Yes I'm having the same problem. I get stuck at the gate. Inactivity doesn't activate either because he keeps hopping like 1 or 2 steps around the door. That's the only problem I'm having with this.
Seems I got where is the problem: Also starting with correct .xml, if the bot, for any reason, reaches "Inactivity Time" it logs out and re-start game not with the starting profile but with the next in queue. And there is the error. M. Code: [23:36:52.547 N] Path with 38 hops received (partial: True) [23:39:04.206 N] Inactivity timer tripped! Leaving game [23:39:04.206 N] Leaving game [23:39:04.235 N] Last run acquired 0 gold. [23:39:09.241 N] Waiting 6.4 seconds before next game... [23:39:15.701 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:57339 QuestStep:-1 ResumeFromSave:False IsPrivate:True Handicap:5> [23:39:20.270 N] GameChanged. Clearing actors [23:39:20.545 N] ========== Grid segmentation resetting!!! ============ [23:39:20.545 N] Game joined, Reloading profile. [23:39:21.251 N] Loaded profile [A2 - Inferno] Keyhunting - Mine [23:39:21.355 N] [GilesTrinity] Max deaths set by profile. Trinity now handling deaths, and will restart the game after 15 [23:39:22.513 N] Path with 38 hops received (partial: True)
Actually, looking at my logs I guess it does activate inactivity but it still gets stuck at the door, activates inactivity and rejoins getting stuck again. By the way I changed the first place it goes to Alcarnus instead of Mine. It sometimes works going to Waypoint, sometimes doesn't. Code: [21:32:48.960 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563> [21:32:48.961 D] Waiting for path request to finish... [21:32:49.076 D] Navigator.Clear [21:32:49.129 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563> [21:32:49.130 D] Waiting for path request to finish... [21:32:49.235 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563> [21:32:49.235 D] Waiting for path request to finish... [21:32:49.294 N] Path with 41 hops received (partial: True) [21:32:49.297 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563> [21:32:49.297 V] Path with 41 hops received (partial: True) [21:32:49.297 D] Nav Service path generated. [21:32:49.297 D] Generated path to <324.2319, 291.6554, 1.64563> (Moving to use waypoint) with 41 hops. [21:34:48.925 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts) [21:34:48.925 D] (destination=<3370, 1569, 250.8015>, which is 16.90715 distance away) [21:34:54.806 N] Inactivity timer tripped! Leaving game [21:34:54.806 N] Leaving game [21:34:54.826 D] Navigator.Clear [21:34:54.830 N] Last run acquired 0 gold. [21:34:59.843 N] Waiting 3.5 seconds before next game... [21:35:03.444 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:57339 QuestStep:-1 ResumeFromSave:False IsPrivate:True Handicap:2> [21:35:10.130 N] GameChanged. Clearing actors [21:35:10.654 D] Joined a game! [21:35:10.658 N] ========== Grid segmentation resetting!!! ============ [21:35:10.658 N] Game joined, Reloading profile. [21:35:11.547 N] Loaded profile [A2 - Inferno] Keyhunting - Alcarnus [21:35:11.594 D] Parsing parent type table: -1079338204 [21:35:11.616 D] Replaced hook [ProfileOrderBehavior_Hook] b80a92ce-8ca0-45ba-a3b1-ced4be38bbaa [21:35:11.665 N] [GilesTrinity] Max deaths set by profile. Trinity now handling deaths, and will restart the game after 15 [21:35:11.705 D] Replaced hook [ProfileOrderBehavior_Hook] e53b5c31-03e9-4eef-8008-b83deef16fe0 [21:35:11.848 D] Replaced hook [ProfileOrderBehavior_Hook] 8cff9ca9-cf05-4206-a4f1-ce056c89e797 [21:35:11.857 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563> [21:35:11.858 D] Waiting for path request to finish... [21:35:11.901 D] Navigator.Clear [21:35:12.032 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563> [21:35:12.032 D] Waiting for path request to finish... [21:35:12.070 N] Path with 38 hops received (partial: True) [21:35:12.073 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563> [21:35:12.073 V] Path with 38 hops received (partial: True) [21:35:12.073 D] Nav Service path generated. [21:35:12.073 D] Generated path to <324.2319, 291.6554, 1.64563> (Moving to use waypoint) with 38 hops. [21:35:24.284 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts) [21:35:24.284 D] (destination=<3370, 1569, 250.8015>, which is 16.81853 distance away) [21:35:30.413 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #2 of 15 attempts) [21:35:30.413 D] (destination=<3370, 1569, 250.8015>, which is 17.43835 distance away) [21:35:33.424 D] Navigator.Clear [21:35:33.424 D] [GilesTrinity] Clearing old route and trying new path find to: <3370, 1569, 250.8015> [21:35:33.424 D] Generating path to original destination - <3370, 1569, 250.8015> [21:35:33.537 D] Successfully generated path from {X=149,Y=203} to {X=148,Y=196} in 00:00:00.0002283 with 8(3) hops [21:35:33.537 D] Client path generated. [21:35:33.537 D] Generated path to <3370, 1569, 250.8015> (original destination) with 3 hops. [21:35:33.581 D] Navigator.Clear [21:35:33.581 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563> [21:35:33.581 D] Waiting for path request to finish... [21:35:33.700 D] Navigator.Clear [21:35:33.752 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563> [21:35:33.752 D] Waiting for path request to finish... [21:35:33.800 N] Path with 34 hops received (partial: True) [21:35:33.860 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563> [21:35:33.860 V] Path with 34 hops received (partial: True) [21:35:33.860 D] Nav Service path generated. [21:35:33.860 D] Generated path to <324.2319, 291.6554, 1.64563> (Moving to use waypoint) with 34 hops. [21:36:03.538 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #3 of 15 attempts) [21:36:03.538 D] (destination=<3370, 1569, 250.8015>, which is 16.86403 distance away) [21:36:12.634 D] Navigator.Clear [21:36:12.634 D] [GilesTrinity] Clearing old route and trying new path find to: <3370, 1569, 250.8015> [21:36:12.634 D] Generating path to original destination - <3370, 1569, 250.8015> [21:36:12.664 D] Successfully generated path from {X=163,Y=225} to {X=148,Y=196} in 00:00:00.0027510 with 33(5) hops
Yes I have a fix for it, it's on my A1-A3 profile (randomized)...though the profile is no longer randomized, it picks keys based on what you've collected. Check it out, it's a more recent version of this and it performs keywarden detection far better. I'll update the individual profiles eventually, but been focused on this since it can now choose the correct Act on it's own to even out your keys...kinda makes the individual ones obsolete in some ways.
