Hi Magi Not sure if this is the culprit, but seems like the profile gets stuck when you are attempting to ID inventory and trying to sell to merchant on new game. character attempts to ID at game start in bazaar then attempts to get to merchant by upper right corner. Is it possible to force profile to always warp to TOWN first before addressing inventory?
I don't think the profile alone can do it as the first thing the profile does is do the forced warp if you're in bazaar. I think the real issue here is DB thinking you're in town here and clearly, you are not. Let me reach out to Nesox and see if he can fix it. The warp for town runs is all handled by DB so not even trinity can address it as they only take over once you are in town (based on what rrrix just posted recently). I'll see if I can get through to Nesox this way I don't even have to do the hacked forced warp, we can just do a regular warp.
Submitted a message to Nesox. I'm sure he gets a ton so I don't know how likely it will get through, but perhaps he's seen my name enough around here he might decide to open it and entertain my proposal
I cant load the profile. [01:11:07.253 N] Failed to load profile: Element KeyRunForceTownWarp is not supported. Please check your XML and try again. (<KeyRunForceTownWarp />) Line 12 [01:11:29.496 N] Failed to load profile: Element KeyRunForceTownWarp is not supported. Please check your XML and try again. (<KeyRunForceTownWarp />) Line 12 Is it because of the keyrun.cs file? I placed it the .cs file in a folder keyrun, in the plugin folder. The same level of directory with gilestrinity.
Yeah it's not loading the KeyRun plugin. Make sure your directory structure looks like this: Plugins\KeyRun\KeyRun.cs Then enable it in the plugins tab on DB.
Hi Magi, Im getting this error: 12:45:56.570 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.ACD.[](ACD , Int32 ) at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable() at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache) at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache) at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject) at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
Yeah I've seen those too. It's a Trinity thing. They are just now reporting it...not entirely sure where the error is coming from personally but my plugin/profile doesn't touch any of that. I've run the profile with those errors popping up and it hasn't skipped a beat.
This can be ignored, it was a mistake in setting up the new logging system. We mis-classified the log level for these.
I get a solution for the people who got stuck in Caldeum Bazar. Change ID quest "57339" by "121792" on every files of the profile and you will always begin the quest/bot in town, not in Caldeum Bazar ! And Great Profile Magi!! GG
haha there ya go! Would still like to know how people are getting stuck here but in any case that should do the trick. Perhaps Nesox will get around to fixing the town thing in bazaar eventually. Let me know if you see any impact on survival with Leah and Adria missing from the fight. No clue if you're fighting higher MPs, but I thought the extra toons might draw some firepower away which is why I spawn in Bazaar to bring them along. I'd be curious to know.
I don't get stuck in Bazar anymore, but profile loop when he doesn't find Keywarden and don't reload the profile from the char menu result in => no more elite in each map, no nv, no keywarden so no key....0 g/h 0xp/hr. I played in PM5+, so extra toons is useless i think !
yeah I left out the leave game tag, just replace the last load profile in Oasis to this: Code: <!-- Load Key Choosing Act --> <LoadProfile file="act2_start.xml" leaveGame="True" /> This will ensure if you miss the warden it properly starts a new game.
Updated to v2.5 **************************** LIMITED SUPPORT FROM NOW ON **************************** I will be actively supporting my A1-A3 Keywarden profile which automatically selects Acts based on keys. These individual profiles really aren't necessary anymore and for that, I will only provide very limited support for these individual acts. Please migrate over to my A1-A3 Randomized Profile. If you are running any form of RadsAtom/Atom and are having issues, please disable it. Ensure KeyRun plugin is installed AND enabled. Stay on top of Trinity CE, and you will likely need to maintain updated versions of KeyRun.
I'm getting this: Failed to load profile: Element KeyRunForceTownWarp is not supported. Please check your XML and try again. (<KeyRunForceTownWarp />) Line 9
You need to install and enable the KeyRun plugin from the OP. You can enable it through the plugin's tab in DB after it has been installed in your plugins directory
Oh, now it is working. I just got one minor problem. The bot is picking up everything and I can't open the config. It just shows a white window.
yeah there is nothing in the config window for my plugin. Configure trinity for your pickups in the Plugins > Trinity tab
Hey all!! When I put keyrun in plugins directory it doesn't appear on plugin directory and some other plugin disappear as a result.. It seems DB doesn't recognize it as a plugin