• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Plugin] Supreme Targets

    Discussion in 'Archives' started by randomstraw, Oct 1, 2012.

    1. randomstraw

      randomstraw Community Developer

      Joined:
      Jul 17, 2012
      Messages:
      1,611
      Likes Received:
      10
      Trophy Points:
      38
      Hey Guise,
      and sorry for quite no response on my plugin for a long time.

      Bad News: There will be no update for this plugin. Because..
      Good News: Millz has developed a plugin that does almost everything SupremeTargets did, but he is maintaining it! Set it up correctly, and it will do even better than SupremeTargets did.

      You can get IWantMovement here: http://www.thebuddyforum.com/honorb...ovement-use-lazyraider-crs-afk-bot-bases.html












      I'll just leave this here until the thread gets abandonned.

      Supreme Targets 2.1.2
      Supreme Targets 2.1.0
      Supreme Targets 2.0.0
      Supreme Targets 1.0.0


      2.1.0 release @ 06-12-2012, NEED TESTERS & FEEDBACK!

      Is a simple Plugin made for handling some target-stuff. For example, this plugin will, for examaple, but not limited to:

      Customisation
      for now all the "settings" shall be accessed via the SupremeTargets.cs File, as I still haven't build a GUI. if anyone wants to add a gui, feel free to do so and pm it to me or post it in the thread, i will add this to the current release if its working & bugfree.
      you can edit the boolean / int values for most of the stuff in the top-region "customizable - someone make a gui eh?" - questions? ask.

      Out-of-fight:
      look for random friendly targets, make my bot look less bottish! But only players, we dont need to target NPCs. My decision. Will not add this.
      our poorly coded cc does not remove dead targets, so shall we? yes.

      In-fight
      We have no target, but our pet has, lets take this target!
      We are fighting a mob, but suddenly a badass Player attacks us, THIS MEANS WAR, WE GONNA SWITCH TO HIM AN BUTCHER!!!!111
      our poorly coded cc does not handle facing the target, pain in the ass - literally. lets change that.

      svn - the latest revision will always be found at
      Code:
      http://supremetargets.googlecode.com/svn/trunk/
      no svn? okay :( 2 Files attached - but those won't be updated that often, i suggest svn. above.
      one with the latest "normal" revision, version 1.23 - no friendly targetting included
      one with the first release of SupremeTargets 2.0.0 - friendly targetting and some fixes, i suggest to use the new version
      [​IMG]

      major update
      version 2.0.0 is rewritten and mostly untested, if you encounter any fails, please - let me know in this thread. Please don't PM me about problems, just post them here.
      version 2.1.0 adds some new stuff & the first level of customisation, next step will be the GUI to chance settings on the fly. I need testers for this version, please.
      version 2.1.2 should resolve the inifinite-facing-issue. Hopefully.











      OLD POST, just for the nostalgia .. yet

      P.S.
      i know there's an error in the diagnostic log. it does not fail anything. either ignore it, or fix it yourself :p
       

      Attached Files:

      Last edited by a moderator: Jun 16, 2013
    2. rascal9

      rascal9 Member

      Joined:
      Aug 8, 2012
      Messages:
      774
      Likes Received:
      5
      Trophy Points:
      18
      I see what you did there
       
    3. XenonElite

      XenonElite Member

      Joined:
      Jan 5, 2012
      Messages:
      74
      Likes Received:
      1
      Trophy Points:
      8
      Anychance you can make this work in dungeons for healers
       
    4. randomstraw

      randomstraw Community Developer

      Joined:
      Jul 17, 2012
      Messages:
      1,611
      Likes Received:
      10
      Trophy Points:
      38
      what exactly do you want the healer to do? please specify, impossible is (nearly) nothing
       
    5. XenonElite

      XenonElite Member

      Joined:
      Jan 5, 2012
      Messages:
      74
      Likes Received:
      1
      Trophy Points:
      8
      basically I'm healing with ShamWoW but sometime ShamWoW or Lazy Raider one of them Keeps a dead target active and prevents ShamWoW from healing,
       
    6. randomstraw

      randomstraw Community Developer

      Joined:
      Jul 17, 2012
      Messages:
      1,611
      Likes Received:
      10
      Trophy Points:
      38
      you mean friendly targets? thats no problem.

      check out new SVN in about 5 minutes. will delete friendly target if dead.
       
    7. XenonElite

      XenonElite Member

      Joined:
      Jan 5, 2012
      Messages:
      74
      Likes Received:
      1
      Trophy Points:
      8
      No ShamWoW nor Lazy Raider target Friendly only Unfriendly, But some times it targets a dead unfriendly and does not drop the target. questing or grinding the plugin works a treat when you go to use it with Lazy Raider Bot it does not work, as in the log whilst questing or grinding it outputs as it doing the dropping, i dont think its loading correctly under different bot bases
       
    8. randomstraw

      randomstraw Community Developer

      Joined:
      Jul 17, 2012
      Messages:
      1,611
      Likes Received:
      10
      Trophy Points:
      38
      uncheck "disable plugins" in lazyraider..
       
