[A3 - Inferno] Keywarden Hunt - modified version of BigRed A3 Inferno Champion Hunting What does it do? Rakk Crossing to pick up Tyrael Skycrown Battlements Stonefort First warps to Crossing to pick up Tyrael who is helpful dealing with all the monsters in Stonefort. Once Stonefort is clear (usually getting you NV5), it will go into Stonefort. Finds and kills warden and restarts game after it kills warden. Required Plugins - Linked KeyRun Plugin v1.4 for Trinity CE v1.7.1.3+ users - Unified Trinity CE Download Run act3_start.xml to begin the profile. Please make sure you have the latest version of DB. Thanks to the the makers of the BigRed Inferno Champion Hunting, this is basically their profile modified. ****************** Changelog: Code: v2.5 - Updated KeyRun to v1.4 for added support of Trinity CE, as well as Infernal Key detection! - Fixed game restarts if you DO NOT find warden - Additional MoveTo points in Stonefort for hidden Warden spawn point v2.4 - Updated KeyRun to v1.3 - UPDATE YOUR PLUGIN! - Additional Trinity Checks and forced refresh of monsters/items for improved loot collection and premature warps - Preventative hooks for reloggers v2.2 - Uses new KeyRun plugin for improved key warden handling - additional town warp fallback for reduction of possible stucks - fixed spawn stuck in stonefort
Im certain skycrown doesnt have 5 elites in it. The max spawn is 4 i think. Better place to farm for elites is core of azo into like cursed 1+2 and then into stonefort. Skycrown is also super inefficient to get elites. So inefficient that I removed it ( in addition to stonefort) from my normal runs.
I saw 5 elites for Skycrown for me. Varies I'm sure. While it is more efficient in the later acts, they tend to be tougher and I'm going for max MP level with the least amount of deaths. Different strokes for different folks. If the consensus is to go elsewhere for elites from people, I can always change it. Not sure if everyone is rolling low MP levels and not worried about deaths. I don't bot all day long so I only get a few runs in, would prefer to have better chances each run with a higher MP. I appreciate the feedback and will take it all into consideration. Thx
There can be 5 elites in Skycrown and the elites there are easier (casters in towers are the worst for DB). I enter stonefort with 5stack 7/10 times and for the remaining 3 ill get the 5th before reaching the warden. This profile is really fast and efficient, thanks for the post Magi.
Anyone else having an issue when now the profile sends the bot straight to the stonefort and doesn't go for the skycrown at all? Keeps making my bot face the keyholder with 0/4 stacks.
Just ran this profile again and seems to be working for me still. I'm testing the new trinity pluggin to see if it picks up a key (and faces the keywarden...heard sometimes he tries to avoid him with the freeze)
the big problem with this profile is what happened to me before.Going to stonefort with 4 stacks and warden is at stoneforts entrance.good thing i saw it and go get another stack before kill warden.
Yeah it happens on occasion...but not too frequently. Most of the time I get NV5 from the 1st profile, or kill at least 1 elite before hitting keywarden. Unless he spawns in the first area and you didn't get 5 in the profile before, yeah your screwed IMO, statistically, this shouldn't happen much (I've seen it twice for the 20-30+ times I've gone through A3). Personally, I'd rather miss out once then warp to another area, hunt for an elite, than jump to stonefort only to find the warden in the middle or at the very end (another 4-5 elites later). What I am working towards now is actually going to the keywarden area FIRST, perhaps kill an elite or 2, find the warden, run away, farm for the remaining elites, then go back to finish warden off. That would be the most optimal to me.
Has anyone encountered the issue where the key drops but isin't picked up? Caught it happening twice and who knows how many times when I wasn't watching it like tv haha.
I downloaded the new A3 keyhunt 1.1 and let it run for 9 hours and did not get 1 key I am using the most up to date Radsatom and Gilestrinity as well as the newest version of Demon Buddy. Any ideas why this is not working? The older version I believe worked for me in act 3. Now act 1 and 2 are working but not act 3.
Updated all individual profiles to latest version. As for stuff not dropping...I've killed 7 ubers at MP4, 1 uber at MP5. *0* drops. I'm also only getting 1/4 keys from keywardens typically on MP4. Bad luck This new version should speed things up though with the warp on keywarden death (most of the time). Make sure your char doesn't chase monsters around too much or else my script might not trigger properly.
New profile posted. Make sure you disable RadsAtom. It is not needed for this new profile. If you find your having an issue with something, please do a CLEAN fresh install of DB and my profile/trinity plugin. Verify everything is UP-TO-DATE. ONLY run Trinity Plugin, disable all others. If this still does not fix your problem, please post a log and specific details of what happened. I will need the log to diagnose your issues in most instances.
Key drops. but it doesn't pick it up.... your trinity gives me an "out of range " error when trying to start demonbuddy, yet works perfectly fine without trinity.
I haven't encountered this before and mine as no trouble picking up keys. Please post a log as well as what you're running. Should be latest DB build and my modified trinity plugin. Also, v1.3.3 has been uploaded. Fixed a death handling issue where you would warp out if you died to the keywarden.
Updated profile to v1.3.4 Fixed an issue with death handling (again)...apparently the Trinity Death Handling doesn't like the way DB loads profiles, so I switched to Trinity to load profiles now for everything. Seems to have fixed the problem with possibly loading the wrong profile on death.
Been trying this for 2 days now. Works nicely. I have somethings to report though. Hero will randomly stop doing anything and the inactivity timer trips. How can I report to you where the hero stops and any additional info like location to help bug fixing magi ?