I'm halfway with the new version. Expect it to be finished by the end of this week, maybe the first few days of next week! That version will have the new GUI and hopefully the DPS I anticipated.
should be interesting as this current ver still beats free 5.1 of duna's =/ im all sad faced all over these warrior CR's
cc is running nice ilvl 468 1. boss @ moshgun 68k dps, but it is not using dr on cd possible to fix that? 2. boss 51k 3. boss 54k
Sorry, I will not push a fix for this until the next release. Sorry to hear that you're dissapointed in thr current warrior CR's. Still I will be truing to provide the community with a solid version as soon as possible. I'm not someone who will release version after version. Rather release larger updates, thus bear with it and wait till my next release.
yeah id love to beta test this out im a fury/prot war lvl 90 I use lazyraider an if its going to support Questing ill use it to finish a few zones up on questing will give feed back or logs whatever u need I have Skype messanger facebook an whatever else is needed to talk lol
Hey nomnomnom, first of all, nice work. But there are two things, every CC and nearly every player are doing wrong (or I Don't get it). First: Cleave has changed. As you can read from the tooltip, it only hits your target and an additional one with 82% weapon damage. Cleave costs 30 rage unless you have Deadly Calm active... Now take a look at Whirlwind. It deals 85% weapon damage to EACH target in range at the same cost of rage and it even gives you the Meat Cleaver buff. Wouldn't it make more sense to use Cleave only in combination with Deadly Calm and only if there are exact two targets near? Whirlwind does more damage and it does the damage to every target in range. Even if there are only two targets, it would be better to use a Whirlwind -> Raging Blow Combination instead of wasting time with less damage dealing Cleave... Second: The conditions for using Raging Blow with Meat Cleaver don't seem to work in any of the CCs. Imagine you have whirlwinded to three stacks of Meat Cleaver, which means that you can hit four targets with Raging Blow. Now while the GCD is preventing you from doing anything a target dies and there are only three targets left. The following part of your code would be validated as false and therefore Raging Blow would not be used: PHP: (CAddCount() == 2 && Me.Auras["Meat Cleaver"].StackCount == 1) || (CAddCount() == 3 && Me.Auras["Meat Cleaver"].StackCount == 2) || (CAddCount() > 3 && Me.Auras["Meat Cleaver"].StackCount > 2) Situation: Three targets around and three stacks of Meat Cleaver = no Raging Blow Now another target dies and you have two targets around and still three stacks of Meat Cleaver. --> no Raging Blow I know I suggested this check for CLU, but since I am stupid, I was wrong. Raging Blow should be used even if the stack count of Meat Cleaver is equal / greater than the number of targets: PHP: (CAddCount() == 2 && Me.Auras["Meat Cleaver"].StackCount >= 1) || (CAddCount() == 3 && Me.Auras["Meat Cleaver"].StackCount >= 2) || (CAddCount() > 3 && Me.Auras["Meat Cleaver"].StackCount > 2) I hope my english was understandable. I'm really looking forward to this CC. PS: Sorry for the long post.
You should not do a special aoe rotation at all. just replace hs with cleave/whirlwind according to the number of targets in range. cleave > ww for two targets, 3 targets and up -> whirlwind
Could you please explain this? I mean why do you say "cleave > ww" when ww does more damage, costs the same rage and gives us a nice buff for Raging Blow? And why no special aoe rotation at all? If you just do the single target rotation with ww instead of hs, you will do much less damage and that can't be the goal. Or do I just forget something?
Currently roughly at 80% of the new version. Don't expect a release tomorrow, possibly monday or tuesday. I will take any suggestion given here into account. Just to keep everyone warm, herebly a preview on the new GUI .
Ofcourse it will. Since Impending victory replaces VC, it'll be a combined setting. In the MouseOver it explains that it uses victory rush OR impending victory. Edit: PHP: YBToolStripStatus.Text = "Checked enables Impending Victory or Victory Rush.";
I have noticed with this CC that it lags wow really badly, in some areas drops the fps to 0 when running dungeons. Any idea why this would happen? it does not happen on any other CCs only this one. Running this under raidbot, or lazyraider or combat bot produces the same effect. Will attach a log when i get back home but the log does not call any errors. Wierd
the damage of ww is split among the targets, cleave does the full damage to 2 targets. you dont have endless rage, so you cant spam ww -> a lot of downtime when only spamming ww + it does less damage than most of your other abilities. -> rage burn only for the nice buff sorry for letting you wait that long
Noticed the same since .510 release of Buddy. I'm already checking into it. Edit; Have to test this, as Raphus talks about combat routineS. Highly doubt that it solves the lag with YourBuddy though ... Feel free to try it out.
thanks for the work. looks like bot itself will pop all cooldown on mobs also. shoud have a option for mobs and boss. so wont waste the cooldown. xP