erm when the frog turn my pet into a frog it needs to pass the turn and the plugin is not doing that ..just a info I hope its useful
I am scared to use this, as it says it will release pets, what I don't want.. can someone explain exactly what it means, does it release doubles of pets, or pets that are grey. (cause I want to collect all pets not release certain types.
there's a box you can uncheck, but it does NOT release your only pet of the kind, if you had 2 grey, it would release 1, not both. Also, you can turn it off, so it releases NO ONE, and it hasn't slipped up and released any on me yet, and I've been running this plugin for 48 str8 hours. So far, all you have to do is pass when you're frogged, and manually load new zones. Also, make sure you dont die, and if you do, just forfeit, it's not worth fighting the bot.
A few issues I'd like to report: 1. When one of the pets of a team die (I use persistent team because I only want to power level 1 team), it try to switch to that pet over and over resulting getting stuck and logged out eventually. 2. when it got debuff like webbed (cannot switch) but the bot needs to switch, it just passes its turn. 3. There are a few cases it keeps passing turns. 4. upon aggro, it does not kill the mobs. this need to be fixed because it's awkward, others will know it's botting right away. It will be logged out for inactive anyways.
Can you tell me what part of the code I need to change so it picks my pets that are the SAME LEVEL (not 2-3 levels below) the pets in the zone? Because my pets keep dying to enemy pets that are 2 or 3 levels higher.
could you add stable masters for resing pets to the profile every zone has one and it would seem a nice feature to have
If this is possible, would be an excellent option! Once you get healing working, my team will be deadly dominant, really looking forward to that update!
ditto plugin works great but I did notice that if my pet is stunned or hexed or anything to that effect it wont pass or switch pets
We really need a time-out on attempts to get into a battle. I don't know how long I was jumping around trying to get into a battle, but I left my guy AFK for 3 hours and only one of my pets leveled from 16 to 17.
I can't get the plugin to work for some reason, it says: Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(796,145) : error CS1010: Newline in constant Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1049,31) : error CS1056: Unexpected character '' Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1049,32) : error CS1056: Unexpected character '' Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1049,33) : error CS1010: Newline in constant Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1066,95) : error CS1010: Newline in constant Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1049,25) : error CS1513: } expected Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1049,31) : error CS1002: ; expected Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1051,3) : error CS0116: A namespace cannot directly contain members such as fields or methods Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1052,24) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1052,60) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1120,25) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1128,25) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1135,25) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1137,17) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1139,25) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1154,24) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1156,25) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1158,25) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1160,25) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1160,60) : error CS1518: Expected class, delegate, enum, interface, or struct Compiler Error: c:\Users\Fenetic\Desktop\Honorbuddy\Plugins\Pets_Ang\PetsAng.cs(1160,81) : error CS1022: Type or namespace definition, or end-of-file expected
Does the Option "Consider one Blue - Collected" work for everyone? My Char still collects the Pets, although i have got that version in as a higher lvl pet. Alpine Chipmunk lvl 7. And he always catches Alpine Chipmunk lvl 5 in Stonetalon. Would be nice if that option would work properly. Best Regards.
How can i decide what pet i want to level up? So i can use a pet i later can trade for another pet or sell for gold?
Yep seems like the capture only 1 rare is bugged - doesn't work. Also idea for the OP for future: To speed the leveling process have the HB look on what speciality the next battle is, and let bot do formation based on that if there is levelable pets on your journal. This way we could get faster leveling due hits being "power" attacks all the time, or most of the time. And thank you for making this.
it's been fun using this to level and collect the low-level pets for the last 3 days. but, the only serious downside is that it tries to hunt down pets when dead. or while in combat. can the plugins use something like an inCombat check or a canCast check to prevent targeting pets when in combat or while dead ? other than that, it's only been fantastic to use.
how do we make it to not switch pet like if we only want to level one pet? also I keep getting this [Pets] Changing pet. Next pet: 3; current pet Hp:36 % also now getting this when one of my pets died [Pets] Enemy pet is green or higher (4) can trap: False
In the HonorBuddy menu, select Plugins Click on PetsAng and then select Settings Under Settings make sure the "Persistant Pet Team?" is checked. That will keep the team you have selected, otherwise it will pick one low level pet, one equal level pet and one higher level pet. If possible.
Is there another pluggin that actually works? for lvling the pets? i appreciate all the hard work that went into this plugin but i can't lvl my pets 1-2 lvls afk with it so was wondering if someone else has made one yet or if the author of this one plans to finish his fine work?