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  • [A1 Inferno] Keywarden Hunt

    Discussion in 'Archives' started by Magi, Oct 18, 2012.

    1. darca

      darca New Member

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      Fixed my issue:
      updating DB had turned off all the plugins, just re-enable them to make this profile work again
       
    2. joni

      joni Member

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      hey, he also gets stucked at outside of leorics manor for me (i think also only if he dies)
       
    3. Magi

      Magi New Member

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      New profile posted. Make sure you disable RadsAtom. It is not needed for this new profile.

      If you find your having an issue with something, please do a CLEAN fresh install of DB and my profile/trinity plugin. Verify everything is UP-TO-DATE. ONLY run Trinity Plugin, disable all others.

      If this still does not fix your problem, please post a log and specific details of what happened. I will need the log to diagnose your issues in most instances.
       
    4. Moley

      Moley New Member

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      Nice work man, bravo
       
    5. Slick23

      Slick23 New Member

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      Can someone tell me what quest this starts on? I power leveled my guy and do not know how to find quest names from quest ids.
       
    6. Magi

      Magi New Member

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      Profile updated to v1.3.2

      Fixed profile not properly resetting on keywarden death. Also added an additional fix on deaths in leoric's courtyard, as well as an extra MoveTo point to prevent the stuck in the courtyard in the southern part.

      The Imprisoned Angel
       
    7. Magi

      Magi New Member

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      Profile updated to v1.3.3

      Fixed death handling issue where you would warp out if you died fighting the keywarden.
       
    8. gogasos

      gogasos New Member

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      This worked great! i had the key in no-time :D
      Could you do 2 more profiles with the other keys.
      Fields of Misery (Act 1) [X]
      Dahlgur Oasis (Act 2) [ ]
      Stonefort (Act 3) [ ]
      Silver Spire Lvl1 (Act 4) [ ] - Infernal Machine Plan

      +REP
       
    9. gogasos

      gogasos New Member

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      i must say. mine got stuck "once" in iv'e run this quite many times. and mine got stuck there to :p
      but it's no problem if you have an autounstucker that loggs u out after a several atempts to move back to path
       
    10. Magi

      Magi New Member

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      Updated profile to v1.3.4

      Fixed an issue with death handling (again)...apparently the Trinity Death Handling doesn't like the way DB loads profiles, so I switched to Trinity to load profiles now for everything. Seems to have fixed the problem with possibly loading the wrong profile on death.

      Gogasos - I actually have a profile for all 3 Acts (no Act4 because once you have the plan, you don't need to run again)...Someone actually posted an Act4 run which you can use. If you would like to work for all keys, run my A1-A3 Randomize Profile which seems to be pretty popular (and I use regularly myself)

      Link to A1-A3 profile randomizer
       
    11. Jalockin

      Jalockin Member

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      how do i get the script to stop producing errors when creating new game after exit ?
       
    12. Magi

      Magi New Member

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      what errors are you receiving? Post a log so I can see
       
    13. Magi

      Magi New Member

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      Looks like a Diablo problem...I'm getting an error when trying to start a game (and I'm playing myself, no bot)
       
    14. Jalockin

      Jalockin Member

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      Its all the Key scripts that does it, none of my gold scripts are causing this error - it seems like the script is trying to create a game before it is possible, I can't read the error message tho' as DB closes it instantly.

      you sure you want the whole log ? it's HUGE
       
    15. Magi

      Magi New Member

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      you can trim down the log to the part where you get the error if you want, or the whole thing. Is it starting a new game after it quits the previous game or just throwing errors the whole time?
       
    16. Jalockin

      Jalockin Member

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      Initially when exiting the the previous game, its causing an error but after 30 seconds or something it tries to create game again and no error this time, this happens everytime a run is complete, maybe a longer wait before trying to create a game will solve it.... I'll try the build in one i DB.

      I'll get back with the log.
       
    17. Jalockin

      Jalockin Member

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      5sec delay in DB settings worked, no errors now - so apparently the scripts are trying to create game to fast....
       
    18. Magi

      Magi New Member

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      I'm using the Game wait time default interval of 3-15 seconds. Seems to work fine for me. Did you have yours set to 0?
       
    19. Jalockin

      Jalockin Member

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      Yeah was using interval 0-0..... so that was apparently the issue. 1-1 sec interval was good enough. Thanks for you input, help and profile :)
       
    20. Necro19

      Necro19 Member

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      When bot starting a new game he seems a bit confused like this and i have to start manual the profile ;/

      [16:14:37.917 N] Path with 18 hops received (partial: True)
      [16:14:37.917 D] Generating path to Manor #1 - <370.0969, 364.3543, 12.94672>
      [16:14:37.917 V] Path with 18 hops received (partial: True)
      [16:14:37.917 D] Nav Service path generated.
      [16:14:37.917 D] Generated path to <370.0969, 364.3543, 12.94672> (Manor #1) with 18 hops.
      [16:14:39.707 D] [Stuck Handler] We're stuck at <2872.64, 2498.618, 3.758369>
      [16:14:39.707 D] Navigator.Clear
      [16:14:41.237 D] Generating path to Manor #1 - <370.0969, 364.3543, 12.94672>
      [16:14:41.237 D] Waiting for path request to finish...
      [16:14:41.327 D] Navigator.Clear


      Trinity plugin is on
       

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