Havent fully test it yet, only solo mod for fun. Looks great but I usually prefer to put Cleansing() before TankHeal() in group mod since some debuff can hit really bad sometimes. Lot of work in this, really great class. I like how you handle specs
I'm evaluating to introduce in GUI a section where you can build your custom rotation. I will give you some "black box" with particular function such as tankhealing aoehealing sigle targethealing cleansing interrupt etc.... and you can assembly you personal build.
This is a really great project but doesnt get enough attention sadly. You could easily ask for a "donation" to use this routine, like other greedy dev, but you don't and that is really great. People asking for a hpriest routine should get that one.
Some fix and optimization! update SVN or download latest r38 zip file and delete all previus configuration file Tested in two fast instance and work well In Raid the CC sems more reactive if RaidBot mode in lazyraider is enabled investigating....... In instance you can deselect RaidBot mode.
Is there some setting I can change so it will not interrupt Divine Hymn when I manually click it(like if I need it during a point of high dmg that I know is coming up), it keeps ignoring the channeled cast and single targeting group members and casting "heal". Any help would be much appreciated.
ty for testing i need to fix this problem asap: no gui settings available i need to fix it in code. apart from this issue how holypriest working for you?
okay apart from this it has been the best holy CC i've come across, I like it... testing tonight in an actual raid (thus far I"ve only tested in 5-mans). So I will report back as soon as I get a little playtime in there.
Seems to "all of the sudden" be completely unresponsive w/ Lazy Raider. I switched to Combat Bot and it resolved itself, but just an FYI. ***EDIT*** Not completely unresponsive, just, extremely slooooowwwww. About 5 seconds between each cast and Inner Will/Fire swaps when moving ans stopping.
Yes verified slow execution with lazyraider in LFR for both disci and holy. i'm working for fix it. sorry for my english but FYI what means??
UPDATE SVN and delete all previus settings directories! Hope lazyraider/raidbot response is fixed. Introduced autotarget option in GUI need feedback
Testing with LazyRaider. Edit: Quickly ran into a instance and tested it out, it seems to be working very good. I am a Shadow Priest but this seems to be a very nice cc for healing.
Yes in instance working very well but in lfr we had some problem in response. Best results with raidbot or lazyraider whith raidbot option (not necessary in instance)
Used this with Lazyraider in LFR. Good that it uses HWS and Cascade but you can really tell it's lagging a bit. Still using Heal when someone in the raid is on 35%... Edit: This is in Raidbot mode as well. Also, Singular will cancel a cast if the person ends up on 100% after the Heal has started; to save on mana.
Investigating the documentation and the forum honorbuddy I found the problem on the reactivity of the CC: from How Injection Without Injecting Works Without going into too many internal details, Honorbuddy is able to execute a code stub every "frame" in game. (Typically 30-60 times per second) The usual things we will inject for, are things that perform actions (such as casting a spell, any form of Lua interaction, TraceLine, click to move, etc.). This means, we can only execute *one* thing per-frame. For example: for(int i = 0; i < 30; i++) CallTraceLine(); The above code (which would call "TraceLine") would take 30 frames to execute. (On a 30fps client, thats roughly 1 second [actually more]) So i need to make many fix in code in order to execute many code loop in one frame to improve performance. Extimated time will be 2 days so please stay tuned
So if I understand, the lower your framerate goes, the less responsive the CC will become, without frame lock. This is why people are experiencing slower performance as they move from 5 man to 10 man to 25 man. Correct?
I'm not sure if this is directly related to the 'graphics fps' that we see in our clients? or maybe it is. I'm locked to 60 fps if that's the case. You're a great dev, attilio, keep up the good work. And thanks so much for the communication, it makes all the difference =).