Any chance you could get a reset button on here for when it gets stuck? Could be temporary fix for the previously mentioned queueing problem (Which is pretty much the only problem I've ran into). i.e. Gets stuck in queueing mode after joining the game? Basically just clears it to freshly opened settings. If thats not possible then maybe closing and reopening it? Gets annoying after having to keep restarting it to get it to work again. Otherwise awesome job =) Thanks, Jou
Don't know if it has been reported before but I'm finding that WoT client crashes (dunno why) and TL gets stuck. Any clue why could WoT client be crashing with no warning or log about it? TL log seems to be ok: Then WoT client crashed...
It's a bug in the game which has been around for ages, they haven't fixed it as of yet or it has returned. It didn't appear to happen in the previous patch.
It's not the same, your problem is due to Async. Search the settings.xml file and set the following: <DisableAsync>True</DisableAsync> (it should be set as False).
Don't download to avoid ban in game, the tankleader is kapot wait for their new tankleader 8.0 release.
Does anybody know how long it will take to get tl working properly on 8.0 ? always after 1-2 battles, tl keeps on qeueing, but wot doesnt respond. been waiting already for a week.....
give them time, patience is virtue, hastening it will only cause more problems and will lead to banning.
Exact the same Problem: After 3 maps LOG: [15:12:42.783] Status: Aiming [15:12:42.783] New state: Aiming [15:12:44.418] Status: Reloading [15:12:44.418] New state: Reloading [15:12:46.109] Status: Dead [15:12:46.109] New state: Dead [15:12:46.119] Kills: 0 [15:12:46.131] We're dead! Leaving battle! [15:12:58.776] Status: Queueing [15:12:58.776] New state: Queueing [15:12:59.010] Queueing for battle with with Leichter Panzer AMX 13 75. [15:13:37.121] Temporary fix; restarting the bot! [15:13:37.122] Tank: Mittlerer Panzer T20 - Kills: 0 Tank: Leichter Panzer AMX 13 75 - Kills: 1 [15:13:37.133] Queue priority: (0) Mittlerer Panzer T20, (1) Leichter Panzer AMX 13 75, (2) Jagdpanzer Jagdpanther, (3) Mittlerer Panzer T-44, (4) Selbstfahrlafette M41, [15:16:46.713] Tank: Mittlerer Panzer T20 - Kills: 0 Tank: Leichter Panzer AMX 13 75 - Kills: 1 [15:16:46.713] Session is invalid! [15:19:56.805] Logging in... [15:19:57.955] Authentication failed! [15:20:03.446] Logging in... [15:20:25.623] Authentication failed! [15:20:29.235] Logging in... [15:20:51.399] Authentication failed! [15:20:58.468] Logging in... Debug: [15:12:58.781] [Debug] Refreshing garage vehicles.. [15:13:15.473] [Debug] GetProfileBytesAsync called. [15:13:15.473] [Debug] Invoking GetProfileBytes. [15:13:15.473] [Debug] Callback registered. [15:13:15.473] [Debug] GetProfileBytes invoked. [15:13:37.121] [Debug] Callback reached. [15:13:37.121] [Debug] Finishing invoke. [15:13:37.121] [Debug] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei (Object ) bei TankLeader.TankLeaderBot.(IAsyncResult ) [15:13:37.121] [Debug] Something went wrong in attempting to fetch the profile for the current map; trying again! [15:13:37.128] [Error] System.Exception: GetVehicles() did not return the expected result. bei Edea.WoT.Garage.??() bei Edea.WoT.Garage.??() bei Edea.WoT.Garage.get_PreferredVehicle()
Right, two things. The thing that causes this: Is described here: Announcements - Tankleader Forum Secondly, our auth servers have been having issues lately, therefore Authentication fails sometimes and you sometimes get logged out. We're on it all.
