@RcktMan77: Zoltun Kule is in the profile blacklist, are you having problems with him? @lsfa: That might happen if your target ratio is small and the keywarden is found further. I will take a look to see if I can move the bot so it gets withing range. As for the Fissures, I've scanned them a couple of times and they seem to share the same ID, but I don't know why the bot still stops in some of them. I will try to check it and see if they have another ID or there's something keeping the bot from progressing.
@AzureusPT, i ran it a few times deleted your blocklist, and actually added the code to GilesTrinity.cs blocklist and no more issues with ghost, or fissures bombing bats or whatever is Code: 182154 in Act 4
I've uploaded an updated version changing the explore area to all Spire Level 1, so it won't miss the keywarden. I will try to find a way to kill it and then end the game without issues meanwhile. Also I've removed blacklist ids from the profile, since it seems Trinity overrides the ids, so please add the following ids inside Trinity code Code: 196899, 196900, 196903, 223333, 220636, 218951 Those are the IDs for spikes, fissures, ghosts and bombing mobs. To edit Trinity's blacklist do the following: Open the file GilesTrinity.cs (inside DB's Plugins directory) with your favourite editor. Search for the following string: IGNORE LIST / BLACKLIST - for units / monsters / npcs You will find numbers comma separated just a couple of lines below. Add the numbers I've written above to the end (196899, 196900, 196903, 223333, 220636, 218951).
I died in spire level 1 and for some reason it couldnt load the next profile?? Said it was not found or something Code: [00:32:45.110 N] [RadsAtom] - Deathcount at: 4 [00:32:45.110 N] [RadsAtom] - Leave game, last profile [00:32:45.110 N] [RadsAtom] - Resetting the deathcounter. [00:32:45.540 N] Failed to load profile: Path to profile element is not valid; file not found [00:32:45.540 D] System.IO.FileNotFoundException: Path to profile element is not valid; file not found at Zeta.CommonBot.Profile.Profile.Load(String path) at Zeta.CommonBot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Hypothetically, lets say the Infernal Machine Recipe does drop... Do we know if Giles Trinity will pick it up?? lololol
Using the updated profiles, and adding the SNO's to Giles Trinity, I'm still running into issues on the silver spire level 1 with the spire fissures. Also, the profile doesn't want to restart after the game ends due to the inactivity timer being triggered.
@Foss: That seems to be a problem with RadsAtom not finding the next file, don't really know why. Yesterday I could test (setting Rads Death Count to 1) that Rads loads the next profile without problems. Did this problem happen once or could you reproduce it in other runs? @RcktMan77: Will take a look at the fissures if there are more than 1 type, but ran the profile 4-5 times yesterday without any issue there. As for the inactivity timer, do you have a low value? I have mine in 20 and I didn't saw any problem with it. Since ExploreArea recalls on DB's Navigation Server and might take a little to process all the map 1-2 min, if you have a low value Rads might think the bot is idle and end it.
Azureus, I've resolved the spire fissures issue, but am similarly having an issue with loading the next Build_NV profile once the Infernal_Machine_Plan profile completes. Would it also be possible to make a 3rd file similar to the Start Here profiles that the ciggarc team uses to begin the profile? I only ask because in the first, Build_NV profile you're using an element TrinityInteract tag which is not supported by demonbuddy, so when using a re-logger this profile fails to load as the plug-ins are loaded after the profile itself. Keep up the great work!
I suppose there also may be a conflict between RadsAtom and GilesTrinity with regards to death handling. It appears that the profile is using GilesTrinity to manage death handling and is set to restart the game after 10 deaths. I imagine this could conflict with the user setting specified in RadsAtom...
im still attacking fire balls what is the SNO?? 182154 doesnt help i found it Code: 218951 we need death handling fixed, and i found the bot stopped one time?? idk why
I've uploaded a new version, removing Trinity's death handler so it doesn't collide with Rads and creating separate profile so Rads can reload the same zone without problems.
I guess I should amend the current issue I'm observing having watched it for awhile. The bot correctly loads the Build_NV profile after the Infernal_Machine_Plan profile has completed and starts a new game. However, when entering a new game, the bot doesn't understand that it needs to use the waypoint from town to teleport to the level 1 gardens. Instead, the bot immediately begins trying to explore the town area and gets stuck.
My bot stop to work when it arrives at the Gardens of Hope 2nd floor. It seems that the Explorearea doesn't work... Do you have any idea why ? I use Giles Trinity 1.6.3.4 and RadsAtom 1.5.1 Thanks
Does it stop completelly? Can you please paste DB's log to see where could be the problem? Sometimes the bot stops for a couple of seconds or maybe a minute when first entering an ExploreArea zone.
