No data for HawaiiMainLand_31_28.etm No data for HawaiiMainLand_31_28.etm No data for HawaiiMainLand_31_28.etm No data for HawaiiMainLand_31_28.etm No data for HawaiiMainLand_31_28.etm No data for HawaiiMainLand_31_28.etm No data for HawaiiMainLand_31_28.etm No data for HawaiiMainLand_29_27.etm No data for HawaiiMainLand_31_28.etm
I get the same message: No data for HawaiiMainLand_33_26.etm No data for HawaiiMainLand_30_28.etm ---
Code: [15:27:58.801 D] Activity: Downloading Mesh... [15:28:00.232 D] Mesh file received could not be verified. (HawaiiMainLand_30_29.etm) [15:28:00.232 N] No data for HawaiiMainLand_30_29.etm I have both made a fresh install of Honorbuddy. I have no custom plugins enabled (I have refreshment Detection). I have made a new Honorbuddy Mesh folder. Full log attached. View attachment 5372 2012-10-18 17.21.zip
It seems to be a mesh server issue. I was farming in the exact same spot not 10hrs ago same script now its all cannot download tiles cc doesnt kick in --> death bot is currently unuseable.
Same is happening to me. I tried all the fixes in this post and it's still not fixed the issue. First authentication errors now mesh errors. I realize I get a lot of value out of this thing, but if I cannot use it because of server end stuff, it still sucks. Hope it's fixed soon, till then, back to manual farming.
Same issue, is there something going on with the mesh/nav server? I have had this before and letting it go resolved itself. But it seems not to work anymore. When creating a new folder, it looks like it isnt downloading anything because it is still empty.
this happens with whatever area you're trying to use HB in and it's been long enough where these problems shouldnt be so consistant wtf is up
Same problem here. Trying to quest in Pandaria. Tried flushing my dns and deleting my Mesh folders and making a new one. Still just sits there and spams "No data for HawaiiMainLand_35_32.etm"
if your having issues try opening port 5031 on your router. you can also follow the instructions on our wiki page for network issues. and see if that helps you Buddy Products: Diagnosing Network Issues - Buddy Wiki
dosent work stil No data for HawaiiMainLand_25_29.etm No data for HawaiiMainLand_28_28.etm No data for HawaiiMainLand_25_29.etm
this is my log same problem. The mesh server is timing out. [20:07:04.167 D] Activity: Downloading Mesh... [20:07:07.769 D] Mesh file received could not be verified. (Azeroth_30_48.etm) [20:07:07.769 N] No data for Azeroth_30_48.etm [20:07:07.769 D] Activity: Honorbuddy Startup Complete [20:07:07.770 D] Activity: Downloading Mesh... [20:07:09.938 N] Stopping the bot! [20:07:09.938 D] Stop called! [20:07:09.939 Q] Bot Stopped! Reason: User pressed the Stop button! [20:07:09.946 D] Activity: Honorbuddy Stopped [20:07:11.074 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.Profiles.VendorManager.GetClosestVendor(VendorType type) [20:07:11.147 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.() [20:07:11.149 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.TreeRoot.() [20:07:10.919 D] Mesh file received could not be verified. (Azeroth_30_48.etm) [20:07:10.919 N] No data for Azeroth_30_48.etm [20:07:10.919 D] Activity: Honorbuddy Startup Complete [20:07:10.924 D] Activity: Downloading Mesh... [20:07:11.058 D] Exception when attempting to download Azeroth_30_48: System.Threading.ThreadAbortException: Thread was being aborted. at System.Net.UnsafeNclNativeMethods.OSSOCK.WSAConnect(IntPtr socketHandle, Byte[] socketAddress, Int32 socketAddressSize, IntPtr inBuffer, IntPtr outBuffer, IntPtr sQOS, IntPtr gQOS) at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.Sockets.Socket.Connect(EndPoint remoteEP) at System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout) at System.ServiceModel.Channels.BufferedConnectionInitiator.Connect(Uri uri, TimeSpan timeout) at System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout) at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, *****OperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel*****.InvokeService(IMethodCallMessage methodCall, *****OperationRuntime operation) at System.ServiceModel.Channels.ServiceChannel*****.Invoke(IMessage message) at System.Runtime.Remoting.Proxies.Real*****.PrivateInvoke(MessageData& msgData, Int32 type) at Styx.Auth.SR.IA.Do(Byte b, Object[] args) at ?..Do(Byte , Object[] ) at ?..(Byte , Object[] ) at ?..(String ) at ?...( ) [20:07:11.062 D] Activity: Honorbuddy Startup Complete [20:07:11.063 D] Exception during mesh loading: System.Threading.ThreadAbortException: Thread was being aborted. at ?..(UseServiceDelegate ) at ?..(String , TileIdentifier ) at ?..GetTile(TileIdentifier ) [20:07:11.072 N] System.Threading.ThreadAbortException: Thread was being aborted. at ?..GetTile(TileIdentifier ) at Tripper.Navigation.WowNavigator.LoadTile(TileIdentifier wowTile) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Pathing.MeshNavigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops) at Styx.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops) at Styx.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to) at Styx.CommonBot.Database.NpcQueries.GetNearestNpc(WoWFactionTemplate myFaction, UInt32 mapId, WoWPoint searchLocation, UnitNPCFlags npcFlags) at Styx.CommonBot.Profiles.VendorManager.GetClosestVendor(VendorType type) [20:07:11.073 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.Profiles.VendorManager.GetClosestVendor(VendorType type) [20:07:11.147 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.() [20:07:11.149 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.TreeRoot.()