And i have this problem with authentication, Async is disabled. After 10-15 minutes: 1#----------------------------- [20:49:08.474] [Debug] Setting CurrentPath. [20:49:08.474] [Debug] CurrentPath: [20:49:08.474] [Debug] OnPathGenerated fetched! Path generation done! [20:49:08.488] [Debug] Moving to: <-96.72528, 10.1146, -352.3735> [20:49:08.496] [Debug] Creating operation. [20:49:08.496] [Debug] Invoking GetServerPath. [20:49:08.496] [Debug] Callback registered. [20:49:08.496] [Debug] Waiting for callback.. [20:49:30.631] [Debug] Callback hit. [20:49:30.631] [Debug] Ending Invoke on GetServerPath. [20:49:30.631] [Debug] Invoke ended. Result: <Start: (<-262.2623, 10.76827, 237.0308>) / End: (<-96.72528, 10.1146, -352.3735>)> [20:49:30.631] [Debug] Unlocking sync lock. [20:49:30.631] [Debug] Sync locked: False [20:49:30.631] [Debug] Throwing event. [20:49:30.631] [Debug] Setting CurrentPath. [20:49:30.631] [Debug] CurrentPath: <Start: (<-262.2623, 10.76827, 237.0308>) / End: (<-96.72528, 10.1146, -352.3735>)> [20:49:30.632] [Debug] OnPathGenerated fetched! Path generation done! [20:49:30.642] [Debug] Moving to: <-96.72528, 10.1146, -352.3735> [20:49:32.246] Status: Aiming [20:49:32.246] New state: Aiming [20:49:33.901] Status: Dead [20:49:33.901] New state: Dead [20:49:33.906] Kills: 0 [20:49:33.918] We're dead! Leaving battle! [20:49:45.072] [Debug] Refreshing garage vehicles.. [20:49:46.060] [Debug] CheckForCaptcha concluded, no challenge. [20:49:46.081] Status: Queueing [20:49:46.081] New state: Queueing [20:49:46.097] [Debug] Refreshing garage vehicles.. [20:49:46.341] Queueing for battle with with Средний танк T-34. [20:49:54.615] [Debug] [NOTICE] Asynchronous profile loading has been disabled! [20:50:19.469] [Error] System.ArgumentNullException: Буфер не может быть неопределенным. Имя параметра: buffer в System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable) в System.IO.MemoryStream..ctor(Byte[] buffer) в TankLeader.WaypointsManager.Load(Byte[] ) в TankLeader.TankLeaderBot.?(Object ??) [20:50:19.469] [Error] Unable to fetch waypoints! Trying again in a few. [20:50:40.993] Waiting for players. [20:50:41.017] Status: WaitingForPlayers [20:50:41.017] New state: WaitingForPlayers [20:50:41.060] Waiting for players. [20:56:42.625] Tank: ПТ-САУ T82 - Kills: 0 Tank: Средний танк T-34 - Kills: 0 Tank: ПТ-САУ Dicker Max - Kills: 0 [20:56:42.625] Session is invalid! ----------------------------------------- #2 ----------------------------------------- [20:29:19.743] Status: Moving [20:29:19.743] New state: Moving [20:29:42.079] [Debug] Callback hit. [20:29:42.079] [Debug] Ending Invoke on GetServerPath. [20:29:42.079] [Debug] Invoke ended. Result: <Start: (<381.5887, 24.7716, -160.2644>) / End: (<-345.9093, 10.27726, 361.6135>)> [20:29:42.079] [Debug] Unlocking sync lock. [20:29:42.079] [Debug] Sync locked: False [20:29:42.079] [Debug] Throwing event. [20:29:42.079] [Debug] Setting CurrentPath. [20:29:42.079] [Debug] CurrentPath: <Start: (<381.5887, 24.7716, -160.2644>) / End: (<-345.9093, 10.27726, 361.6135>)> [20:29:42.080] [Debug] OnPathGenerated fetched! Path generation done! [20:29:42.092] [Debug] Moving to: <-345.9093, 10.27726, 361.6135> [20:29:47.247] Status: Aiming [20:29:47.247] New state: Aiming [20:29:47.334] Status: Moving [20:29:47.334] New state: Moving [20:30:28.524] Status: Aiming [20:30:28.524] New state: Aiming [20:30:35.010] Shooting at vehicle with id: 20270283 (Accuracy: 1,627784) [20:30:35.065] Status: Firing [20:30:35.065] New state: Firing [20:30:36.646] Status: Reloading [20:30:36.646] New state: Reloading [20:30:38.314] Shooting at vehicle with id: 20270283 (Accuracy: 1,705977) [20:30:38.351] Status: Firing [20:30:38.351] New state: Firing [20:30:39.930] Status: Reloading [20:30:39.930] New state: Reloading [20:30:41.574] Shooting at vehicle with id: 20270283 (Accuracy: 1,741539) [20:30:41.614] Status: Firing [20:30:41.614] New state: Firing [20:30:43.191] Status: Reloading [20:30:43.192] New state: Reloading [20:30:44.871] Shooting at vehicle with id: 20270283 (Accuracy: 1,715683) [20:30:44.911] Status: Firing [20:30:44.911] New state: Firing [20:30:46.496] Status: Moving [20:30:46.496] New state: Moving [20:30:48.245] Status: Dead [20:30:48.245] New state: Dead [20:30:48.251] Kills: 0 [20:30:48.263] We're dead! Leaving battle! [20:30:59.433] [Debug] Refreshing garage vehicles.. [20:31:00.430] [Debug] CheckForCaptcha concluded, no challenge. [20:31:00.461] Status: Queueing [20:31:00.461] New state: Queueing [20:31:00.466] [Debug] Refreshing garage vehicles.. [20:31:00.712] Queueing for battle with with Средний танк T-34. [20:31:11.463] [Debug] [NOTICE] Asynchronous profile loading has been disabled! [20:31:36.402] [Error] System.ArgumentNullException: Буфер не может быть неопределенным. Имя параметра: buffer в System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable) в System.IO.MemoryStream..ctor(Byte[] buffer) в TankLeader.WaypointsManager.Load(Byte[] ) в TankLeader.TankLeaderBot.?(Object ??) [20:31:36.402] [Error] Unable to fetch waypoints! Trying again in a few.