My bot got stuck on the silver spire. As he was crossing the bridge, he would stop over the spikes and just stand there sometimes shaking violently. I did a town run and when I went back he did the exact same thing. I looked at the log and it says [04:54:26.809 D] QuestOrderManager.OnBotStop(). Resetting caches. [04:54:26.809 D] Resetting current behavior. [04:54:26.809 D] QuestOrderManager.OnBotStop(). Resetting caches. [04:54:26.809 D] Resetting current behavior. [04:54:26.809 D] QuestOrderManager.OnBotStop(). Resetting caches. [04:54:26.809 D] Resetting current behavior. [04:54:26.809 D] QuestOrderManager.OnBotStop(). Resetting caches. [04:54:26.809 D] Resetting current behavior. [04:54:26.809 D] QuestOrderManager.OnBotStop(). Resetting caches. [04:54:26.809 D] Resetting current behavior. [04:54:26.809 D] QuestOrderManager.OnBotStop(). Resetting caches. [04:54:26.809 D] Resetting current behavior. [04:54:26.809 D] QuestOrderManager.OnBotStop(). Resetting caches. [04:54:26.810 D] Resetting current behavior. [04:54:26.810 D] QuestOrderManager.OnBotStop(). Resetting caches. [04:54:26.810 D] Resetting current behavior. [04:54:26.810 D] QuestOrderManager.OnBotStop(). Resetting caches EDIT: Ran it a second time and he started doing the same thing, but this time it was on top of one of the fissure *****s. Thankfully the key warden was standing nearby and so after I manually moved him off the *****, he attacked her, but then after the fight, he went right back on the ***** and proceeded to shake again.....
I waited 2 minutes and it left the game... The error log is : This problem appears only whan I have an ExploreArea...
Just stops for me crossing the bridge in silver spire level 1, I moved to the keywarden by hand, but it just comes back to the bridge where the thorns come out of the ground and stands there. Even after killing the keywarden it just goes stands there. rebooting to see if that helps. G EDIt: stucks on ActorSNO: 140875 this all the time too, a corrupted growth it hits once but cannot damage anymore. EDIT: just stands around silver spire level 1 not know where to go. G [07:09:43.138 D] [GilesTrinity] Destructible: Name=a4dun_spire_AngelCorpse_Barrel_B-16457. SNO=199672, Range=10.64601. Needed range=15. Radius=3.617743. Type=Destructible. Using power=Monk_FistsofThunder [07:09:52.512 D] [GilesTrinity] Destructible: Name=a4dun_Spire_DemonCage_A-16577. SNO=197191, Range=10.13358. Needed range=15. Radius=3.975424. Type=Destructible. Using power=Monk_FistsofThunder [07:09:54.014 D] [GilesTrinity] Destructible: Name=a4dun_spire_barrel-16587. SNO=195048, Range=4.888398. Needed range=15. Radius=1. Type=Destructible. Using power=Monk_FistsofThunder [07:09:54.380 D] [GilesTrinity] Destructible: Name=a4dun_spire_barrel-16578. SNO=195048, Range=9.909282. Needed range=15. Radius=1. Type=Destructible. Using power=Monk_FistsofThunder [07:09:57.126 D] [GilesTrinity] Destructible: Name=a4dun_spire_barrel-16587. SNO=195048, Range=6.336851. Needed range=15. Radius=1. Type=Destructible. Using power=Monk_FistsofThunder [07:09:57.614 D] [GilesTrinity] Destructible: Name=a4dun_spire_barrel-16578. SNO=195048, Range=10.06754. Needed range=15. Radius=1. Type=Destructible. Using power=Monk_FistsofThunder [07:10:38.620 D] [GilesTrinity] Destructible: Name=a4dun_spire_barrel_C-17364. SNO=210402, Range=9.019623. Needed range=15. Radius=1. Type=Destructible. Using power=Monk_FistsofThunder [07:10:52.295 D] [GilesTrinity] Destructible: Name=a4dun_spire_barrel_C-17628. SNO=210402, Range=5.000834. Needed range=15. Radius=1. Type=Destructible. Using power=Monk_FistsofThunder [07:10:52.327 D] [GilesTrinity] Destructible: Name=a4dun_spire_barrel_C-17631. SNO=210402, Range=8.403254. Needed range=15. Radius=1. Type=Destructible. Using power=Monk_FistsofThunder [07:10:52.416 D] [GilesTrinity] Destructible: Name=a4dun_Spire_DemonCage_A-17630. SNO=197191, Range=11.14188. Needed range=15. Radius=3.975424. Type=Destructible. Using power=Monk_FistsofThunder [07:10:52.697 D] [GilesTrinity] Destructible: Name=a4dun_spire_barrel_C-17629. SNO=210402, Range=9.117748. Needed range=15. Radius=1. Type=Destructible. Using power=Monk_FistsofThunder [07:10:52.880 D] [GilesTrinity] Destructible: Name=a4dun_spire_barrel-17665. SNO=195048, Range=9.645705. Needed range=15. Radius=1. Type=Destructible. Using power=Monk_FistsofThunder G
For all the people with problems on Silver Spire. Have you edit Trinity's Blacklist to include the fissures, spikes, ghosts, etc? If not add 196899, 196900, 196903, 223333, 220636, 218951 to Trinity's Blacklist, you will see your char doesn't get stuck. Also make sure you have Trinity's Trigger Range for Non-Elite Combat > 20 or it won't attack properlly the Corrupted Growth. @Bourrique: I will take a look at the ExploreArea issue. @jason805: If you tell me what problem you have with the profile, maybe I would be able to help you. I've got mine running all nights without problems... EDIT: I left my bot all night with this profile and in the morning I've found the plan in the stash, so I can confirm the profile works and Trinity loots the plan.