be sure to adjust Ghom Gas Cloud in the trinity config too what ????? 50 and 100 are kinda disastrous G Finding it getting stuck in Warriors Rest constantly, runs around and won't teleport to town when it gets 5 stacks of NV. G
He was fighting an elite above, but WW'd down the ramp to avoid Arcane/Molten, after the elite died he got stuck there for a really long time, had to manually move him out. Bot died during Uber Fight and spawned here. He got stuck there.
have you been able to get them to add your changes to the unified giles yet? I need the rend fixes they put in in version .39
Im getting a lot of stucks in the bazaar and hidden camp when running the a1-a3 keyhunt portion. Thinking a good fix for this might be, instead of having the toon run to hidden camp from bazaar, just have it teleport to hidden camp. Think that will take a lot of the issues out of it.
if you died from an uber and spawned in rest/crypt, it should tp back to town. There is a forced teleport in the profile (I died and spawned there too and it properly TP'd to town). No clue why your bot would not TP back to town unless it saw an elite in there and tried going after it. Even if that was the case, it should drop detection of elite after 2 minutes (default time set in Trinity) and then warp to town. If you're having issues, please post a log. If you chased a monster and got stuck, well that's unfortunately the nature of the beast WW barbs i would imagine have the most trouble since the bounce around all over the place. Probably quite easy to get stuck. You may want to drop festering woods in place for Weeping Hollow if that's the case. Working on leveling a Barb so I can see for myself how it reacts. As for getting this into unified, that will take a little time as I had to modify a lot in trinity and they are constantly changing it. Need to wait for a lull period and when I have time to take their latest and put all my code in it. I'd send it over as is, but it will likely get f'd up in the process
Would love to, but unfortunately TP doesn't work in there. DB thinks it is town so TP's don't work, have to walk. I've put in every counter measure in Act2 to prevent stucks, how in the world are you getting stuck lol... Post a log on your stuck so I can see. Make sure no version of Rads is running either. That seems to be the case many times. I've run this every night for the past few weeks with zero stucks. In fact I only got stopped today because I ran out of room in my stash!
Magi, I just verified that tp does work in there. You can tp from bazaar to hidden camp. Had to double check when you said that because I was sure you could. If you are not using Rads, what profile switcher are you using? Just built in db?
Yup, inherent DB for me, too many rads issues Did you TP with a profile or just TP inside of Diablo? I know it will TP manually in Diablo, but not with DB XML tags
My guess is there is a check in the backend if you are really in town and if so, don't try and tp because it isn't necessary. DB interprets that part of caldium as part of town is my best guess. Might be able to write a custom XML tag to force a town warp...might work, dunno. Haven't bothered to try. Might give it a whirl after I migrate my trinity stuff over to unified's latest.
oh weird. OK didnt know that. Ill turn off rads when I am using your profiles. see if that fixes things. Sorry if Im giving you more work with posting on the unity thread. I switched up my build from ww build to rend build and realized how much I needed the changes they had implemented in v39
Just wondering, do you make use of the Trinity xml tags? I know there isnt one for tp but the use once tag is pretty nice and from what I was reading the trinity moveto tag might help with the issue of getting stuck in bazaar.
no worries, I want it included I just didn't want to get started on it and then have him post another update or something in the middle. I know there were a few hiccups in a version or 2 and I didn't want to start putting code into a broken version either With that said, I wrote a custom FORCE TOWN WARP...which did the trick! Got it to FINALLY warp to town from Caldiem. I will include this in my next update so there will be NO MORE WALKING TO TOWN! Bingo baby.
You are awesome Magi. When you are done with your projects you are working on maybe you can take a look at my profile and see if you can figure out my cowking issue for me. But not until you are finished with your projects. Its not an emergency at this moment. Still waiting on Nesox to get back to me on it lol.
Sure thing...if only I had a damn staff lol. Got the plan and most of the materials, but not all. I thought I read there was some issue with the Staff of Herding in Diablo? Saw the blues mention it on the D3 forum a couple times but never looked into it. Gonna work on getting my uber stuff into v39 Unified later today after I do some work that pays my bills...wife keeps telling me I need to charge for my diablo services. Women...
lol. Start selling on rmah that will make her happy, it helped with mine. The issue with the staff that they mentioned was there was no easy way to destroy or get rid of it or parts of it.
Gotcha on the staff. RMAH I think that might be next. Might do it on another account though as I'd prefer not to increase my chances of an account ban on my main account.
v1.1 updated. With it comes preliminary Trinity Unified v.40 spec (so you Rend Barbs can kick some ass). You will now be able to use Unified version .40+ when it is officially released. I also tweaked the parameter for temporary blacklisting of enemies from 2 minutes to 25 seconds for those pesky wither moths and birds in Acts 1 & 2. That should also end up going into Unified version .40. From now on any changes I make to uber related trinity stuff I'll make sure is pushed through Unified. Also, the bot will now finally TP at the start of Act 2. I had to write my own forced teleport tag to do it, so you need my KeyRun plugin activated...or else, your stuck! Again.