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  • Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 3)

    Discussion in 'Archives' started by Apoc, Apr 19, 2011.

    1. Azmodean

      Azmodean New Member

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      Why can?t someone smart (who knows how to make cc) just make the BGBuddy use the same HUNTER CC as GrindBuddy use? Cant be that hard to just make it use the same cc for both Grinding and Pvping, would it? :) As it is now Hunters (as mentioned above) really isnt that good in BGBuddy :(

      My moonkin is using the exact same spells in the exact same order in both Pve and Pvp.
       
      Last edited: Oct 6, 2012
    2. Bengan12

      Bengan12 Well-Known Member

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      It should use the same/similar rotation, i don?t know whats wrong with yours, i don?t have a hunter to test it on, but what i can se the rotations is the same in the code, maybe some talent is messing things up?
       
    3. Old Fart

      Old Fart New Member

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      Yes i get this issue as well, will keep doing it until no mana then sit eat/drink then do it again. Looks very odd in a group. Im using LazyRaider with singualr.
       
    4. Azmodean

      Azmodean New Member

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      It doesnt use BW or any other BM-specific abilty whatsoever, except Intimidation (dno if that is BM only).Ive got 2 other friends that uses hunters in BGs and they have the same problem. Bot is only using the following skills for all of us (and some other members on the forums it seems): Hunters Mark, Concussive shot, Mend pet, Silencing shot and traps with trap launcher. Rest of the skills, the good ones, are not used at all. Have tried on more than one computer and with more than one setup of skills. So i have no clue why it only affects hunters and not my other characters.
       
    5. miestaruler

      miestaruler New Member

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      Hi

      One more thing.

      Is it possisble to add a configure to check witch shield to use as shaman in singular. ?

      Thanks
       
    6. laria

      laria Well-Known Member

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      AW: Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 3)

      Are we talking about seals or do you mean blessings? The setting might be ignored but Singular still should avoid the conflict of buffs and choose the next blessing that doesnt conflict.
      Happen to have a logfile?
       
      Last edited: Oct 7, 2012
    7. Sedric

      Sedric New Member

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      For Hunters that have the problem with not using skills when on BGBuddy, go into the folder "<YourHonorbuddyPath>/Routines/Singular/ClassSpecific/Hunter" and open the BeastMaster.cs with an Editor. Then copy everything from the "CreateBeastMasterHunterNormalPullAndCombat()" Method and put it in the "CreateBeastMasterHunterPvPPullAndCombat()" Method. This way he will at least use the PvE Routine instead of doing nothing at all.


      Or for the lazy ones:

      Code:
      using System;
      using System.Linq;
      using CommonBehaviors.Actions;
      using Singular.Dynamics;
      using Singular.Helpers;
      using Singular.Managers;
      using Singular.Settings;
      using Styx;
      
      using Styx.Common;
      using Styx.CommonBot;
      using Styx.Helpers;
      using Styx.Pathing;
      using Styx.TreeSharp;
      using Action = Styx.TreeSharp.Action;
      
      namespace Singular.ClassSpecific.Hunter
      {
          public class BeastMaster
          {
              #region Normal Rotation
      
              [Behavior(BehaviorType.Pull|BehaviorType.Combat,WoWClass.Hunter,WoWSpec.HunterBeastMastery,WoWContext.Normal)]
              public static Composite CreateBeastMasterHunterNormalPullAndCombat()
              {
                  return new PrioritySelector(
                      Common.CreateHunterCallPetBehavior(true),
      
                      Safers.EnsureTarget(),
                      Spell.BuffSelf("Disengage",
                                     ret =>
                                     SingularSettings.Instance.Hunter.UseDisengage &&
                                     StyxWoW.Me.CurrentTarget.Distance < Spell.MeleeRange + 3f),
                      //Common.CreateHunterBackPedal(),
                      Movement.CreateMoveToLosBehavior(),
                      Movement.CreateFaceTargetBehavior(),
                      new Decorator(
                          ret => StyxWoW.Me.CurrentTarget.Distance < 35f,
                          Movement.CreateEnsureMovementStoppedBehavior()),
      
                      Spell.WaitForCast(true),
                      Helpers.Common.CreateInterruptSpellCast(ret => StyxWoW.Me.CurrentTarget),
      
                      Spell.BuffSelf("Aspect of the Fox", ret => StyxWoW.Me.IsMoving),
                      Spell.BuffSelf("Aspect of the Hawk",
                                     ret => !StyxWoW.Me.IsMoving &&
                                     !StyxWoW.Me.HasAura("Aspect of the Iron Hawk") &&
                                     !StyxWoW.Me.HasAura("Aspect of the Hawk")),
      
