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  • [Beta] Demonbuddy daily beta builds

    Discussion in 'Archives' started by Nesox, Oct 11, 2012.

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    1. woutknutsel

      woutknutsel New Member

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      I have been running 13 for the past 8 hours without any problems. I used the following plugins: latest trinity, beta radsatom (1.3.8) and latest unsteckme. What I noticed was that trinity logged only 2 stucks in those 8 hours!! I am going to try 14 now for the next 12 hours.
       
    2. Marc_NL

      Marc_NL New Member

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      I would just like to applaud this initiative! It gives plugin-makers and profile-makers time to adjust their profiles, and it should help in releasing stable versions of DB. Of course a bug can always pop up, but this should get rid of most of them :)
       
    3. TwinX

      TwinX New Member

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      I hope i am not breaking in but s the DB beta version Windows 8 compatible?
       
    4. Tony

      Tony "The Bee" Staff Member Moderator

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      Guys keep in mind the purpose of this thread


      "We will be using this to determine if a beta build is good enough to be pushed to as a regular build, feel free to help us test them and give good feedback."


      its not a requests thread
       
    5. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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    6. DDaems

      DDaems New Member

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      I consider this feedback too, it depends how you look at it.
      But it would help plugin creators alot, and the end user will benefit off it (if they use plugins ofc)


      Anyway, good job with the new build
       
    7. gotteshand

      gotteshand New Member

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      @nesox expections are still being thrown after world changes (WP use, Portal use, etc) after some testing I found a wait timer between 1000 and 1500 solves this issue so I'd guess depending on hardware it takes time to load new grids and right now DB does not wait for that to finish.. or it does but not long enough.
       
    8. DDaems

      DDaems New Member

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      Try using a while loop:
      Code:
      <!-- while our WorldID is [B]not[/B] the currentWorldID, keep trying to portal and wait untill finished -->
          <While questId="x" condition="CurrentWorldId != xxxxxx">
           <UseTownPortal questId="x" />
           <WaitTimer questId="x" WaitTime="50" />
          </While>
      
      Maybe that helps to avoid the exceptions?
       
    9. sfrattini

      sfrattini Member

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      nice version, very stable.
      one small bug on the exp monitor: if you bot a low level char than switch to a lvl60 char DB seems to go crazy with the xp (displaying 40 billion/h for me :) )
      Hope it helps
       
    10. markn12

      markn12 Member

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      Ya because the request section is ignored nothing requested has been added in months so ask yourself why would we make a request in the right section and get no response ? At least we know nesox is gonna read it here.
       
    11. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      New build up!

      Changelog #15


      • FallenShaman_B added to the summoner list..
      • Should now always click error dialogs if they appear.
      • FallenShaman_D, crater_HellPortal_Node_Monster added to the summoner list.
      • Now moves a little if still casting town portal after 10 seconds since start when taking tp's to town.
       
    12. ksmaze

      ksmaze Member

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      the download link is still #14, please update
       
    13. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      #15 is up now, had some issues with the upload stuff
       
    14. ksmaze

      ksmaze Member

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      #15+trinity 1.6.1.1 runs smoothly for 2 hours. no more interrupts.
      seems radsatom is still not compatible with new build.
       
    15. jubisman

      jubisman New Member

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      That's weird, I'm running with RadsAtom 1.4 and everything is fine so far
       
    16. hti

      hti New Member

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      RadAtom don't work for me too.

      try to load profile with infinite loop :(
       
    17. sinterlkaas

      sinterlkaas New Member

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      Is there any chance to change the sequence how DB is initializing itself when started for the first time?

      I still would love to see this plugin working: http://www.thebuddyforum.com/demonbuddy-forum/plugins/63868-plugin-battle-net-authenticator.html

      The problem now is that DB first logs into Diablo after that the plugins are compiled, initialized and enabled

      It would be really nice if this could be changed to: First Compile plugins, initialize and enable them so the Authenticator could do its job in detecting the need to Authenticate stuff when logging in
       
    18. gotteshand

      gotteshand New Member

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      Listed changes are working!
       
    19. peshmarie

      peshmarie New Member

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      new version works without any error's since 10h
       
    20. ksmaze

      ksmaze Member

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      there is sometimes network disconnect message, which cannot be clicked and cause bot stop. is there a way to solve that?
      the log just give nothing special about it.
       
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