    9. XenonElite

      XenonElite Member

      Joined:
      Jan 5, 2012
      Messages:
      74
      Likes Received:
      1
      Trophy Points:
      8
      Managed to get it going, but its so slow at deselecting :-(
       
      Last edited: Oct 4, 2012
    10. randomstraw

      randomstraw Community Developer

      Joined:
      Jul 17, 2012
      Messages:
      1,611
      Likes Received:
      10
      Trophy Points:
      38
      thats a HB/general plugin issue, the Pulse() is slowed down by other plugins, and also HB is NOT constantly pulsing x times in the same amount of time.. to make it faster, it has to be implemented in a CC - which is quite easy, if you take the plugin code and adapt it in a cc.
       
    11. Bengan12

      Bengan12 Well-Known Member

      Joined:
      Feb 24, 2011
      Messages:
      1,967
      Likes Received:
      31
      Trophy Points:
      48
      Works just fine but it spamms this in the log file.

      Code:
      [11:04:59.117 D] System.NullReferenceException: Object reference not set to an instance of an object.
         at CombatTargetting.SupremeTargets.Pulse() in c:\Users\d\Dropbox\hb\HB1\Plugins\supremetargets\SupremeTargets.cs:line 85
         at Styx.Plugins.PluginWrapper.Pulse()
       
    12. randomstraw

      randomstraw Community Developer

      Joined:
      Jul 17, 2012
      Messages:
      1,611
      Likes Received:
      10
      Trophy Points:
      38
      cause my code is very dirty, indeed!
      i already recognized that - but its only visible in the logfile or Diagnostic view.. it didn't bother me so far; If you got a fix, i can implement it just now, but i have other priorities than fixing this atm :]
       
    13. Bengan12

      Bengan12 Well-Known Member

      Joined:
      Feb 24, 2011
      Messages:
      1,967
      Likes Received:
      31
      Trophy Points:
      48
      Tested some stuff, seems as Me.Currenttarget.isDead is causing the problem.
       
      Last edited: Oct 10, 2012
    14. servbot87

      servbot87 New Member

      Joined:
      Oct 14, 2012
      Messages:
      21
      Likes Received:
      0
      Trophy Points:
      0
      Fantastic Plugin! Wish I had looked for it sooner.
       
    15. Lightsedge

      Lightsedge New Member

      Joined:
      May 1, 2012
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      Need to add to it:
      using Styx.Plugins.PluginWrapper.Pulse();

      using Styx.Plugins; is not enough to get the deepest part of it (aka Pulse() which is needed to decide if it's hostile. I added it on mine and it works.
       
    16. ShaneMag85

      ShaneMag85 New Member

      Joined:
      Oct 18, 2012
      Messages:
      132
      Likes Received:
      7
      Trophy Points:
      0
      Could you implement a way for the plugin to drop/switch targets when a hostile mob move out of range or runs away but doesnt evade. An example of this being millhouse manastorm in stonecore. If he is attacked during a mount run your char will chase him to the next set of mobs, usually resulting in death for having too many pulled.

      So basically im wanting it to drop the target as soon as he moves out of range. Is this possible?
       
    17. Wuzzabuzza

      Wuzzabuzza New Member

      Joined:
      Oct 1, 2012
      Messages:
      29
      Likes Received:
      0
      Trophy Points:
      0
      Does this make the bot ignore tagged targets?
       
    18. randomstraw

      randomstraw Community Developer

      Joined:
      Jul 17, 2012
      Messages:
      1,611
      Likes Received:
      10
      Trophy Points:
      38
      i don't get this yet. well its not working first hand, no idea.

      yes, i added code to drop if the target goes beyond 50yd - i think this value is ok, needs to be tested. want to use a specific distance for this, no "fleeing" cause it may bug
      i'll also add a code for temporary dropping invulnerable targets later. but lmk if 50 works

      yep


      svn will be updated soon.
      ?: svn is updated, and working

      ?: somethings not working. go back to rev. 11

      thanks
       
      Last edited: Oct 23, 2012
    19. ShaneMag85

      ShaneMag85 New Member

      Joined:
      Oct 18, 2012
      Messages:
      132
      Likes Received:
      7
      Trophy Points:
      0
      Will try this out shortly :)
       
    20. ShaneMag85

      ShaneMag85 New Member

      Joined:
      Oct 18, 2012
      Messages:
      132
      Likes Received:
      7
      Trophy Points:
      0
      Trying this out in stonecore now, Appears to be going mental with switching tagged targets, it just jumps between targets every half second. Not sure if this is what you intended.

      Ive removed the tagged targets code and this is now working flawlessly for my project. :)
       
      Last edited: Oct 23, 2012

    Share This Page