                      Helpers.Common.CreateAutoAttack(true),
      
                      Common.CreateHunterTrapOnAddBehavior("Explosive Trap"),
      
                      Spell.Cast("Tranquilizing Shot", ctx => StyxWoW.Me.CurrentTarget.HasAura("Enraged")),
                      Spell.Buff("Concussive Shot",
                                 ret =>
                                 StyxWoW.Me.CurrentTarget.CurrentTargetGuid == StyxWoW.Me.Guid &&
                                 StyxWoW.Me.CurrentTarget.Distance > Spell.MeleeRange),
                      Spell.Buff("Hunter's Mark", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Hunter's Mark")),
      
                      // Defensive Stuff
      
                      Spell.Cast(
                          "Intimidation", ret => StyxWoW.Me.CurrentTarget.IsAlive && StyxWoW.Me.GotAlivePet &&
                                                 (StyxWoW.Me.CurrentTarget.CurrentTarget == null ||
                                                  StyxWoW.Me.CurrentTarget.CurrentTarget == StyxWoW.Me)),
      
                      Spell.Cast("Mend Pet",
                                 ret => StyxWoW.Me.GotAlivePet && !StyxWoW.Me.Pet.HasAura("Mend Pet") &&
                                        (StyxWoW.Me.Pet.HealthPercent < SingularSettings.Instance.Hunter.MendPetPercent ||
                                         (StyxWoW.Me.Pet.HappinessPercent < 90 && TalentManager.HasGlyph("Mend Pet")))),
      
                      Common.CreateHunterTrapOnAddBehavior("Freezing Trap"),
      
                      // Rotation
      
                      Spell.BuffSelf("Focus Fire", ctx => StyxWoW.Me.HasAura("Frenzy")),
      
                      Spell.Buff("Serpent Sting", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Serpent Sting")),
                      Spell.Cast("Fervor", ctx => StyxWoW.Me.FocusPercent <= 65 && StyxWoW.Me.HasAura("Frenzy") && StyxWoW.Me.Auras["Frenzy"].StackCount >= 5),
                      Spell.BuffSelf("Bestial Wrath", ctx => StyxWoW.Me.FocusPercent > 60 && !StyxWoW.Me.HasAura("The Beast Within")),
                      Spell.Cast("Multi-Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                      Spell.Cast("Steady Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                      Spell.Cast("Stampede"),
                      Spell.Cast("Rapid Fire", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) >= 2),
                      Spell.Cast("Kill Shot", ctx => StyxWoW.Me.CurrentTarget.HealthPercent < 20),
                      Spell.Cast("Kill Command", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < Spell.MeleeRange),
                      Spell.Buff("A Murder of Crows"),
                      Spell.Cast("Glaive Toss"),
                      Spell.Buff("Lynx Rush", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < 10),
                      Spell.Cast("Dire Beast", ctx => StyxWoW.Me.FocusPercent <= 90),
                      Spell.Cast("Barrage"),
                      Spell.Cast("Powershot"),
                      Spell.Cast("Blink Strike", ctx => StyxWoW.Me.GotAlivePet),
                      Spell.Cast("Readiness", ctx => StyxWoW.Me.HasAura("Rapid Fire")),
                      Spell.Cast("Arcane Shot", ctx => StyxWoW.Me.HasAura("Thrill of the Hunt")),
                      Spell.Cast("Arcane Shot", ret => StyxWoW.Me.FocusPercent > 60 || StyxWoW.Me.HasAura("The Beast Within")),
                      Spell.Cast("Steady Shot"),
      
      
                      Movement.CreateMoveToTargetBehavior(true, 35f)
                      );
              }
      
              #endregion
      
              #region Battleground Rotation
      
              [Behavior(BehaviorType.Pull | BehaviorType.Combat, WoWClass.Hunter, WoWSpec.HunterBeastMastery, WoWContext.Battlegrounds)]
              public static Composite CreateBeastMasterHunterPvPPullAndCombat()
              {
                  return new PrioritySelector(
                      Common.CreateHunterCallPetBehavior(true),
      
                      Safers.EnsureTarget(),
                      Spell.BuffSelf("Disengage",
                                     ret =>
                                     SingularSettings.Instance.Hunter.UseDisengage &&
                                     StyxWoW.Me.CurrentTarget.Distance < Spell.MeleeRange + 3f),
                      //Common.CreateHunterBackPedal(),
                      Movement.CreateMoveToLosBehavior(),
                      Movement.CreateFaceTargetBehavior(),
                      new Decorator(
                          ret => StyxWoW.Me.CurrentTarget.Distance < 35f,
                          Movement.CreateEnsureMovementStoppedBehavior()),
      
