sun Kick
      if (!Cooldown("Rising Sun Kick") && Me.CurrentChi >= 3 
          && Me.CurrentTarget.IsWithinMeleeRange
          && Helpers.Unit.HasMyAura(Me, "Tiger Power", 3))
          if (Me.CurrentChi < 3)
          {
      	while(Me.CurrentChi < 3)
              {
      	     if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange)
      		{
      		ApproachAndFaceTarget();
      		if (CastSpell("Jab"))
      		continue;
      		}	
      	}
              if (CastSpell("Rising Sun Kick"))
      	    return;
              }
          else
          {
      	if (CastSpell("Rising Sun Kick"))
      	return;
          }
      
      View attachment Windwalker.cs
      i did several changes to other skills too to complete the rising sun kick rotation.


      mfg

      Zacky
       
      Last edited: Oct 7, 2012
    17. Cracktomte

      Cracktomte Member

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      While I do appreciate you trying to help, I'd like you to stop posting modified code/files.
       
    18. Zackmchack

      Zackmchack New Member

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      Okay!
      Excuse me.

      Mfg

      Zacky
       
    19. Cracktomte

      Cracktomte Member

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      0.3.4.0 is up! Fixes.
       
    20. Cracktomte

      Cracktomte Member

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      Windwalker rotation is recoded and brand new! After I finish testing I will upload a new release.
       
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