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  • [A1 - A3 Inferno] Keywarden Hunt (Randomized)

    Discussion in 'Archives' started by Magi, Oct 21, 2012.

    1. sperma6902

      sperma6902 New Member

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      And yes Magi after all these efforts i think u come to an end.Bot running almost 2 hours and goes just amazing.no stucks ,tp after kill warden all going smooth and i hope it keeps that way....
       
    2. Zikke

      Zikke Active Member

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      Is there a way to only have it do one Act? I tried starting the bot on act2_start but when it was done it went back to randomizing it. I seem to have a bizarre lacking of Act 2 keys, and this profile works much more efficiently than your Act 2 Keywarden (standalone) one. :)
       
    3. sperma6902

      sperma6902 New Member

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      you can download just the one act from starting page.there are links to act1 act2 or act 3
       
    4. sperma6902

      sperma6902 New Member

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      Magi m8 i found a small issue.i think u forget again to fix death handling at leoriks manor.when he dies outside bot keep stuck inside the door again...:p
       
    5. hairymexican

      hairymexican New Member

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      Which XML do you start? Start here or each individual act. Char just stands in act 1. Fresh install of db no rads just Giles
       
    6. Magi

      Magi New Member

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      If you download 3.1, the A1-A3_START_HERE.xml should work, or you can choose to load an individual act start file.

      The fix is still in there, I will go out and kill myself to make sure again (courtyard death I am assuming)


      Yeah I need to re-upload the individual Acts again, it leaves the game but after the first run, it just restarts the last profile run (typically the keywarden). I'll fix those in a moment after I check Act 1...I'll fix that lame stuck point too in the courtyard.
       
    7. Magi

      Magi New Member

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      Well...this is quite strange. It doesn't want to reload the profile when you die. It simply starts at Courtyard Map points which gets it permastuck. I even put a test timer script in at the very beginning. Never fired.

      So, I put a little hack in which appears to make it work again. No clue why it doesn't want to start the profile from the beginning. Revised files coming shortly.
       
    8. Magi

      Magi New Member

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      1.3.2 uploaded. Fixed the stuck point in A1 courtyard both on death and in that one spot with the pic taken a few posts above. I added an extra MoveTo point so that should fix that annoying stuck point....updating individual Acts now...
       
    9. sperma6902

      sperma6902 New Member

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      I hope it works i'll try tomorrow.
       
    10. neoyikhao

      neoyikhao New Member

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      you said " copy the trinity plugin I posted to the plugins folder"
      where's the trinity plugin ==
       
    11. Magi

      Magi New Member

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      I've linked to it on the OP

      Download
       
    12. Magi

      Magi New Member

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      Hey everyone, noticed an issue with RadsAtom being disabled. Profiles no longer reset themselves after death. DB picks up where you left off in the XML document. For the most part, you are fine because it works well with the death handling inside the profile. However, Act 3 Stonefort has an area where if you die in, it will end up getting you stuck. I've attached a fix for that.

      More importantly however, is if you die to a keywarden, it will think you killed it on respawn. Since the profile kicks in at the point your fighting keywarden when you respawn, you will warp out as if you had killed him (because he is now out of range) and the game will restart.

      This is also what caused the Leoric death spawn stuck if you died in the courtyard. Glad I know why that persisted after I had thought I had fixed it (back when we were using RadsAtom)

      Trinity to the rescue. Paste this into all profiles (I will post a new version tomorrow).

      Code:
      <TrinityMaxDeaths questId="1" max="15" />
      If you die more than 15x per profile...change the max value (and maybe quit playing lol) This tag FORCES a profile restart which is what we want every time you die. The death handling inside the profile will make sure your character continues from the spawn point.
       

      Attached Files:

      Last edited: Oct 31, 2012
    13. Magi

      Magi New Member

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      Updated profile to v1.3.3 with the death handling fix on all profiles.
       
    14. Barba

      Barba Member

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      Great fix... that was buggin me a little! Thanks!
       
    15. sperma6902

      sperma6902 New Member

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      how u fix death handling at all profile if u have only act 1 at 1.3.3?
       
    16. Magi

      Magi New Member

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      FYI guys...seems to be wave of bans going on...I'm giving the bot a break...might level up a Barb for a bit.
       
    17. sperma6902

      sperma6902 New Member

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      bot no do like old times ?tp at abse at deadth and do all run again?
       
    18. sperma6902

      sperma6902 New Member

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      bot no do like old times ?tp at abse at deadth and do all run again?Or this happens only in leorik yard?
       
    19. Magi

      Magi New Member

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      no no, this death fix I put in addresses an issue with the removal of RadsAtom. If you die, it will pick up at your checkpoint and continue. It will never warp to town and start over. This was more of a fix to address death at keywarden, and not going back to kill him. That's all.
       
    20. sperma6902

      sperma6902 New Member

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      i test this 1.3.3 files at old 1.3 act1-3 profile.i die at leorik yard and at spawn bot tp at base and start over.i also die at the bridge after manor and still do the same.
       

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