                      Spell.WaitForCast(true),
                      Helpers.Common.CreateInterruptSpellCast(ret => StyxWoW.Me.CurrentTarget),
      
                      Spell.BuffSelf("Aspect of the Fox", ret => StyxWoW.Me.IsMoving),
                      Spell.BuffSelf("Aspect of the Hawk",
                                     ret => !StyxWoW.Me.IsMoving &&
                                     !StyxWoW.Me.HasAura("Aspect of the Iron Hawk") &&
                                     !StyxWoW.Me.HasAura("Aspect of the Hawk")),
      
                      Helpers.Common.CreateAutoAttack(true),
      
                      Common.CreateHunterTrapOnAddBehavior("Explosive Trap"),
      
                      Spell.Cast("Tranquilizing Shot", ctx => StyxWoW.Me.CurrentTarget.HasAura("Enraged")),
                      Spell.Buff("Concussive Shot",
                                 ret =>
                                 StyxWoW.Me.CurrentTarget.CurrentTargetGuid == StyxWoW.Me.Guid &&
                                 StyxWoW.Me.CurrentTarget.Distance > Spell.MeleeRange),
                      Spell.Buff("Hunter's Mark", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Hunter's Mark")),
      
                      // Defensive Stuff
      
                      Spell.Cast(
                          "Intimidation", ret => StyxWoW.Me.CurrentTarget.IsAlive && StyxWoW.Me.GotAlivePet &&
                                                 (StyxWoW.Me.CurrentTarget.CurrentTarget == null ||
                                                  StyxWoW.Me.CurrentTarget.CurrentTarget == StyxWoW.Me)),
      
                      Spell.Cast("Mend Pet",
                                 ret => StyxWoW.Me.GotAlivePet && !StyxWoW.Me.Pet.HasAura("Mend Pet") &&
                                        (StyxWoW.Me.Pet.HealthPercent < SingularSettings.Instance.Hunter.MendPetPercent ||
                                         (StyxWoW.Me.Pet.HappinessPercent < 90 && TalentManager.HasGlyph("Mend Pet")))),
      
                      Common.CreateHunterTrapOnAddBehavior("Freezing Trap"),
      
                      // Rotation
      
                      Spell.BuffSelf("Focus Fire", ctx => StyxWoW.Me.HasAura("Frenzy")),
      
                      Spell.Buff("Serpent Sting", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Serpent Sting")),
                      Spell.Cast("Fervor", ctx => StyxWoW.Me.FocusPercent <= 65 && StyxWoW.Me.HasAura("Frenzy") && StyxWoW.Me.Auras["Frenzy"].StackCount >= 5),
                      Spell.BuffSelf("Bestial Wrath", ctx => StyxWoW.Me.FocusPercent > 60 && !StyxWoW.Me.HasAura("The Beast Within")),
                      Spell.Cast("Multi-Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                      Spell.Cast("Steady Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                      Spell.Cast("Stampede"),
                      Spell.Cast("Rapid Fire", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) >= 2),
                      Spell.Cast("Kill Shot", ctx => StyxWoW.Me.CurrentTarget.HealthPercent < 20),
                      Spell.Cast("Kill Command", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < Spell.MeleeRange),
                      Spell.Buff("A Murder of Crows"),
                      Spell.Cast("Glaive Toss"),
                      Spell.Buff("Lynx Rush", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < 10),
                      Spell.Cast("Dire Beast", ctx => StyxWoW.Me.FocusPercent <= 90),
                      Spell.Cast("Barrage"),
                      Spell.Cast("Powershot"),
                      Spell.Cast("Blink Strike", ctx => StyxWoW.Me.GotAlivePet),
                      Spell.Cast("Readiness", ctx => StyxWoW.Me.HasAura("Rapid Fire")),
                      Spell.Cast("Arcane Shot", ctx => StyxWoW.Me.HasAura("Thrill of the Hunt")),
                      Spell.Cast("Arcane Shot", ret => StyxWoW.Me.FocusPercent > 60 || StyxWoW.Me.HasAura("The Beast Within")),
                      Spell.Cast("Steady Shot"),
      
      
                      Movement.CreateMoveToTargetBehavior(true, 35f)
                      );
              }
      