I just updated my A1-A3 Keyward hunt, give that a shot and see if it fixes your issue. I made sure to include a "town walk" in every Act3 profile which hopefully fixes your issue. You'll need to use the new KeyRun plugin I've been working on. Let me know how it goes. Download File here
Would love to use something like this, unfortunately the plugin isn't being recognized as a plugin and this is the error I get when i try to load the "start_here" file from your package: [12:51:27.757 N] Failed to load profile: Element KeyRunProfile is not supported. Please check your XML and try again. (<KeyRunProfile questId="1" act1profile="act1_start.xml" act2profile="act2_start.xml" act3profile="act3_start.xml" />) Line 19
Did you install AND enable the KeyRun plugin included in the zip file? You'll want to paste it into the plugins folder, run DB, and then go to the plugin tab and enable it (it doesn't enable by default for newly installed plugins)
I placed the KeyRun folder in my Plugins folder where GilesTrinity and RadsAtom are located, then ran DB and attempted to enable the plugin but it wasn't giving me the option to even use it
btw seems that completely removing all plugins that i had, then re-adding just yours fixed the issue, running it now and seems solid so far, will update after it runs for a bit
Does it appear in the list at all? Usually if it doesn't appear in the list, it throws an error code in the DB info window or it wasn't installed correctly. Do you have any other plugins enabled? Verify you directory structure looks like this: DB_Folder\Plugins\KeyRun DB_Folder\Plugins\GilesTrinity Disable all other plugins except for Trinity and KeyRun and see if it works. If it still doesn't work, you could try re-installing DB, as that sometimes fixes issues, but to be honest I never have to do that personally. Check your version of DB as well, I'm on v1.0.1117.282
Oh, ok cool. Yes there is an issue with Re-loggers plugins that start with a letter before G (GilesTrinity) because it attempts to load a profile before plugins after it (alphabetically) are enabled. I imagine the same issue exists with KeyRun then since my profiles use custom XML tags from both of those plugins.
Decided to try your profile Magi, Can you tell me What ACTII quest shall I set the client to before I use this : ) ?
Thanks last question, When it teleports to a map does it always follow the same path or is it randomised and no 2 paths are ever the same ?
nope, follows the same path. I know Ciggarc has 2 different path options for most of their maps. Usually because people repeated that same act over and over and over again. Since you are jumping between all 3 acts at different intervals depending on keydrops (on my A1-A3 profile anyway), and you may or may not even complete a map depending on reaching NV5 and killing the warden, I don't think it is necessary personally. God knows I ran this a ton the past few weeks and made it through the October/November blizz ban. I think once I'm satisfied will the key attainment process (or get bored), I may jump back and put some alternate routes together. We'll see. I think after running this a few times, you'll have more keys than you know what to do with. I do anyway ha.
Magi, I use only Trinity, and use the latest client, and I choose the start_here profile. However we get stuck in Caldeum Bazaar a lot instead of starting in the town to use the portal. Is there any way we can edit the start_here profile and make it go to the town instead of starting in bazaar?
This has been fixed in my v2.0.2 BETA A1-A3 version, however, there are a couple things you can do: Copy and paste these lines from the Act 2 start into all of the Act 2 profiles right before you start exploring the profile area (mine, alcarnus, etc.) : Code: <!-- Get Adria and Leah --> <If condition="Zeta.ZetaDia.CurrentLevelAreaId==55313"> <WaitTimer questId="1" waitTime="500" /> <MoveTo questId="1" x="3560.72" y="1576.981" z="250.7494" pathPrecision="10" unsafeRandomDistance="5" /> <MoveTo questId="1" x="3512.375" y="1566.172" z="250.5459" pathPrecision="10" unsafeRandomDistance="5" /> <MoveTo questId="1" x="3468.888" y="1595.168" z="250.7494" pathPrecision="10" unsafeRandomDistance="5" /> <MoveTo questId="1" x="3464.52" y="1713.48" z="250.7494" pathPrecision="10" unsafeRandomDistance="5" /> </If> <!-- Use door --> <While questId="1" condition="Zeta.ZetaDia.CurrentLevelAreaId==55313"> <UseObject questId="1" x="3429.211" y="1748.005" z="252.4984" actorId="204202" isPortal="True" destinationWorldId="161472" /> <WaitTimer questId="1" waitTime="1000" /> </While> This will ensure that if you load the wrong profile inside Caldeum, it will properly walk through the door. If you don't really care to have Adria or Leia walking around with you, simply REMOVE this part from the act2_start.xml file, and change the <gameParams quest and step id> on ALL PROFILES to this: Code: <GameParams quest="57337" step="26" act="A2" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" /> This will use a different quest and never go into Caldeum in the first place. Take your pick!