The majority of my stucks happen when the bot is trying to break an object. For example, sometimes it gets stuck in the FOS next to a large cart and wont move until I manually attack it, or sometimes it tries to get close to a crate but it is being blocked by a bunch of barrels and will trigger the unstucker. Giles, could you make it so, as part of the unstuck routine, if there is an object nearby, to just try and attack in the direction of the object? Almost all of the time, the bot is actually close enough to break the object, but it doesn't realize it.