              #endregion
      
              #region Instance Rotation
      
              [Behavior(BehaviorType.Pull | BehaviorType.Combat, WoWClass.Hunter, WoWSpec.HunterBeastMastery, WoWContext.Instances)]
              public static Composite CreateBeastMasterHunterInstancePullAndCombat()
              {
                  return new PrioritySelector(
                      Common.CreateHunterCallPetBehavior(true),
      
                      Safers.EnsureTarget(),
                      Spell.BuffSelf("Disengage",
                                     ret =>
                                     SingularSettings.Instance.Hunter.UseDisengage &&
                                     StyxWoW.Me.CurrentTarget.Distance < Spell.MeleeRange + 3f),
                      //Common.CreateHunterBackPedal(),
                      Movement.CreateMoveToLosBehavior(),
                      Movement.CreateFaceTargetBehavior(),
                      new Decorator(
                          ret => StyxWoW.Me.CurrentTarget.Distance < 35f,
                          Movement.CreateEnsureMovementStoppedBehavior()),
      
                      Spell.WaitForCast(true),
                      Helpers.Common.CreateInterruptSpellCast(ret => StyxWoW.Me.CurrentTarget),
      
                      Spell.BuffSelf("Aspect of the Fox", ret => StyxWoW.Me.IsMoving),
                      Spell.BuffSelf("Aspect of the Hawk",
                                     ret => !StyxWoW.Me.IsMoving &&
                                     !StyxWoW.Me.HasAura("Aspect of the Iron Hawk") &&
                                     !StyxWoW.Me.HasAura("Aspect of the Hawk")),
      
                      Helpers.Common.CreateAutoAttack(true),
      
                      Common.CreateHunterTrapOnAddBehavior("Explosive Trap"),
      
                      Spell.Cast("Tranquilizing Shot", ctx => StyxWoW.Me.CurrentTarget.HasAura("Enraged")),
                      Spell.Buff("Concussive Shot",
                                 ret =>
                                 StyxWoW.Me.CurrentTarget.CurrentTargetGuid == StyxWoW.Me.Guid &&
                                 StyxWoW.Me.CurrentTarget.Distance > Spell.MeleeRange),
                      Spell.Buff("Hunter's Mark", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Hunter's Mark")),
      
                      // Defensive Stuff
      
                      Spell.Cast(
                          "Intimidation", ret => StyxWoW.Me.CurrentTarget.IsAlive && StyxWoW.Me.GotAlivePet &&
                                                 (StyxWoW.Me.CurrentTarget.CurrentTarget == null ||
                                                  StyxWoW.Me.CurrentTarget.CurrentTarget == StyxWoW.Me)),
      
                      Spell.Cast("Mend Pet",
                                 ret => StyxWoW.Me.GotAlivePet && !StyxWoW.Me.Pet.HasAura("Mend Pet") &&
                                        (StyxWoW.Me.Pet.HealthPercent < SingularSettings.Instance.Hunter.MendPetPercent ||
                                         (StyxWoW.Me.Pet.HappinessPercent < 90 && TalentManager.HasGlyph("Mend Pet")))),
      
                      Common.CreateHunterTrapOnAddBehavior("Freezing Trap"),
      
                      // Rotation
      
                      Spell.BuffSelf("Focus Fire", ctx => StyxWoW.Me.HasAura("Frenzy")),
      
                      Spell.Buff("Serpent Sting", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Serpent Sting")),
                      Spell.Cast("Fervor", ctx => StyxWoW.Me.FocusPercent <= 65 && StyxWoW.Me.HasAura("Frenzy") && StyxWoW.Me.Auras["Frenzy"].StackCount >= 5),
                      Spell.BuffSelf("Bestial Wrath", ctx => StyxWoW.Me.FocusPercent > 60 && !StyxWoW.Me.HasAura("The Beast Within")),
                      Spell.Cast("Multi-Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                      Spell.Cast("Steady Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                      Spell.Cast("Stampede"),
                      Spell.Cast("Rapid Fire", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) >= 2),
                      Spell.Cast("Kill Shot", ctx => StyxWoW.Me.CurrentTarget.HealthPercent < 20),
                      Spell.Cast("Kill Command", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < Spell.MeleeRange),
                      Spell.Buff("A Murder of Crows"),
                      Spell.Cast("Glaive Toss"),
                      Spell.Buff("Lynx Rush", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < 10),
                      Spell.Cast("Dire Beast", ctx => StyxWoW.Me.FocusPercent <= 90),
                      Spell.Cast("Barrage"),
                      Spell.Cast("Powershot"),
                      Spell.Cast("Blink Strike", ctx => StyxWoW.Me.GotAlivePet),
                      Spell.Cast("Readiness", ctx => StyxWoW.Me.HasAura("Rapid Fire")),
                      Spell.Cast("Arcane Shot", ctx => StyxWoW.Me.HasAura("Thrill of the Hunt")),
                      Spell.Cast("Arcane Shot", ret => StyxWoW.Me.FocusPercent > 60 || StyxWoW.Me.HasAura("The Beast Within")),
                      Spell.Cast("Steady Shot"),
      
