Hi I haven't bin reading all 34 pages, so if my question has bin asked before im sorry. I tried your profile with my demonHunter, and it seems like it want to go melee combat, because it goes right in the face of an elitepack.. Could there be anyway to change that? I cant even farm mp3 with my dh. But if i use wiz, its fine.
yeah, had to throw them on the ignore list in Trinity. I found my inactivity timer being tripped on those flying wasp things in Act 1, Hunting Ground. There are other things you can do, but that was the simple quick fix for me. You'll need to get the ActorID and pop it into the trinity.cs file where the Monster Blacklist is. Last night was working on getting bot to go to Keywarden location after a death and figured I'd use the code after killing the warden to ensure it goes to the last known spot before you killed him. This should fix your issue. Will upload later today after I conclude testing.
Does this do this for any profile you use? Trinity dictates how your bot fights, and I didn't mess with how Trinity fights, just increased priority of the keywarden. I've read DH's are an issue in general. I tried using a kite build for my wiz and it didn't work well either. There may be other combat routines that work better for your DH, however this profile uses some trinity tags which requires the Trinity Plugin, and thus the routine. Unfortunately not much I can do there. It's far easier to dictate a melee fighter then try to dodge attacks with a ranged fighter. Melee has enough trouble figuring out Arcane sentries, just isn't a substitute for humans in every situation. I'll admit the frost wizard however is perfect for a bot. That's all about repetition.
I'm definitely getting stuck in Caldeum Bazaar at the part where the gate doesn't open. Been testing it for 3 days and it's definitely sitting there every time I come back home from work.
Yup, I started getting this too. It's because of the Wasp that is hiding underground there. Your bot encounters it and waits for it to pop out (and it doesn't until you get closer) I had to place that wasp on the ignore list. I will include it in my trinity file on my next update (which should be tonight). Can you post a log of you getting stuck there? Need to see what your bot is doing. I assume you are running the latest of everything. This usually happened if it loaded the wrong profile in Act 2 when starting a game (usually with a relogger)...however I included the walk from town code in every Act 2 profile to prevent this.
Hi, could you include this http://www.thebuddyforum.com/demonb...item-rules-file-based-scripting-language.html in your Giles plugin, or tell us which mods to add to Trinity ? Thanks for the great job !
Are you using the latest trinity or mine? Older versions have trouble picking up keys. 1.6.3.4 will pick up keys. I haven't had an issue picking up keys and I have 30 of each act now (and I've done quite a few uber runs so dunno how many I've collected total). This includes having to do many town runs before picking up the key because of no room and it still goes back and picks up the key just fine.
Let me look into this. ----------------------- v2.0.2 BETA has been uploaded. See changelog for details.
Looks like there is a unified thread for Trinity to combine many edits people have made to Trinity to help improve it since the original developer has been sick. I could add to this which seems to have quite a bit of updates and add-ons (including your add-on).
FYI, found another Moth ID that perma-stuck me. Not sure how many ID's these ones have, but add it to the trinity blacklist if it gives you trouble: SNO ID: 6500
Using your plugin/map profile (stable not beta). -I see no extra keys, legendaries and gold are obtained as well as blues, superiors, books etc. - I frequently am met with my character on A2 quest 10 (lord of lies) running into the gate, which is closed because it's quest 10..
ok well this is weird. It's only started happening when i started using the BETA version of DEMONBUDDY but when it kills the keywarden and every other time the bot tries to TP, it tries to TP but it does this while its moving. so it's moving while it's trying to TP and it doesnt actually TP to town unless it gets stuck somewhere. Anyone else have this issue? should i go back to a stable version of demonbuddy?
Try out BETA, I fixed the A2 quest thing as far as I can tell, I haven't updated the previous version as the beta has been working quite well for me. It also includes some forced paths to the last known keywarden location (his corpse basically) after you kill him to make sure it picks up anything possible missed. I never missed anything since I'm melee monk, but for ranged fighters I guess they were possibly skipping loot. I'm currently testing on the stable release of DB...I haven't tested on Beta personally. I'll try and download BETA tonight and see how things works. Are you using my v2 BETA profile or the v1 version? Might try my latest BETA (v2.0.2) if you haven't already done so. There are a few new wait tags and forced walks back to the warden corpse before it tries to load another profile and TP back to town.
Getting error: ...when trying to load your newest BETA version. Got both your plugins and the combatroutine in the correct folders. Any quick fix? Keep up the good work Magi!
Are you running any other plugins with it? This seems to occur when loading a profile before the plugins initiated (usually we a relogger plugin). It loads the plugins alphabetically so "another relogger" would load 1st, while "relogger" would load after both Trinity and KeyRun have loaded. Let me know. Also, make sure both plugins are enabled (on the plugins tab). They aren't by default on first install.