As the previous thread did not work for me, I decided to mess around with combat.cs myself. It turned out to work great, and credits to 'needsboost' for giving me the idea to solve it. It now doesn't spam mind numbing poison over leeching. It also re-applies the poisons once they have run out.
Perhaps i put this in the wrong folder, or i need to be combat spec to use it, but mine came back with this error : \Honor Buddy\Honorbuddy MoP\Routines\Singular\ClassSpecific\Rogue\Combat.cs(16,11) : error CS0234: The type or namespace name 'Helpers' does not exist in the namespace 'CLU' (are you missing an assembly reference?)
Put it in Routines\Singular\ClassSpecific\Rogue\ I am having some HB issues right now, will test and update it once I get it running folks
hmm, Ive put these files in the rogue folder but they wont re-applie once they have run out. Any idea what my problem is? :S
Spell.BuffSelf("Adrenaline Rush", ret => StyxWoW.Me.CurrentEnergy < 20 && !StyxWoW.Me.HasAura("Killing Spree")), Spell.BuffSelf("Shadow Blades", ret => StyxWoW.Me.CurrentEnergy < 20 && !StyxWoW.Me.HasAura("Killing Spree")), // Killing Spree if we are at highest level of Bandit's Guise ( Shallow Insight / Moderate Insight / Deep Insight ) Spell.Cast("Killing Spree", ret => StyxWoW.Me.CurrentEnergy < 30 && !StyxWoW.Me.HasAura("Adrenaline Rush")), // i add the new 87 spell and he use killing spree after adrenalin rush, have fun ( combat.cs )
This is the only combat cc i can find where poisons are working fine, now i was just wondering if we could add recuperate to this?