      
                      Movement.CreateMoveToTargetBehavior(true, 35f)
                      );
              }
      
              #endregion
          }
      }
      
       
    8. Benninger

      Benninger Member

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      Laria, of course you are right. I am talking about blessings. I wrote that post at work and I've only got a german client, so I apologize for my bad english and the mistake.

      I attached a short log - the error occurs, if a druid joined the group as a healer.
      Oh and in BG also.

      Code:
      [Singular] Casting Blessing of Might on Myself
      [Singular] Casting Blessing of Might on Myself
      [Singular] Casting Blessing of Might on Myself
      [Singular] Casting Blessing of Might on Myself
      [Singular] Casting Blessing of Might on Myself
      [Singular] Casting Blessing of Might on Myself
      [Singular] Casting Blessing of Might on Myself
      [Singular] Casting Blessing of Might on Myself
      [Singular] Casting Blessing of Might on Myself
      [Singular] Casting Blessing of Might on Myself
       

      Attached Files:

      Last edited: Oct 7, 2012
    9. Poofie

      Poofie Member

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      Currently running a grind bot with singular on a pvp realm, and i was wondering how i can edit it to initiate fights with other players. As its currently only attacking when it gets attacked
       
    10. ShadowSav

      ShadowSav New Member

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      Is there a way I can get singular to pickpocket mobs before it starts attacking when using grind bot? This would be very very good for farming!
       
    11. rock2009

      rock2009 New Member

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      my frost DK don't use Healthstone when he has low hp at Battlegrounds. where i can add fix in the routines files?
       
    12. bobby53

      bobby53 New Member

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      rock2009, That's resolved in the next release of Singular available when an updated HB is posted. -Bobby53
       
    13. bobby53

      bobby53 New Member

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      miestaruler, Thanks for the explanation. Rather than adding an enable/disable will instead suppress casting Ghost Wolf at the start of a Battleground. That is currently happening because of code that evaluates what the fastest method is to get from the current point to a new point. Because you start off inside in AB where you can't mount and its a relative short distance to the Gate, it casts Ghost Wolf. Will suppress Ghost Wolf prior to the Battleground beginning. Thanks for the explanation which resulted in a better solution for Singular, Bobby53

      miestaruler, Same thing as before. Happy to add that, but could you explain what issue you are trying to resolve by choosing a shield that is different than the default one for that spec? Thanks for the post, Bobby53
       
      Last edited: Oct 8, 2012
    14. CutePro

      CutePro New Member

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      bobby51, thanks for all the work you're doing. Just one question. Is the Warlock updated in the next release of Singular?
       
    15. Irnawtbottng

      Irnawtbottng Member

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      ever since HB update the other day Singular isn't showing up.. it was working great before update now it's gone. I never changed anything. Was hoping the update I just did would fix it but it's still not showing up. Singular is the only CC that actually uses mage shields and works good that I know of. Please help thanks!
       
    16. Gustav8

      Gustav8 New Member

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      Having the same issue.. HB spams Savage roar over and over..giving me the "A more powerful spell is already active" message..That's some really bad behavior that needs to be adjusted, I tried fixing it, without success :/

      Working great otherwise.. :D
       
    17. Azmodean

      Azmodean New Member

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    18. Irnawtbottng

      Irnawtbottng Member

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      Love this CC but i think some things should be added..
      1) get out of fire
      2) don't burst on a single mob when farming
      3) don't stand in fire
      4) don't try to cast from max distance when something's moving away from you... it doesn't work
      5) don't use frost nova (or any other AoE for that matter) when you just polyed something.. ahhhh DUH
      6) get out of that fire already LOL

      I know there's other things but im sleepy and can't remember it all
       
    19. jojofromjory

      jojofromjory New Member

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      The rogue poisons aren't applied correctly, I selected leeching poison, but it keeps applying Mind-Numbing poison.

      Greetings, Jojo
       
    20. raveare

      raveare New Member

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      Hi guys.
      Anyone else having problem that the DK wont rest anymore? Worked just fine yesterday.
       

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