this is my log same problem. The mesh server is timing out. [20:07:04.167 D] Activity: Downloading Mesh... [20:07:07.769 D] Mesh file received could not be verified. (Azeroth_30_48.etm) [20:07:07.769 N] No data for Azeroth_30_48.etm [20:07:07.769 D] Activity: Honorbuddy Startup Complete [20:07:07.770 D] Activity: Downloading Mesh... [20:07:09.938 N] Stopping the bot! [20:07:09.938 D] Stop called! [20:07:09.939 Q] Bot Stopped! Reason: User pressed the Stop button! [20:07:09.946 D] Activity: Honorbuddy Stopped [20:07:11.074 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.Profiles.VendorManager.GetClosestVendor(VendorType type) [20:07:11.147 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.() [20:07:11.149 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.TreeRoot.() [20:07:10.919 D] Mesh file received could not be verified. (Azeroth_30_48.etm) [20:07:10.919 N] No data for Azeroth_30_48.etm [20:07:10.919 D] Activity: Honorbuddy Startup Complete [20:07:10.924 D] Activity: Downloading Mesh... [20:07:11.058 D] Exception when attempting to download Azeroth_30_48: System.Threading.ThreadAbortException: Thread was being aborted. at System.Net.UnsafeNclNativeMethods.OSSOCK.WSAConnect(IntPtr socketHandle, Byte[] socketAddress, Int32 socketAddressSize, IntPtr inBuffer, IntPtr outBuffer, IntPtr sQOS, IntPtr gQOS) at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.Sockets.Socket.Connect(EndPoint remoteEP) at System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout) at System.ServiceModel.Channels.BufferedConnectionInitiator.Connect(Uri uri, TimeSpan timeout) at System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout) at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, *****OperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel*****.InvokeService(IMethodCallMessage methodCall, *****OperationRuntime operation) at System.ServiceModel.Channels.ServiceChannel*****.Invoke(IMessage message) at System.Runtime.Remoting.Proxies.Real*****.PrivateInvoke(MessageData& msgData, Int32 type) at Styx.Auth.SR.IA.Do(Byte b, Object[] args) at ..Do(Byte , Object[] ) at ..(Byte , Object[] ) at ..(String ) at ...( ) [20:07:11.062 D] Activity: Honorbuddy Startup Complete [20:07:11.063 D] Exception during mesh loading: System.Threading.ThreadAbortException: Thread was being aborted. at ..(UseServiceDelegate ) at ..(String , TileIdentifier ) at ..GetTile(TileIdentifier ) [20:07:11.072 N] System.Threading.ThreadAbortException: Thread was being aborted. at ..GetTile(TileIdentifier ) at Tripper.Navigation.WowNavigator.LoadTile(TileIdentifier wowTile) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Pathing.MeshNavigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops) at Styx.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops) at Styx.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to) at Styx.CommonBot.Database.NpcQueries.GetNearestNpc(WoWFactionTemplate myFaction, UInt32 mapId, WoWPoint searchLocation, UnitNPCFlags npcFlags) at Styx.CommonBot.Profiles.VendorManager.GetClosestVendor(VendorType type) [20:07:11.073 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.Profiles.VendorManager.GetClosestVendor(VendorType type) [20:07:11.147 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.() [20:07:11.149 D] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.CommonBot.TreeRoot.()
Tried all the above and still getting No data for HawaiiMainLand_26_21.etm No data for HawaiiMainLand_26_21.etm No data for HawaiiMainLand_26_21.etm No data for HawaiiMainLand_26_21.etm No data for HawaiiMainLand_29_22.etm No data for HawaiiMainLand_29_23.etm Does that for quite some time, any other ideas?
Thank you for the response, but how come when some one posts a problem it is always up to us to fix it? For example...we always get "please post a log." Someone now posts a log, and it's "download a new mesh folder." Then the mesh folder is downloaded, and it still doesn't work, so it is "open port..." Did you notice that it doesn't work FOR ANYONE? How could all of our ports be down? Why did everything work before? Is it possible that it is broken on your end ever? Could you guys please, just once take some time and try and fix and issue for us? Collectively speaking, we have been extremely patient, and have been doing what has been asked of us. Please try to work with us. It is extremely insulting when we ask for help and are then asked to help ourselves. It would be nice if some more things were actually fixed from your end.